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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
386 lines
15 KiB
TypeScript
386 lines
15 KiB
TypeScript
import { speciesEggTiers } from "#app/data/balance/species-egg-tiers";
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import { Egg, getLegendaryGachaSpeciesForTimestamp, getValidLegendaryGachaSpecies } from "#app/data/egg";
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import { allSpecies } from "#app/data/pokemon-species";
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import { EggSourceType } from "#app/enums/egg-source-types";
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import { EggTier } from "#app/enums/egg-type";
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import { VariantTier } from "#app/enums/variant-tier";
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import EggData from "#app/system/egg-data";
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import * as Utils from "#app/utils";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Egg Generation Tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const EGG_HATCH_COUNT: number = 1000;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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game = new GameManager(phaserGame);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.restoreAllMocks();
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});
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beforeEach(async () => {
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await game.importData("./test/testUtils/saves/everything.prsv");
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});
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it("should return Kyogre for the 10th of June", () => {
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const timestamp = new Date(2024, 5, 10, 15, 0, 0, 0).getTime();
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const expectedSpecies = Species.KYOGRE;
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const result = getLegendaryGachaSpeciesForTimestamp(timestamp);
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expect(result).toBe(expectedSpecies);
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});
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it("should return Kyogre for the 10th of July", () => {
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const timestamp = new Date(2024, 6, 10, 15, 0, 0, 0).getTime();
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const expectedSpecies = Species.KYOGRE;
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const result = getLegendaryGachaSpeciesForTimestamp(timestamp);
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expect(result).toBe(expectedSpecies);
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});
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it("should hatch a Kyogre around half the time. Set from legendary gacha", async () => {
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const scene = game.scene;
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const timestamp = new Date(2024, 6, 10, 15, 0, 0, 0).getTime();
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const expectedSpecies = Species.KYOGRE;
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let gachaSpeciesCount = 0;
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for (let i = 0; i < EGG_HATCH_COUNT; i++) {
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const result = new Egg({ scene, timestamp, sourceType: EggSourceType.GACHA_LEGENDARY, tier: EggTier.LEGENDARY }).generatePlayerPokemon().species.speciesId;
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if (result === expectedSpecies) {
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gachaSpeciesCount++;
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}
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}
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expect(gachaSpeciesCount).toBeGreaterThan(0.4 * EGG_HATCH_COUNT);
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expect(gachaSpeciesCount).toBeLessThan(0.6 * EGG_HATCH_COUNT);
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});
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it("should never be allowed to generate Eternatus via the legendary gacha", () => {
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const validLegendaryGachaSpecies = getValidLegendaryGachaSpecies();
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expect(validLegendaryGachaSpecies.every(s => speciesEggTiers[s] === EggTier.LEGENDARY)).toBe(true);
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expect(validLegendaryGachaSpecies.every(s => allSpecies[s].isObtainable())).toBe(true);
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expect(validLegendaryGachaSpecies.includes(Species.ETERNATUS)).toBe(false);
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});
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it("should hatch an Arceus. Set from species", () => {
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const scene = game.scene;
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const expectedSpecies = Species.ARCEUS;
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const result = new Egg({ scene, species: expectedSpecies }).generatePlayerPokemon().species.speciesId;
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expect(result).toBe(expectedSpecies);
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});
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it("should return an common tier egg", () => {
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const scene = game.scene;
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const expectedTier = EggTier.COMMON;
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const result = new Egg({ scene, tier: expectedTier }).tier;
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expect(result).toBe(expectedTier);
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});
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it("should return an rare tier egg", () => {
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const scene = game.scene;
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const expectedTier = EggTier.RARE;
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const result = new Egg({ scene, tier: expectedTier }).tier;
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expect(result).toBe(expectedTier);
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});
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it("should return an epic tier egg", () => {
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const scene = game.scene;
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const expectedTier = EggTier.EPIC;
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const result = new Egg({ scene, tier: expectedTier }).tier;
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expect(result).toBe(expectedTier);
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});
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it("should return an legendary tier egg", () => {
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const scene = game.scene;
