pokerogue/test/achievements/achievement.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

268 lines
10 KiB
TypeScript

import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { Achv, AchvTier, DamageAchv, HealAchv, LevelAchv, ModifierAchv, MoneyAchv, RibbonAchv, achvs } from "#app/system/achv";
import { NumberHolder } from "#app/utils";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import BattleScene from "#app/battle-scene";
describe("check some Achievement related stuff", () => {
it ("should check Achievement creation", () => {
const ach = new MoneyAchv("", "Achievement", 1000, null!, 100);
expect(ach.name).toBe("Achievement");
});
});
describe("Achv", () => {
let achv: Achv;
beforeEach(() => {
achv = new Achv("", "Test Achievement", "This is a test achievement", "test_icon", 10);
});
it("should have the correct name", () => {
expect(achv.getDescription()).toBe("This is a test achievement");
});
it("should have the correct icon image", () => {
expect(achv.getIconImage()).toBe("test_icon");
});
it("should set the achievement as secret", () => {
achv.setSecret();
expect(achv.secret).toBe(true);
expect(achv.hasParent).toBe(false);
achv.setSecret(true);
expect(achv.secret).toBe(true);
expect(achv.hasParent).toBe(true);
achv.setSecret(false);
expect(achv.secret).toBe(true);
expect(achv.hasParent).toBe(false);
});
it("should return the correct tier based on the score", () => {
const achv1 = new Achv("", "Test Achievement 1", "Test Description", "test_icon", 10);
const achv2 = new Achv("", "Test Achievement 2", "Test Description", "test_icon", 25);
const achv3 = new Achv("", "Test Achievement 3", "Test Description", "test_icon", 50);
const achv4 = new Achv("", "Test Achievement 4", "Test Description", "test_icon", 75);
const achv5 = new Achv("", "Test Achievement 5", "Test Description", "test_icon", 100);
expect(achv1.getTier()).toBe(AchvTier.COMMON);
expect(achv2.getTier()).toBe(AchvTier.GREAT);
expect(achv3.getTier()).toBe(AchvTier.ULTRA);
expect(achv4.getTier()).toBe(AchvTier.ROGUE);
expect(achv5.getTier()).toBe(AchvTier.MASTER);
});
it("should validate the achievement based on the condition function", () => {
const conditionFunc = vi.fn((args: any[]) => args[0] === 10);
const achv = new Achv("", "Test Achievement", "Test Description", "test_icon", 10, conditionFunc);
expect(achv.validate([ 5 ])).toBe(false);
expect(achv.validate([ 10 ])).toBe(true);
expect(conditionFunc).toHaveBeenCalledTimes(2);
});
});
describe("MoneyAchv", () => {
it("should create an instance of MoneyAchv", () => {
const moneyAchv = new MoneyAchv("", "Test Money Achievement", 10000, "money_icon", 10);
expect(moneyAchv).toBeInstanceOf(MoneyAchv);
expect(moneyAchv instanceof Achv).toBe(true);
});
it("should validate the achievement based on the money amount", () => {
const moneyAchv = new MoneyAchv("", "Test Money Achievement", 10000, "money_icon", 10);
const scene = new BattleScene();
scene.money = 5000;
expect(moneyAchv.validate([])).toBe(false);
scene.money = 15000;
expect(moneyAchv.validate([])).toBe(true);
});
});
describe("RibbonAchv", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([]);
game.override.startingLevel(0);
