mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-03 12:16:22 +00:00
70d61700d0
Re-implement UI reskin with working legacy toggle; add return to title option to menu
566 lines
19 KiB
TypeScript
566 lines
19 KiB
TypeScript
import BattleScene, { Button } from "../battle-scene";
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import { getPlayerShopModifierTypeOptionsForWave, ModifierTypeOption } from "../modifier/modifier-type";
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import { getPokeballAtlasKey, PokeballType } from "../data/pokeball";
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import { addTextObject, getModifierTierTextTint, getTextColor, TextStyle } from "./text";
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import AwaitableUiHandler from "./awaitable-ui-handler";
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import { Mode } from "./ui";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { handleTutorial, Tutorial } from "../tutorial";
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export const SHOP_OPTIONS_ROW_LIMIT = 6;
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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private modifierContainer: Phaser.GameObjects.Container;
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private rerollButtonContainer: Phaser.GameObjects.Container;
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private transferButtonContainer: Phaser.GameObjects.Container;
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private rerollCostText: Phaser.GameObjects.Text;
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private rowCursor: integer = 0;
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private player: boolean;
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private rerollCost: integer;
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public options: ModifierOption[];
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public shopOptionsRows: ModifierOption[][];
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private cursorObj: Phaser.GameObjects.Image;
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constructor(scene: BattleScene) {
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super(scene, Mode.CONFIRM);
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this.options = [];
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this.shopOptionsRows = [];
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}
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setup() {
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const ui = this.getUi();
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this.modifierContainer = this.scene.add.container(0, 0);
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ui.add(this.modifierContainer);
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this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -64);
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this.transferButtonContainer.setVisible(false);
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ui.add(this.transferButtonContainer);
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const transferButtonText = addTextObject(this.scene, -4, -2, 'Transfer', TextStyle.PARTY);
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transferButtonText.setOrigin(1, 0);
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this.transferButtonContainer.add(transferButtonText);
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this.rerollButtonContainer = this.scene.add.container(16, -64);
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this.rerollButtonContainer.setVisible(false);
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ui.add(this.rerollButtonContainer);
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const rerollButtonText = addTextObject(this.scene, -4, -2, 'Reroll', TextStyle.PARTY);
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rerollButtonText.setOrigin(0, 0);
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this.rerollButtonContainer.add(rerollButtonText);
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this.rerollCostText = addTextObject(this.scene, 0, 0, '', TextStyle.MONEY);
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this.rerollCostText.setOrigin(0, 0);
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this.rerollCostText.setPositionRelative(rerollButtonText, rerollButtonText.displayWidth + 5, 1);
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this.rerollButtonContainer.add(this.rerollCostText);
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}
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show(args: any[]): boolean {
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if (this.active) {
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if (args.length >= 3) {
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this.awaitingActionInput = true;
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this.onActionInput = args[2];
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}
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return false;
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}
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if (args.length !== 4 || !(args[1] instanceof Array) || !args[1].length || !(args[2] instanceof Function))
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return false;
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super.show(args);
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this.getUi().clearText();
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this.player = args[0];
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const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).getTransferrable(true)).length;
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this.transferButtonContainer.setVisible(false);
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this.transferButtonContainer.setAlpha(0);
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this.rerollButtonContainer.setVisible(false);
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this.rerollButtonContainer.setAlpha(0);
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this.rerollCost = args[3] as integer;
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this.updateRerollCostText();
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const typeOptions = args[1] as ModifierTypeOption[];
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const shopTypeOptions = !this.scene.gameMode.hasNoShop
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? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1))
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: [];
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const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
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for (let m = 0; m < typeOptions.length; m++) {
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const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 + optionsYOffset, typeOptions[m]);
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option.setScale(0.5);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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this.options.push(option);
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}
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for (let m = 0; m < shopTypeOptions.length; m++) {
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const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1;
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const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
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const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
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const sliceWidth = (this.scene.game.canvas.width / SHOP_OPTIONS_ROW_LIMIT) / (rowOptions.length + 2);
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const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
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option.setScale(0.375);
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this.scene.add.existing(option);
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this.modifierContainer.add(option);
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if (row >= this.shopOptionsRows.length)
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this.shopOptionsRows.push([]);
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this.shopOptionsRows[row].push(option);
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}
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const maxUpgradeCount = typeOptions.map(to => to.upgradeCount).reduce((max, current) => Math.max(current, max), 0);