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const expectedTier = EggTier.LEGENDARY;
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const result = new Egg({ scene, tier: expectedTier }).tier;
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expect(result).toBe(expectedTier);
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});
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it("should return a manaphy egg set via species", () => {
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const scene = game.scene;
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const expectedResult = true;
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const result = new Egg({ scene, species: Species.MANAPHY }).isManaphyEgg();
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expect(result).toBe(expectedResult);
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});
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it("should return a manaphy egg set via id", () => {
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const scene = game.scene;
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const expectedResult = true;
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const result = new Egg({ scene, tier: EggTier.COMMON, id: 204 }).isManaphyEgg();
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expect(result).toBe(expectedResult);
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});
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it("should return an egg with 1000 hatch waves", () => {
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const scene = game.scene;
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const expectedHatchWaves = 1000;
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const result = new Egg({ scene, hatchWaves: expectedHatchWaves }).hatchWaves;
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expect(result).toBe(expectedHatchWaves);
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});
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it("should return an shiny pokemon", () => {
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const scene = game.scene;
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const expectedResult = true;
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const result = new Egg({ scene, isShiny: expectedResult, species: Species.BULBASAUR }).generatePlayerPokemon().isShiny();
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expect(result).toBe(expectedResult);
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});
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it("should return a shiny standard variant", () => {
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const scene = game.scene;
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const expectedVariantTier = VariantTier.STANDARD;
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const result = new Egg({ scene, isShiny: true, variantTier: expectedVariantTier, species: Species.BULBASAUR }).generatePlayerPokemon().variant;
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expect(result).toBe(expectedVariantTier);
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});
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it("should return a shiny rare variant", () => {
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const scene = game.scene;
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const expectedVariantTier = VariantTier.RARE;
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const result = new Egg({ scene, isShiny: true, variantTier: expectedVariantTier, species: Species.BULBASAUR }).generatePlayerPokemon().variant;
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expect(result).toBe(expectedVariantTier);
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});
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it("should return a shiny epic variant", () => {
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const scene = game.scene;
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const expectedVariantTier = VariantTier.EPIC;
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const result = new Egg({ scene, isShiny: true, variantTier: expectedVariantTier, species: Species.BULBASAUR }).generatePlayerPokemon().variant;
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expect(result).toBe(expectedVariantTier);
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});
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it("should return an egg with an egg move index of 0, 1, 2 or 3", () => {
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const scene = game.scene;
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const eggMoveIndex = new Egg({ scene }).eggMoveIndex;
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const result = !Utils.isNullOrUndefined(eggMoveIndex) && eggMoveIndex >= 0 && eggMoveIndex <= 3;
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expect(result).toBe(true);
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});
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it("should return an egg with an rare egg move. Egg move index should be 3", () => {
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const scene = game.scene;
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const expectedEggMoveIndex = 3;
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const result = new Egg({ scene, eggMoveIndex: expectedEggMoveIndex }).eggMoveIndex;
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expect(result).toBe(expectedEggMoveIndex);
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});
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it("should return a hatched pokemon with a hidden ability", () => {
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const scene = game.scene;
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const playerPokemon = new Egg({ scene, overrideHiddenAbility: true, species: Species.BULBASAUR }).generatePlayerPokemon();
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const expectedAbilityIndex = playerPokemon.species.ability2 ? 2 : 1;
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const result = playerPokemon.abilityIndex;
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expect(result).toBe(expectedAbilityIndex);
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});
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it("should add the egg to the game data", () => {
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const scene = game.scene;
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const expectedEggCount = 1;
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new Egg({ scene, sourceType: EggSourceType.GACHA_LEGENDARY, pulled: true });
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const result = scene.gameData.eggs.length;
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expect(result).toBe(expectedEggCount);
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});
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it("should override the egg tier to common", () => {
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const scene = game.scene;
