pokerogue/src/test/moves/fissure.test.ts
NightKev 877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00

91 lines
2.9 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat";
import { Species } from "#app/enums/species.js";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { DamagePhase, TurnEndPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
describe("Moves - Fissure", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let partyPokemon: PlayerPokemon;
let enemyPokemon: EnemyPokemon;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.starterSpecies(Species.SNORLAX);
game.override.moveset([Moves.FISSURE]);
game.override.passiveAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
game.override.enemyLevel(100);
await game.startBattle();
partyPokemon = game.scene.getParty()[0];
enemyPokemon = game.scene.getEnemyPokemon();
// remove berries
game.scene.removePartyMemberModifiers(0);
game.scene.clearEnemyHeldItemModifiers();
});
it("ignores damage modification from abilities such as fur coat", async () => {
game.override.ability(Abilities.NO_GUARD);
game.override.enemyAbility(Abilities.FUR_COAT);
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
await game.phaseInterceptor.to(DamagePhase, true);
expect(enemyPokemon.isFainted()).toBe(true);
});
it("ignores accuracy stat", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
enemyPokemon.summonData.battleStats[BattleStat.ACC] = -6;
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
await game.phaseInterceptor.to(TurnEndPhase);
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
it("ignores evasion stat", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
enemyPokemon.summonData.battleStats[BattleStat.EVA] = 6;
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
await game.phaseInterceptor.to(TurnEndPhase);
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
});