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this.scene.showFieldOverlay(750);
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let i = 0;
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this.scene.tweens.addCounter({
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ease: 'Sine.easeIn',
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duration: 1250,
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onUpdate: t => {
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const value = t.getValue();
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const index = Math.floor(value * typeOptions.length);
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if (index > i && index <= typeOptions.length) {
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const option = this.options[i];
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option?.show(Math.floor((1 - value) * 1250) * 0.325 + 2000 * maxUpgradeCount, -(maxUpgradeCount - typeOptions[i].upgradeCount));
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i++;
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}
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}
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});
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this.scene.time.delayedCall(1000 + maxUpgradeCount * 2000, () => {
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for (let shopOption of this.shopOptionsRows.flat())
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shopOption.show(0, 0);
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});
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this.scene.time.delayedCall(4000 + maxUpgradeCount * 2000, () => {
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if (partyHasHeldItem) {
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this.transferButtonContainer.setAlpha(0);
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this.transferButtonContainer.setVisible(true);
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this.scene.tweens.add({
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targets: this.transferButtonContainer,
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alpha: 1,
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duration: 250
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});
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}
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if (this.scene.currentBattle.waveIndex % 10) {
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this.rerollButtonContainer.setAlpha(0);
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this.rerollButtonContainer.setVisible(true);
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this.scene.tweens.add({
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targets: this.rerollButtonContainer,
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alpha: 1,
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duration: 250
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});
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}
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this.setCursor(0);
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this.setRowCursor(1);
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handleTutorial(this.scene, Tutorial.Select_Item).then(() => {
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this.setCursor(0);
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this.awaitingActionInput = true;
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this.onActionInput = args[2];
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});
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});
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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if (!this.awaitingActionInput)
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return false;
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let success = false;
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if (button === Button.ACTION) {
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success = true;
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if (this.onActionInput) {
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const originalOnActionInput = this.onActionInput;
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this.awaitingActionInput = false;
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this.onActionInput = null;
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if (!originalOnActionInput(this.rowCursor, this.cursor)) {
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this.awaitingActionInput = true;
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this.onActionInput = originalOnActionInput;
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}
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}
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} else if (button === Button.CANCEL) {
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if (this.player) {
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success = true;
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if (this.onActionInput) {
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const originalOnActionInput = this.onActionInput;
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this.awaitingActionInput = false;
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this.onActionInput = null;
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originalOnActionInput(-1);
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}
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}
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} else {
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switch (button) {
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case Button.UP:
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if (this.rowCursor < this.shopOptionsRows.length + 1)
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success = this.setRowCursor(this.rowCursor + 1);
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break;
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case Button.DOWN:
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if (this.rowCursor)
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success = this.setRowCursor(this.rowCursor - 1);
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break;
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case Button.LEFT:
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if (!this.rowCursor)
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success = this.rerollButtonContainer.visible && this.setCursor(0);
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else if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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else if (this.rowCursor === 1 && this.rerollButtonContainer.visible)
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success = this.setRowCursor(0);
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break;
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case Button.RIGHT:
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if (!this.rowCursor)
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success = this.transferButtonContainer.visible && this.setCursor(1);
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else if (this.cursor < this.getRowItems(this.rowCursor) - 1)
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success = this.setCursor(this.cursor + 1);
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else if (this.rowCursor === 1 && this.transferButtonContainer.visible)
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success = this.setRowCursor(0);
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break;
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}
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}
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if (success)
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ui.playSelect();
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return success;
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.modifierContainer.add(this.cursorObj);
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}
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const options = (this.rowCursor === 1 ? this.options : this.shopOptionsRows[this.shopOptionsRows.length - (this.rowCursor - 1)]);
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this.cursorObj.setScale(this.rowCursor === 1 ? 2 : this.rowCursor >= 2 ? 1.5 : 1);
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if (this.rowCursor) {
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let sliceWidth = (this.scene.game.canvas.width / 6) / (options.length + 2);