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const expectedEggTier = EggTier.COMMON;
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const result = new Egg({ scene, tier: EggTier.LEGENDARY, species: Species.BULBASAUR }).tier;
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expect(result).toBe(expectedEggTier);
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});
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it("should override the egg hatch waves", () => {
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const scene = game.scene;
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const expectedHatchWaves = 10;
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const result = new Egg({ scene, tier: EggTier.LEGENDARY, species: Species.BULBASAUR }).hatchWaves;
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expect(result).toBe(expectedHatchWaves);
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});
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it("should correctly load a legacy egg", () => {
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const legacyEgg = {
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gachaType: 1,
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hatchWaves: 25,
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id: 2077000788,
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timestamp: 1718908955085,
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isShiny: false,
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overrideHiddenAbility: false,
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sourceType: 0,
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species: 0,
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tier: 0,
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variantTier: 0,
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eggMoveIndex: 0,
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};
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const result = new EggData(legacyEgg).toEgg();
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expect(result.tier).toBe(EggTier.RARE);
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expect(result.id).toBe(legacyEgg.id);
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expect(result.timestamp).toBe(legacyEgg.timestamp);
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expect(result.hatchWaves).toBe(legacyEgg.hatchWaves);
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expect(result.sourceType).toBe(legacyEgg.gachaType);
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});
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it("should increase egg pity", () => {
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const scene = game.scene;
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const startPityValues = [ ...scene.gameData.eggPity ];
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new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true, tier: EggTier.COMMON });
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expect(scene.gameData.eggPity[EggTier.RARE]).toBe(startPityValues[EggTier.RARE] + 1);
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expect(scene.gameData.eggPity[EggTier.EPIC]).toBe(startPityValues[EggTier.EPIC] + 1);
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expect(scene.gameData.eggPity[EggTier.LEGENDARY]).toBe(startPityValues[EggTier.LEGENDARY] + 1);
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});
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it("should increase legendary egg pity by two", () => {
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const scene = game.scene;
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const startPityValues = [ ...scene.gameData.eggPity ];
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new Egg({ scene, sourceType: EggSourceType.GACHA_LEGENDARY, pulled: true, tier: EggTier.COMMON });
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expect(scene.gameData.eggPity[EggTier.RARE]).toBe(startPityValues[EggTier.RARE] + 1);
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expect(scene.gameData.eggPity[EggTier.EPIC]).toBe(startPityValues[EggTier.EPIC] + 1);
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expect(scene.gameData.eggPity[EggTier.LEGENDARY]).toBe(startPityValues[EggTier.LEGENDARY] + 2);
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});
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it("should not increase manaphy egg count if bulbasaurs are pulled", () => {
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const scene = game.scene;
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const startingManaphyEggCount = scene.gameData.gameStats.manaphyEggsPulled;
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for (let i = 0; i < 200; i++) {
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new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true, species: Species.BULBASAUR });
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}
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expect(scene.gameData.gameStats.manaphyEggsPulled).toBe(startingManaphyEggCount);
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});
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it("should increase manaphy egg count", () => {
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const scene = game.scene;
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const startingManaphyEggCount = scene.gameData.gameStats.manaphyEggsPulled;
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new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true, id: 204, tier: EggTier.COMMON });
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expect(scene.gameData.gameStats.manaphyEggsPulled).toBe(startingManaphyEggCount + 1);
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});
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it("should increase rare eggs pulled statistic", () => {
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const scene = game.scene;
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const startingRareEggsPulled = scene.gameData.gameStats.rareEggsPulled;
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new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true, tier: EggTier.RARE });
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expect(scene.gameData.gameStats.rareEggsPulled).toBe(startingRareEggsPulled + 1);
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});
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it("should increase epic eggs pulled statistic", () => {
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const scene = game.scene;
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const startingEpicEggsPulled = scene.gameData.gameStats.epicEggsPulled;
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new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true, tier: EggTier.EPIC });
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expect(scene.gameData.gameStats.epicEggsPulled).toBe(startingEpicEggsPulled + 1);
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});
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it("should increase legendary eggs pulled statistic", () => {