game.override.starterSpecies(0);
game.override.enemyMoveset([]);
game.override.enemySpecies(0);
game.override.startingWave(0);
scene = game.scene;
});
it("should create an instance of RibbonAchv", () => {
const ribbonAchv = new RibbonAchv("", "Test Ribbon Achievement", 10, "ribbon_icon", 10);
expect(ribbonAchv).toBeInstanceOf(RibbonAchv);
expect(ribbonAchv instanceof Achv).toBe(true);
});
it("should validate the achievement based on the ribbon amount", () => {
const ribbonAchv = new RibbonAchv("", "Test Ribbon Achievement", 10, "ribbon_icon", 10);
scene.gameData.gameStats.ribbonsOwned = 5;
expect(ribbonAchv.validate([])).toBe(false);
scene.gameData.gameStats.ribbonsOwned = 15;
expect(ribbonAchv.validate([])).toBe(true);
});
});
describe("DamageAchv", () => {
it("should create an instance of DamageAchv", () => {
const damageAchv = new DamageAchv("", "Test Damage Achievement", 250, "damage_icon", 10);
expect(damageAchv).toBeInstanceOf(DamageAchv);
expect(damageAchv instanceof Achv).toBe(true);
});
it("should validate the achievement based on the damage amount", () => {
const damageAchv = new DamageAchv("", "Test Damage Achievement", 250, "damage_icon", 10);
const numberHolder = new NumberHolder(200);
expect(damageAchv.validate([ numberHolder ])).toBe(false);
numberHolder.value = 300;
expect(damageAchv.validate([ numberHolder ])).toBe(true);
});
});
describe("HealAchv", () => {
it("should create an instance of HealAchv", () => {
const healAchv = new HealAchv("", "Test Heal Achievement", 250, "heal_icon", 10);
expect(healAchv).toBeInstanceOf(HealAchv);
expect(healAchv instanceof Achv).toBe(true);
});
it("should validate the achievement based on the heal amount", () => {
const healAchv = new HealAchv("", "Test Heal Achievement", 250, "heal_icon", 10);
const numberHolder = new NumberHolder(200);
expect(healAchv.validate([ numberHolder ])).toBe(false);
numberHolder.value = 300;
expect(healAchv.validate([ numberHolder ])).toBe(true);
});
});
describe("LevelAchv", () => {
it("should create an instance of LevelAchv", () => {
const levelAchv = new LevelAchv("", "Test Level Achievement", 100, "level_icon", 10);
expect(levelAchv).toBeInstanceOf(LevelAchv);
expect(levelAchv instanceof Achv).toBe(true);
});
it("should validate the achievement based on the level", () => {
const levelAchv = new LevelAchv("", "Test Level Achievement", 100, "level_icon", 10);
const integerHolder = new NumberHolder(50);
expect(levelAchv.validate([ integerHolder ])).toBe(false);
integerHolder.value = 150;
expect(levelAchv.validate([ integerHolder ])).toBe(true);
});
});
describe("ModifierAchv", () => {
it("should create an instance of ModifierAchv", () => {
const modifierAchv = new ModifierAchv("", "Test Modifier Achievement", "Test Description", "modifier_icon", 10, () => true);
expect(modifierAchv).toBeInstanceOf(ModifierAchv);
expect(modifierAchv instanceof Achv).toBe(true);
});
it("should validate the achievement based on the modifier function", () => {
const modifierAchv = new ModifierAchv("", "Test Modifier Achievement", "Test Description", "modifier_icon", 10, () => true);
const modifier = new TurnHeldItemTransferModifier(null!, 3, 1);
