cadi
8c8ddd26b5
[Ability] Implement Quick Draw (#2287)
* implement quick draw
* add line
* change ability success condition
* quick draw comes before quick claw effect
* now ability has chance variable to test conditional situation
* add unit test
* Merge branch 'main' into ability-quick-draw
* modifed: ability.getTriggerMessage
* modified: to use pokemon.battleData.abilityRevealed
* modified: changed private variable to public
* erase expect interceptor log
* add localizations
* modified: add comma in locales
* modified: ability docs & trigger logic
* modified: changed test logic
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..
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