pokerogue/src/test/moves/baton_pass.test.ts
NightKev af473ba4ff
[Refactor] Clean up various methods in battle-scene.ts and pokemon.ts (#4412)
* Update `battle-scene.ts` and `data/field/pokemon.ts`

`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added

`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Backport eslint change to reduce merge conflicts

* Fix merge issues

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 21:53:52 -05:00

134 lines
4.4 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Baton Pass", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.BATON_PASS, Moves.NASTY_PLOT, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.disableCrits();
});
it("transfers all stat stages when player uses it", async () => {
// arrange
await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]);
// round 1 - buff
game.move.select(Moves.NASTY_PLOT);
await game.toNextTurn();
let playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
// round 2 - baton pass
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
// assert
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toEqual(Species.SHUCKLE);
expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
}, 20000);
it("passes stat stage buffs when AI uses it", async () => {
// arrange
game.override
.startingWave(5)
.enemyMoveset(new Array(4).fill([ Moves.NASTY_PLOT ]));
await game.classicMode.startBattle([ Species.RAICHU, Species.SHUCKLE ]);
// round 1 - ai buffs
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// round 2 - baton pass
game.scene.getEnemyPokemon()!.hp = 100;
game.override.enemyMoveset([ Moves.BATON_PASS ]);
// Force moveset to update mid-battle
// TODO: replace with enemy ai control function when it's added
game.scene.getEnemyParty()[0].getMoveset();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("PostSummonPhase", false);
// assert
// check buffs are still there
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2);
// confirm that a switch actually happened. can't use species because I
// can't find a way to override trainer parties with more than 1 pokemon species
expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100);
expect(game.phaseInterceptor.log.slice(-4)).toEqual([
"MoveEffectPhase",
"SwitchSummonPhase",
"SummonPhase",
"PostSummonPhase"
]);
}, 20000);
it("doesn't transfer effects that aren't transferrable", async () => {
game.override.enemyMoveset([ Moves.SALT_CURE ]);
await game.classicMode.startBattle([ Species.PIKACHU, Species.FEEBAS ]);
const [ player1, player2 ] = game.scene.getPlayerParty();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(player1.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy();
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
}, 20000);
it("doesn't allow binding effects from the user to persist", async () => {
game.override.moveset([ Moves.FIRE_SPIN, Moves.BATON_PASS ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIRE_SPIN);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
game.move.select(Moves.BATON_PASS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined();
});
});