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const scene = game.scene;
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const startingLegendaryEggsPulled = scene.gameData.gameStats.legendaryEggsPulled;
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new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true, tier: EggTier.LEGENDARY });
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expect(scene.gameData.gameStats.legendaryEggsPulled).toBe(startingLegendaryEggsPulled + 1);
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});
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it("should increase legendary egg rate", () => {
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vi.spyOn(Utils, "randInt").mockReturnValue(1);
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const scene = game.scene;
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const expectedTier1 = EggTier.LEGENDARY;
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const expectedTier2 = EggTier.EPIC;
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const result1 = new Egg({ scene, sourceType: EggSourceType.GACHA_LEGENDARY, pulled: true }).tier;
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const result2 = new Egg({ scene, sourceType: EggSourceType.GACHA_MOVE, pulled: true }).tier;
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expect(result1).toBe(expectedTier1);
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expect(result2).toBe(expectedTier2);
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});
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it("should generate an epic shiny from pokemon with a different form", () => {
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const scene = game.scene;
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const egg = new Egg({ scene, isShiny: true, variantTier: VariantTier.EPIC, species: Species.MIRAIDON });
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expect(egg.variantTier).toBe(VariantTier.EPIC);
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});
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it("should generate egg moves, species, shinyness, and ability unpredictably for the egg gacha", () => {
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const scene = game.scene;
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scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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scene.resetSeed();
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const firstEgg = new Egg({ scene, sourceType: EggSourceType.GACHA_SHINY, tier: EggTier.COMMON });
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const firstHatch = firstEgg.generatePlayerPokemon();
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let diffEggMove = false;
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let diffSpecies = false;
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let diffShiny = false;
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let diffAbility = false;
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for (let i = 0; i < EGG_HATCH_COUNT; i++) {
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scene.gameData.unlockPity[EggTier.COMMON] = 0;
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scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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scene.resetSeed(); // Make sure that eggs are unpredictable even if using same seed
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const newEgg = new Egg({ scene, sourceType: EggSourceType.GACHA_SHINY, tier: EggTier.COMMON });
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const newHatch = newEgg.generatePlayerPokemon();
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diffEggMove = diffEggMove || (newEgg.eggMoveIndex !== firstEgg.eggMoveIndex);
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diffSpecies = diffSpecies || (newHatch.species.speciesId !== firstHatch.species.speciesId);
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diffShiny = diffShiny || (newHatch.shiny !== firstHatch.shiny);
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diffAbility = diffAbility || (newHatch.abilityIndex !== firstHatch.abilityIndex);
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}
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expect(diffEggMove).toBe(true);
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expect(diffSpecies).toBe(true);
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expect(diffShiny).toBe(true);
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expect(diffAbility).toBe(true);
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});
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it("should generate egg moves, shinyness, and ability unpredictably for species eggs", () => {
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const scene = game.scene;
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scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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scene.resetSeed();
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const firstEgg = new Egg({ scene, species: Species.BULBASAUR });
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const firstHatch = firstEgg.generatePlayerPokemon();
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let diffEggMove = false;
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let diffSpecies = false;
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let diffShiny = false;
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let diffAbility = false;
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for (let i = 0; i < EGG_HATCH_COUNT; i++) {
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scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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scene.resetSeed(); // Make sure that eggs are unpredictable even if using same seed
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const newEgg = new Egg({ scene, species: Species.BULBASAUR });
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const newHatch = newEgg.generatePlayerPokemon();
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diffEggMove = diffEggMove || (newEgg.eggMoveIndex !== firstEgg.eggMoveIndex);
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diffSpecies = diffSpecies || (newHatch.species.speciesId !== firstHatch.species.speciesId);
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diffShiny = diffShiny || (newHatch.shiny !== firstHatch.shiny);
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diffAbility = diffAbility || (newHatch.abilityIndex !== firstHatch.abilityIndex);
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}
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expect(diffEggMove).toBe(true);
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expect(diffSpecies).toBe(false);
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expect(diffShiny).toBe(true);
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expect(diffAbility).toBe(true);
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});
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});
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