mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-02-16 01:07:52 +00:00
* Modify tests to use overrides helper functions * Apply stylistic consistency to overrides in tests Also remove some non-test-related expects()
106 lines
3.5 KiB
TypeScript
106 lines
3.5 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
import Phaser from "phaser";
|
|
import GameManager from "#test/utils/gameManager";
|
|
import { Species } from "#app/enums/species.js";
|
|
import { Moves } from "#app/enums/moves.js";
|
|
import { Abilities } from "#app/enums/abilities.js";
|
|
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
|
import { MoveEffectPhase } from "#app/phases.js";
|
|
import { StatusEffect } from "#app/enums/status-effect.js";
|
|
|
|
const TIMEOUT = 20 * 1000; // 20 sec timeout
|
|
|
|
describe("Moves - Beat Up", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override.battleType("single");
|
|
|
|
game.override.enemySpecies(Species.SNORLAX);
|
|
game.override.enemyLevel(100);
|
|
game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
|
|
game.override.enemyAbility(Abilities.INSOMNIA);
|
|
|
|
game.override.startingLevel(100);
|
|
game.override.moveset([Moves.BEAT_UP]);
|
|
});
|
|
|
|
it(
|
|
"should hit once for each healthy player Pokemon",
|
|
async () => {
|
|
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon();
|
|
const enemyPokemon = game.scene.getEnemyPokemon();
|
|
let enemyStartingHp = enemyPokemon.hp;
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
|
|
|
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
|
|
|
expect(playerPokemon.turnData.hitCount).toBe(6);
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
|
|
|
while (playerPokemon.turnData.hitsLeft > 0) {
|
|
enemyStartingHp = enemyPokemon.hp;
|
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
|
}
|
|
}, TIMEOUT
|
|
);
|
|
|
|
it(
|
|
"should not count player Pokemon with status effects towards hit count",
|
|
async () => {
|
|
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon();
|
|
|
|
game.scene.getParty()[1].trySetStatus(StatusEffect.BURN);
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
|
|
|
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
|
|
|
expect(playerPokemon.turnData.hitCount).toBe(5);
|
|
}, TIMEOUT
|
|
);
|
|
|
|
it(
|
|
"should hit twice for each player Pokemon if the user has Multi-Lens",
|
|
async () => {
|
|
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
|
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon();
|
|
const enemyPokemon = game.scene.getEnemyPokemon();
|
|
let enemyStartingHp = enemyPokemon.hp;
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.BEAT_UP));
|
|
|
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
|
|
|
expect(playerPokemon.turnData.hitCount).toBe(12);
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
|
|
|
while (playerPokemon.turnData.hitsLeft > 0) {
|
|
enemyStartingHp = enemyPokemon.hp;
|
|
await game.phaseInterceptor.to(MoveEffectPhase);
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
|
}
|
|
}, TIMEOUT
|
|
);
|
|
});
|