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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
64 lines
2.2 KiB
TypeScript
64 lines
2.2 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { NumberHolder } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Shield Dust", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.ONIX);
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game.override.enemyAbility(Abilities.SHIELD_DUST);
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game.override.startingLevel(100);
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game.override.moveset(Moves.AIR_SLASH);
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game.override.enemyMoveset(Moves.TACKLE);
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});
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it("Shield Dust", async () => {
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await game.classicMode.startBattle([ Species.PIDGEOT ]);
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game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
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expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
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game.move.select(Moves.AIR_SLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Shield Dust negates secondary effect
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.AIR_SLASH);
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const chance = new NumberHolder(move.chance);
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await applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
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await applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
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expect(chance.value).toBe(0);
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});
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//TODO King's Rock Interaction Unit Test
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});
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