pokerogue/src/ui/modifier-select-ui-handler.ts

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import BattleScene, { Button } from "../battle-scene";
import { getPlayerShopModifierTypeOptionsForWave, ModifierTypeOption } from "../modifier/modifier-type";
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import { getPokeballAtlasKey, PokeballType } from "../data/pokeball";
import { addTextObject, getModifierTierTextTint, getTextColor, TextStyle } from "./text";
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import AwaitableUiHandler from "./awaitable-ui-handler";
import { Mode } from "./ui";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { handleTutorial, Tutorial } from "../tutorial";
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export const SHOP_OPTIONS_ROW_LIMIT = 6;
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export default class ModifierSelectUiHandler extends AwaitableUiHandler {
private modifierContainer: Phaser.GameObjects.Container;
private rerollButtonContainer: Phaser.GameObjects.Container;
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private transferButtonContainer: Phaser.GameObjects.Container;
private rerollCostText: Phaser.GameObjects.Text;
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private rowCursor: integer = 0;
private player: boolean;
private rerollCost: integer;
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public options: ModifierOption[];
public shopOptionsRows: ModifierOption[][];
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private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.CONFIRM);
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this.options = [];
this.shopOptionsRows = [];
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}
setup() {
const ui = this.getUi();
this.modifierContainer = this.scene.add.container(0, 0);
ui.add(this.modifierContainer);
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this.transferButtonContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 1, -64);
this.transferButtonContainer.setVisible(false);
ui.add(this.transferButtonContainer);
const transferButtonText = addTextObject(this.scene, -4, -2, 'Transfer', TextStyle.PARTY);
transferButtonText.setOrigin(1, 0);
this.transferButtonContainer.add(transferButtonText);
this.rerollButtonContainer = this.scene.add.container(16, -64);
this.rerollButtonContainer.setVisible(false);
ui.add(this.rerollButtonContainer);
const rerollButtonText = addTextObject(this.scene, -4, -2, 'Reroll', TextStyle.PARTY);
rerollButtonText.setOrigin(0, 0);
this.rerollButtonContainer.add(rerollButtonText);
this.rerollCostText = addTextObject(this.scene, 0, 0, '', TextStyle.MONEY);
this.rerollCostText.setOrigin(0, 0);
this.rerollCostText.setPositionRelative(rerollButtonText, rerollButtonText.displayWidth + 5, 1);
this.rerollButtonContainer.add(this.rerollCostText);
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}
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show(args: any[]): boolean {
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if (this.active) {
if (args.length >= 3) {
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this.awaitingActionInput = true;
this.onActionInput = args[2];
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}
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return false;
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}
if (args.length !== 4 || !(args[1] instanceof Array) || !args[1].length || !(args[2] instanceof Function))
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return false;
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super.show(args);
this.getUi().clearText();
this.player = args[0];
const partyHasHeldItem = this.player && !!this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).getTransferrable(true)).length;
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this.transferButtonContainer.setVisible(false);
this.transferButtonContainer.setAlpha(0);
this.rerollButtonContainer.setVisible(false);
this.rerollButtonContainer.setAlpha(0);
this.rerollCost = args[3] as integer;
this.updateRerollCostText();
const typeOptions = args[1] as ModifierTypeOption[];
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const shopTypeOptions = !this.scene.gameMode.hasNoShop
? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1))
: [];
const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
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for (let m = 0; m < typeOptions.length; m++) {
const sliceWidth = (this.scene.game.canvas.width / 6) / (typeOptions.length + 2);
const option = new ModifierOption(this.scene, sliceWidth * (m + 1) + (sliceWidth * 0.5), -this.scene.game.canvas.height / 12 + optionsYOffset, typeOptions[m]);
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option.setScale(0.5);
this.scene.add.existing(option);
this.modifierContainer.add(option);
this.options.push(option);
}
for (let m = 0; m < shopTypeOptions.length; m++) {
const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1;
const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
