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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
77 lines
2.2 KiB
TypeScript
77 lines
2.2 KiB
TypeScript
import { Species } from "#app/enums/species";
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import { StatusEffect } from "#app/enums/status-effect";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Heatproof", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.CHARMANDER)
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.enemyAbility(Abilities.HEATPROOF)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(100)
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.starterSpecies(Species.CHANDELURE)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.FLAMETHROWER, Moves.SPLASH ])
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.startingLevel(100);
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});
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it("reduces Fire type damage by half", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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const initialHP = 1000;
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enemy.hp = initialHP;
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game.move.select(Moves.FLAMETHROWER);
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await game.phaseInterceptor.to(TurnEndPhase);
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const heatproofDamage = initialHP - enemy.hp;
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enemy.hp = initialHP;
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.move.select(Moves.FLAMETHROWER);
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await game.phaseInterceptor.to(TurnEndPhase);
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const regularDamage = initialHP - enemy.hp;
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expect(heatproofDamage).toBeLessThanOrEqual((regularDamage / 2) + 1);
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expect(heatproofDamage).toBeGreaterThanOrEqual((regularDamage / 2) - 1);
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});
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it("reduces Burn damage by half", async () => {
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game.override
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.enemyStatusEffect(StatusEffect.BURN)
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.enemySpecies(Species.ABRA);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Normal burn damage is /16
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expect(enemy.hp).toBe(enemy.getMaxHp() - toDmgValue(enemy.getMaxHp() / 32));
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});
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});
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