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if (this.rowCursor < 2)
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
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else
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this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 16, (-this.scene.game.canvas.height / 12 - this.scene.game.canvas.height / 32) - (-16 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1))));
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ui.showText(options[this.cursor].modifierTypeOption.type.getDescription(this.scene));
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} else if (!cursor) {
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this.cursorObj.setPosition(6, -60);
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ui.showText('Spend money to reroll your item options');
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} else {
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this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 50, -60);
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ui.showText('Transfer a held item from one Pokémon to another');
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}
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return ret;
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}
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setRowCursor(rowCursor: integer): boolean {
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const lastRowCursor = this.rowCursor;
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if (rowCursor !== lastRowCursor && (rowCursor || this.rerollButtonContainer.visible || this.transferButtonContainer.visible)) {
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this.rowCursor = rowCursor;
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let newCursor = Math.round(this.cursor / Math.max(this.getRowItems(lastRowCursor) - 1, 1) * (this.getRowItems(rowCursor) - 1));
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if (!rowCursor) {
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if (!newCursor && !this.rerollButtonContainer.visible)
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newCursor = 1;
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else if (newCursor && !this.transferButtonContainer.visible)
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newCursor = 0;
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}
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this.cursor = -1;
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this.setCursor(newCursor);
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return true;
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}
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return false;
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}
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private getRowItems(rowCursor: integer): integer {
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switch (rowCursor) {
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case 0:
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return 2;
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case 1:
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return this.options.length;
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default:
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return this.shopOptionsRows[this.shopOptionsRows.length - (rowCursor - 1)].length;
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}
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}
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updateCostText(): void {
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const shopOptions = this.shopOptionsRows.flat();
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for (let shopOption of shopOptions)
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shopOption.updateCostText();
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this.updateRerollCostText();
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}
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updateRerollCostText(): void {
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const canReroll = this.scene.money >= this.rerollCost;
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this.rerollCostText.setText(`₽${this.rerollCost.toLocaleString('en-US')}`);
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this.rerollCostText.setColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED));
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this.rerollCostText.setShadowColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED, true));
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}
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clear() {
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super.clear();
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this.awaitingActionInput = false;
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this.onActionInput = null;
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this.getUi().clearText();
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this.eraseCursor();
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this.scene.hideFieldOverlay(250);
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const options = this.options.concat(this.shopOptionsRows.flat());
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this.options.splice(0, this.options.length);
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this.shopOptionsRows.splice(0, this.shopOptionsRows.length);
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this.scene.tweens.add({
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targets: options,
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scale: 0.01,
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duration: 250,
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ease: 'Cubic.easeIn',
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onComplete: () => options.forEach(o => o.destroy())
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});
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[ this.rerollButtonContainer, this.transferButtonContainer ].forEach(container => {
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if (container.visible) {
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this.scene.tweens.add({
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targets: container,
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alpha: 0,
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duration: 250,
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ease: 'Cubic.easeIn',
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onComplete: () => {
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if (!this.options.length)
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container.setVisible(false);
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else
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container.setAlpha(1);
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}
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});
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}
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});
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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class ModifierOption extends Phaser.GameObjects.Container {
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public modifierTypeOption: ModifierTypeOption;
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private pb: Phaser.GameObjects.Sprite;
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private pbTint: Phaser.GameObjects.Sprite;
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private itemContainer: Phaser.GameObjects.Container;
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private item: Phaser.GameObjects.Sprite;
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private itemTint: Phaser.GameObjects.Sprite;
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private itemText: Phaser.GameObjects.Text;
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private itemCostText: Phaser.GameObjects.Text;
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constructor(scene: BattleScene, x: number, y: number, modifierTypeOption: ModifierTypeOption) {
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super(scene, x, y);
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this.modifierTypeOption = modifierTypeOption;
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this.setup();
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}
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setup() {
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if (!this.modifierTypeOption.cost) {