const sliceWidth = (this.scene.game.canvas.width / SHOP_OPTIONS_ROW_LIMIT) / (rowOptions.length + 2);
const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
option.setScale(0.375);
this.scene.add.existing(option);
this.modifierContainer.add(option);
if (row >= this.shopOptionsRows.length)
this.shopOptionsRows.push([]);
this.shopOptionsRows[row].push(option);
}
const maxUpgradeCount = typeOptions.map(to => to.upgradeCount).reduce((max, current) => Math.max(current, max), 0);
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this.scene.showFieldOverlay(750);
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let i = 0;
this.scene.tweens.addCounter({
ease: 'Sine.easeIn',
duration: 1250,
onUpdate: t => {
const value = t.getValue();
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const index = Math.floor(value * typeOptions.length);
if (index > i && index <= typeOptions.length) {
const option = this.options[i];
option?.show(Math.floor((1 - value) * 1250) * 0.325 + 2000 * maxUpgradeCount, -(maxUpgradeCount - typeOptions[i].upgradeCount));
i++;
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}
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}
});
this.scene.time.delayedCall(1000 + maxUpgradeCount * 2000, () => {
for (let shopOption of this.shopOptionsRows.flat())
shopOption.show(0, 0);
});
this.scene.time.delayedCall(4000 + maxUpgradeCount * 2000, () => {
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if (partyHasHeldItem) {
this.transferButtonContainer.setAlpha(0);
this.transferButtonContainer.setVisible(true);
this.scene.tweens.add({
targets: this.transferButtonContainer,
alpha: 1,
duration: 250
});
}
if (this.scene.currentBattle.waveIndex % 10) {
this.rerollButtonContainer.setAlpha(0);
this.rerollButtonContainer.setVisible(true);
this.scene.tweens.add({
targets: this.rerollButtonContainer,
alpha: 1,
duration: 250
});
}
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this.setCursor(0);
this.setRowCursor(1);
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handleTutorial(this.scene, Tutorial.Select_Item).then(() => {
this.setCursor(0);
this.awaitingActionInput = true;
this.onActionInput = args[2];
});
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});
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return true;
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}
processInput(button: Button): boolean {
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const ui = this.getUi();
if (!this.awaitingActionInput)
return false;
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let success = false;
if (button === Button.ACTION) {
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success = true;
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if (this.onActionInput) {
const originalOnActionInput = this.onActionInput;
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this.awaitingActionInput = false;
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this.onActionInput = null;
if (!originalOnActionInput(this.rowCursor, this.cursor)) {
this.awaitingActionInput = true;
this.onActionInput = originalOnActionInput;
}
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}
} else if (button === Button.CANCEL) {
if (this.player) {
success = true;
if (this.onActionInput) {
const originalOnActionInput = this.onActionInput;
this.awaitingActionInput = false;
this.onActionInput = null;
originalOnActionInput(-1);
}
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}
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} else {
switch (button) {
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case Button.UP:
if (this.rowCursor < this.shopOptionsRows.length + 1)
success = this.setRowCursor(this.rowCursor + 1);
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break;
case Button.DOWN:
if (this.rowCursor)
success = this.setRowCursor(this.rowCursor - 1);
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break;
case Button.LEFT:
if (!this.rowCursor)
success = this.rerollButtonContainer.visible && this.setCursor(0);
else if (this.cursor)
success = this.setCursor(this.cursor - 1);
else if (this.rowCursor === 1 && this.rerollButtonContainer.visible)
success = this.setRowCursor(0);
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break;
case Button.RIGHT:
if (!this.rowCursor)
success = this.transferButtonContainer.visible && this.setCursor(1);
else if (this.cursor < this.getRowItems(this.rowCursor) - 1)
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success = this.setCursor(this.cursor + 1);
else if (this.rowCursor === 1 && this.transferButtonContainer.visible)
success = this.setRowCursor(0);
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break;
}
}
if (success)
ui.playSelect();
return success;
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}
setCursor(cursor: integer): boolean {
const ui = this.getUi();
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.modifierContainer.add(this.cursorObj);
}
const options = (this.rowCursor === 1 ? this.options : this.shopOptionsRows[this.shopOptionsRows.length - (this.rowCursor - 1)]);
