mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 08:46:55 +00:00
113 lines
2.8 KiB
Markdown
113 lines
2.8 KiB
Markdown
# Phaser 3 + Vite.js Template
|
|
> Make Phaser 3 games with modern frontend tooling.
|
|
|
|
![License](https://img.shields.io/badge/license-MIT-green)
|
|
|
|
## Prerequisites
|
|
|
|
You'll need [Node.js](https://nodejs.org/en/) and [npm](https://www.npmjs.com/) installed.
|
|
|
|
It is highly recommended to use [Node Version Manager](https://github.com/nvm-sh/nvm) (nvm) to install Node.js and npm.
|
|
|
|
For Windows users there is [Node Version Manager for Windows](https://github.com/coreybutler/nvm-windows).
|
|
|
|
Install Node.js and `npm` with `nvm`:
|
|
|
|
```bash
|
|
nvm install node
|
|
|
|
nvm use node
|
|
```
|
|
|
|
Replace 'node' with 'latest' for `nvm-windows`.
|
|
|
|
## Getting Started
|
|
|
|
You can clone this repository or use [degit](https://github.com/Rich-Harris/degit) to scaffold the project like this:
|
|
|
|
```bash
|
|
npx degit https://github.com/ourcade/phaser3-vite-template my-folder-name
|
|
cd my-folder-name
|
|
|
|
npm install
|
|
```
|
|
|
|
Start development server:
|
|
|
|
```
|
|
npm run start
|
|
```
|
|
|
|
To create a production build:
|
|
|
|
```
|
|
npm run build
|
|
```
|
|
|
|
Production files will be placed in the `dist` folder. Then upload those files to a web server. 🎉
|
|
|
|
## Project Structure
|
|
|
|
```
|
|
.
|
|
├── dist
|
|
├── node_modules
|
|
├── public
|
|
├── src
|
|
│ ├── HelloWorldScene.js
|
|
│ ├── main.js
|
|
├── index.html
|
|
├── package.json
|
|
```
|
|
|
|
JavaScript files are intended for the `src` folder. `main.js` is the entry point referenced by `index.html`.
|
|
|
|
Other than that there is no opinion on how you should structure your project.
|
|
|
|
There is an example `HelloWorldScene.js` file that can be placed inside a `scenes` folder to organize by type or elsewhere to organize by function. For example, you can keep all files specific to the HelloWorld scene in a `hello-world` folder.
|
|
|
|
It is all up to you!
|
|
|
|
## Static Assets
|
|
|
|
Any static assets like images or audio files should be placed in the `public` folder. It'll then be served from the root. For example: http://localhost:8000/images/my-image.png
|
|
|
|
Example `public` structure:
|
|
|
|
```
|
|
public
|
|
├── images
|
|
│ ├── my-image.png
|
|
├── music
|
|
│ ├── ...
|
|
├── sfx
|
|
│ ├── ...
|
|
```
|
|
|
|
They can then be loaded by Phaser with `this.image.load('my-image', 'images/my-image.png')`.
|
|
|
|
# ESLint
|
|
|
|
This template uses a basic `eslint` set up for code linting to help you find and fix common problems in your JavaScript code.
|
|
|
|
It does not aim to be opinionated.
|
|
|
|
[See here for rules to turn on or off](https://eslint.org/docs/rules/).
|
|
|
|
## Dev Server Port
|
|
|
|
You can change the dev server's port number by modifying the `vite.config.js` file. Look for the `server` section:
|
|
|
|
```js
|
|
{
|
|
// ...
|
|
server: { host: '0.0.0.0', port: 8000 },
|
|
}
|
|
```
|
|
|
|
Change 8000 to whatever you want.
|
|
|
|
## License
|
|
|
|
[MIT License](https://github.com/ourcade/phaser3-vite-template/blob/master/LICENSE)
|