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const getPb = (): Phaser.GameObjects.Sprite => {
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const pb = this.scene.add.sprite(0, -182, 'pb', this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount));
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pb.setScale(2);
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return pb;
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};
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this.pb = getPb();
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this.add(this.pb);
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this.pbTint = getPb();
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this.pbTint.setVisible(false);
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this.add(this.pbTint);
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}
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this.itemContainer = this.scene.add.container(0, 0);
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this.itemContainer.setScale(0.5);
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this.itemContainer.setAlpha(0);
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this.add(this.itemContainer);
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const getItem = () => {
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const item = this.scene.add.sprite(0, 0, 'items', this.modifierTypeOption.type.iconImage);
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return item;
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};
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this.item = getItem();
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this.itemContainer.add(this.item);
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if (!this.modifierTypeOption.cost) {
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this.itemTint = getItem();
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this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
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this.itemContainer.add(this.itemTint);
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}
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this.itemText = addTextObject(this.scene, 0, 35, this.modifierTypeOption.type.name, TextStyle.PARTY, { align: 'center' });
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this.itemText.setOrigin(0.5, 0);
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this.itemText.setAlpha(0);
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this.itemText.setTint(getModifierTierTextTint(this.modifierTypeOption.type.tier));
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this.add(this.itemText);
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if (this.modifierTypeOption.cost) {
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this.itemCostText = addTextObject(this.scene, 0, 45, '', TextStyle.MONEY, { align: 'center' });
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this.itemCostText.setOrigin(0.5, 0);
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this.itemCostText.setAlpha(0);
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this.add(this.itemCostText);
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this.updateCostText();
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}
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}
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show(remainingDuration: integer, upgradeCountOffset: integer) {
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if (!this.modifierTypeOption.cost) {
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this.scene.tweens.add({
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targets: this.pb,
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y: 0,
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duration: 1250,
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ease: 'Bounce.Out'
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});
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let lastValue = 1;
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let bounceCount = 0;
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let bounce = false;
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this.scene.tweens.addCounter({
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from: 1,
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to: 0,
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duration: 1250,
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ease: 'Bounce.Out',
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onUpdate: t => {
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if (!this.scene)
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return;
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const value = t.getValue();
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if (!bounce && value > lastValue) {
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(this.scene as BattleScene).playSound('pb_bounce_1', { volume: 1 / ++bounceCount });
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bounce = true;
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} else if (bounce && value < lastValue)
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bounce = false;
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lastValue = value;
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}
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});
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for (let u = 0; u < this.modifierTypeOption.upgradeCount; u++) {
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const upgradeIndex = u;
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this.scene.time.delayedCall(remainingDuration - 2000 * (this.modifierTypeOption.upgradeCount - (upgradeIndex + 1 + upgradeCountOffset)), () => {
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(this.scene as BattleScene).playSound('upgrade', { rate: 1 + 0.25 * upgradeIndex });
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this.pbTint.setPosition(this.pb.x, this.pb.y);
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this.pbTint.setTintFill(0xFFFFFF);
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this.pbTint.setAlpha(0);
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this.pbTint.setVisible(true);
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this.scene.tweens.add({
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targets: this.pbTint,
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alpha: 1,
|
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duration: 1000,
|
|
ease: 'Sine.easeIn',
|
|
onComplete: () => {
|
|
this.pb.setTexture('pb', this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount + (upgradeIndex + 1)));
|
|
this.scene.tweens.add({
|
|
targets: this.pbTint,
|
|
alpha: 0,
|
|
duration: 750,
|
|
ease: 'Sine.easeOut',
|
|
onComplete: () => {
|
|
this.pbTint.setVisible(false);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
this.scene.time.delayedCall(remainingDuration + 2000, () => {
|
|
if (!this.scene)
|
|
return;
|
|
|
|
if (!this.modifierTypeOption.cost) {
|
|
this.pb.setTexture('pb', `${this.getPbAtlasKey(0)}_open`);
|
|
(this.scene as BattleScene).playSound('pb_rel');
|
|
|
|
this.scene.tweens.add({
|
|
targets: this.pb,
|
|
duration: 500,
|
|
delay: 250,
|
|
ease: 'Sine.easeIn',
|
|
alpha: 0,
|
|
onComplete: () => this.pb.destroy()
|
|
});
|
|
}
|
|
|
|
this.scene.tweens.add({
|
|
targets: this.itemContainer,
|
|
duration: 500,
|
|
ease: 'Elastic.Out',
|
|
scale: 2,
|
|
alpha: 1
|
|
});
|
|
if (!this.modifierTypeOption.cost) {
|
|
this.scene.tweens.add({
|
|
targets: this.itemTint,
|
|
alpha: 0,
|
|
duration: 500,
|
|
ease: 'Sine.easeIn',
|
|
onComplete: () => this.itemTint.destroy()
|
|
});
|
|
}
|
|
this.scene.tweens.add({
|
|
targets: this.itemText,
|
|
duration: 500,
|
|
alpha: 1,
|
|
y: 25,
|
|
ease: 'Cubic.easeInOut'
|
|
});
|
|
if (this.itemCostText) {
|
|
this.scene.tweens.add({
|
|
targets: this.itemCostText,
|
|
duration: 500,
|
|
alpha: 1,
|
|
y: 35,
|
|
ease: 'Cubic.easeInOut'
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
getPbAtlasKey(tierOffset: integer = 0) {
|
|
return getPokeballAtlasKey((this.modifierTypeOption.type.tier + tierOffset) as integer as PokeballType);
|
|
}
|
|
|
|
updateCostText(): void {
|
|
const scene = this.scene as BattleScene;
|
|
const textStyle = this.modifierTypeOption.cost <= scene.money ? TextStyle.MONEY : TextStyle.PARTY_RED;
|
|
|
|
this.itemCostText.setText(`₽${this.modifierTypeOption.cost.toLocaleString('en-US')}`);
|
|
this.itemCostText.setColor(getTextColor(textStyle, false, scene.uiTheme));
|
|
this.itemCostText.setShadowColor(getTextColor(textStyle, true, scene.uiTheme));
|
|
}
|
|
} |