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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
98 lines
3.4 KiB
TypeScript
98 lines
3.4 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Synchronize", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.startingLevel(100)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.SYNCHRONIZE)
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.moveset([ Moves.SPLASH, Moves.THUNDER_WAVE, Moves.SPORE, Moves.PSYCHO_SHIFT ])
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.ability(Abilities.NO_GUARD);
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});
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it("does not trigger when no status is applied by opponent Pokemon", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.THUNDER_WAVE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
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expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
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expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
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});
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it("does not trigger on Sleep", async () => {
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await game.classicMode.startBattle();
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
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expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("does not trigger when Pokemon is statused by Toxic Spikes", async () => {
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game.override
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.ability(Abilities.SYNCHRONIZE)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Array(4).fill(Moves.TOXIC_SPIKES));
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
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expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined();
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("shows ability even if it fails to set the status of the opponent Pokemon", async () => {
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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game.move.select(Moves.THUNDER_WAVE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
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expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
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expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
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});
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});
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