expect(modifierAchv.validate([ modifier ])).toBe(true);
});
});
describe("achvs", () => {
it("should contain the predefined achievements", () => {
expect(achvs._10K_MONEY).toBeInstanceOf(MoneyAchv);
expect(achvs._100K_MONEY).toBeInstanceOf(MoneyAchv);
expect(achvs._1M_MONEY).toBeInstanceOf(MoneyAchv);
expect(achvs._10M_MONEY).toBeInstanceOf(MoneyAchv);
expect(achvs._250_DMG).toBeInstanceOf(DamageAchv);
expect(achvs._1000_DMG).toBeInstanceOf(DamageAchv);
expect(achvs._2500_DMG).toBeInstanceOf(DamageAchv);
expect(achvs._10000_DMG).toBeInstanceOf(DamageAchv);
expect(achvs._250_HEAL).toBeInstanceOf(HealAchv);
expect(achvs._1000_HEAL).toBeInstanceOf(HealAchv);
expect(achvs._2500_HEAL).toBeInstanceOf(HealAchv);
expect(achvs._10000_HEAL).toBeInstanceOf(HealAchv);
expect(achvs.LV_100).toBeInstanceOf(LevelAchv);
expect(achvs.LV_250).toBeInstanceOf(LevelAchv);
expect(achvs.LV_1000).toBeInstanceOf(LevelAchv);
expect(achvs._10_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs._25_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs._50_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs._75_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs._100_RIBBONS).toBeInstanceOf(RibbonAchv);
expect(achvs.TRANSFER_MAX_STAT_STAGE).toBeInstanceOf(Achv);
expect(achvs.MAX_FRIENDSHIP).toBeInstanceOf(Achv);
expect(achvs.MEGA_EVOLVE).toBeInstanceOf(Achv);
expect(achvs.GIGANTAMAX).toBeInstanceOf(Achv);
expect(achvs.TERASTALLIZE).toBeInstanceOf(Achv);
expect(achvs.STELLAR_TERASTALLIZE).toBeInstanceOf(Achv);
expect(achvs.SPLICE).toBeInstanceOf(Achv);
expect(achvs.MINI_BLACK_HOLE).toBeInstanceOf(ModifierAchv);
expect(achvs.CATCH_MYTHICAL).toBeInstanceOf(Achv);
expect(achvs.CATCH_SUB_LEGENDARY).toBeInstanceOf(Achv);
expect(achvs.CATCH_LEGENDARY).toBeInstanceOf(Achv);
expect(achvs.SEE_SHINY).toBeInstanceOf(Achv);
expect(achvs.SHINY_PARTY).toBeInstanceOf(Achv);
expect(achvs.HATCH_MYTHICAL).toBeInstanceOf(Achv);
expect(achvs.HATCH_SUB_LEGENDARY).toBeInstanceOf(Achv);
expect(achvs.HATCH_LEGENDARY).toBeInstanceOf(Achv);
expect(achvs.HATCH_SHINY).toBeInstanceOf(Achv);
expect(achvs.HIDDEN_ABILITY).toBeInstanceOf(Achv);
expect(achvs.PERFECT_IVS).toBeInstanceOf(Achv);
expect(achvs.CLASSIC_VICTORY).toBeInstanceOf(Achv);
});
it("should initialize the achievements with IDs and parent IDs", () => {
expect(achvs._10K_MONEY.id).toBe("_10K_MONEY");
expect(achvs._10K_MONEY.hasParent).toBe(undefined);
expect(achvs._100K_MONEY.id).toBe("_100K_MONEY");
expect(achvs._100K_MONEY.hasParent).toBe(true);
expect(achvs._100K_MONEY.parentId).toBe("_10K_MONEY");
expect(achvs._1M_MONEY.id).toBe("_1M_MONEY");
expect(achvs._1M_MONEY.hasParent).toBe(true);
expect(achvs._1M_MONEY.parentId).toBe("_100K_MONEY");
expect(achvs._10M_MONEY.id).toBe("_10M_MONEY");
expect(achvs._10M_MONEY.hasParent).toBe(true);
expect(achvs._10M_MONEY.parentId).toBe("_1M_MONEY");
expect(achvs.LV_100.id).toBe("LV_100");
expect(achvs.LV_100.hasParent).toBe(false);
expect(achvs.LV_250.id).toBe("LV_250");
expect(achvs.LV_250.hasParent).toBe(true);
expect(achvs.LV_250.parentId).toBe("LV_100");
expect(achvs.LV_1000.id).toBe("LV_1000");
expect(achvs.LV_1000.hasParent).toBe(true);
expect(achvs.LV_1000.parentId).toBe("LV_250");
});
});