this.cursorObj.setScale(this.rowCursor === 1 ? 2 : this.rowCursor >= 2 ? 1.5 : 1);
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if (this.rowCursor) {
let sliceWidth = (this.scene.game.canvas.width / 6) / (options.length + 2);
if (this.rowCursor < 2)
this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 20, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
else
this.cursorObj.setPosition(sliceWidth * (cursor + 1) + (sliceWidth * 0.5) - 16, (-this.scene.game.canvas.height / 12 - this.scene.game.canvas.height / 32) - (-16 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1))));
ui.showText(options[this.cursor].modifierTypeOption.type.getDescription(this.scene));
} else if (!cursor) {
this.cursorObj.setPosition(6, -60);
ui.showText('Spend money to reroll your item options');
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} else {
this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 50, -60);
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ui.showText('Transfer a held item from one Pokémon to another');
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}
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return ret;
}
setRowCursor(rowCursor: integer): boolean {
const lastRowCursor = this.rowCursor;
if (rowCursor !== lastRowCursor && (rowCursor || this.rerollButtonContainer.visible || this.transferButtonContainer.visible)) {
this.rowCursor = rowCursor;
let newCursor = Math.round(this.cursor / Math.max(this.getRowItems(lastRowCursor) - 1, 1) * (this.getRowItems(rowCursor) - 1));
if (!rowCursor) {
if (!newCursor && !this.rerollButtonContainer.visible)
newCursor = 1;
else if (newCursor && !this.transferButtonContainer.visible)
newCursor = 0;
}
this.cursor = -1;
this.setCursor(newCursor);
return true;
}
return false;
}
private getRowItems(rowCursor: integer): integer {
switch (rowCursor) {
case 0:
return 2;
case 1:
return this.options.length;
default:
return this.shopOptionsRows[this.shopOptionsRows.length - (rowCursor - 1)].length;
}
}
updateCostText(): void {
const shopOptions = this.shopOptionsRows.flat();
for (let shopOption of shopOptions)
shopOption.updateCostText();
this.updateRerollCostText();
}
updateRerollCostText(): void {
const canReroll = this.scene.money >= this.rerollCost;
this.rerollCostText.setText(`${this.rerollCost.toLocaleString('en-US')}`);
this.rerollCostText.setColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED));
this.rerollCostText.setShadowColor(this.getTextColor(canReroll ? TextStyle.MONEY : TextStyle.PARTY_RED, true));
}
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clear() {
super.clear();
this.awaitingActionInput = false;
this.onActionInput = null;
this.getUi().clearText();
this.eraseCursor();
this.scene.hideFieldOverlay(250);
const options = this.options.concat(this.shopOptionsRows.flat());
this.options.splice(0, this.options.length);
this.shopOptionsRows.splice(0, this.shopOptionsRows.length);
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this.scene.tweens.add({
targets: options,
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scale: 0.01,
duration: 250,
ease: 'Cubic.easeIn',
onComplete: () => options.forEach(o => o.destroy())
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});
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[ this.rerollButtonContainer, this.transferButtonContainer ].forEach(container => {
if (container.visible) {
this.scene.tweens.add({
targets: container,
alpha: 0,
duration: 250,
ease: 'Cubic.easeIn',
onComplete: () => {
if (!this.options.length)
container.setVisible(false);
else
container.setAlpha(1);
}
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});
}
});
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}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}
class ModifierOption extends Phaser.GameObjects.Container {
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public modifierTypeOption: ModifierTypeOption;
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private pb: Phaser.GameObjects.Sprite;
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private pbTint: Phaser.GameObjects.Sprite;
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private itemContainer: Phaser.GameObjects.Container;
private item: Phaser.GameObjects.Sprite;
private itemTint: Phaser.GameObjects.Sprite;
private itemText: Phaser.GameObjects.Text;
private itemCostText: Phaser.GameObjects.Text;
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constructor(scene: BattleScene, x: number, y: number, modifierTypeOption: ModifierTypeOption) {
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super(scene, x, y);
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this.modifierTypeOption = modifierTypeOption;
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this.setup();
}
setup() {
if (!this.modifierTypeOption.cost) {
const getPb = (): Phaser.GameObjects.Sprite => {
const pb = this.scene.add.sprite(0, -182, 'pb', this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount));
pb.setScale(2);
return pb;
};
this.pb = getPb();
this.add(this.pb);
this.pbTint = getPb();
this.pbTint.setVisible(false);
this.add(this.pbTint);
}
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this.itemContainer = this.scene.add.container(0, 0);
this.itemContainer.setScale(0.5);
this.itemContainer.setAlpha(0);
this.add(this.itemContainer);
const getItem = () => {
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const item = this.scene.add.sprite(0, 0, 'items', this.modifierTypeOption.type.iconImage);
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return item;
};
this.item = getItem();
this.itemContainer.add(this.item);
if (!this.modifierTypeOption.cost) {
this.itemTint = getItem();
this.itemTint.setTintFill(Phaser.Display.Color.GetColor(255, 192, 255));
this.itemContainer.add(this.itemTint);
}
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this.itemText = addTextObject(this.scene, 0, 35, this.modifierTypeOption.type.name, TextStyle.PARTY, { align: 'center' });
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this.itemText.setOrigin(0.5, 0);
this.itemText.setAlpha(0);
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this.itemText.setTint(getModifierTierTextTint(this.modifierTypeOption.type.tier));
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this.add(this.itemText);
if (this.modifierTypeOption.cost) {
this.itemCostText = addTextObject(this.scene, 0, 45, '', TextStyle.MONEY, { align: 'center' });
this.itemCostText.setOrigin(0.5, 0);
this.itemCostText.setAlpha(0);
this.add(this.itemCostText);
this.updateCostText();
}
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}
show(remainingDuration: integer, upgradeCountOffset: integer) {
if (!this.modifierTypeOption.cost) {
this.scene.tweens.add({
targets: this.pb,
y: 0,
duration: 1250,
ease: 'Bounce.Out'
});
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let lastValue = 1;
let bounceCount = 0;
let bounce = false;
this.scene.tweens.addCounter({
from: 1,
to: 0,
duration: 1250,
ease: 'Bounce.Out',
onUpdate: t => {
if (!this.scene)
return;
const value = t.getValue();
if (!bounce && value > lastValue) {
(this.scene as BattleScene).playSound('pb_bounce_1', { volume: 1 / ++bounceCount });
bounce = true;
} else if (bounce && value < lastValue)
bounce = false;
lastValue = value;
}
});
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for (let u = 0; u < this.modifierTypeOption.upgradeCount; u++) {
const upgradeIndex = u;
this.scene.time.delayedCall(remainingDuration - 2000 * (this.modifierTypeOption.upgradeCount - (upgradeIndex + 1 + upgradeCountOffset)), () => {
(this.scene as BattleScene).playSound('upgrade', { rate: 1 + 0.25 * upgradeIndex });
this.pbTint.setPosition(this.pb.x, this.pb.y);
this.pbTint.setTintFill(0xFFFFFF);
this.pbTint.setAlpha(0);
this.pbTint.setVisible(true);
this.scene.tweens.add({
targets: this.pbTint,
alpha: 1,
duration: 1000,
ease: 'Sine.easeIn',
onComplete: () => {
this.pb.setTexture('pb', this.getPbAtlasKey(-this.modifierTypeOption.upgradeCount + (upgradeIndex + 1)));
this.scene.tweens.add({
targets: this.pbTint,
alpha: 0,
duration: 750,
ease: 'Sine.easeOut',
onComplete: () => {
this.pbTint.setVisible(false);
}
});
}
});
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});
}
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}
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this.scene.time.delayedCall(remainingDuration + 2000, () => {
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if (!this.scene)
return;
if (!this.modifierTypeOption.cost) {
this.pb.setTexture('pb', `${this.getPbAtlasKey(0)}_open`);
(this.scene as BattleScene).playSound('pb_rel');
this.scene.tweens.add({
targets: this.pb,
duration: 500,
delay: 250,
ease: 'Sine.easeIn',
alpha: 0,
onComplete: () => this.pb.destroy()
});
}
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this.scene.tweens.add({
targets: this.itemContainer,
duration: 500,
ease: 'Elastic.Out',
scale: 2,
alpha: 1
});
if (!this.modifierTypeOption.cost) {
this.scene.tweens.add({
targets: this.itemTint,
alpha: 0,
duration: 500,
ease: 'Sine.easeIn',
onComplete: () => this.itemTint.destroy()
});
}
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this.scene.tweens.add({
targets: this.itemText,
duration: 500,
alpha: 1,
y: 25,
ease: 'Cubic.easeInOut'
});
if (this.itemCostText) {
this.scene.tweens.add({
targets: this.itemCostText,
duration: 500,
alpha: 1,
y: 35,
ease: 'Cubic.easeInOut'
});
}
});
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}
getPbAtlasKey(tierOffset: integer = 0) {
return getPokeballAtlasKey((this.modifierTypeOption.type.tier + tierOffset) as integer as PokeballType);
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}
updateCostText(): void {
const scene = this.scene as BattleScene;
const textStyle = this.modifierTypeOption.cost <= scene.money ? TextStyle.MONEY : TextStyle.PARTY_RED;
this.itemCostText.setText(`${this.modifierTypeOption.cost.toLocaleString('en-US')}`);
this.itemCostText.setColor(getTextColor(textStyle, false, scene.uiTheme));
this.itemCostText.setShadowColor(getTextColor(textStyle, true, scene.uiTheme));
}
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}