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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
145 lines
5.4 KiB
TypeScript
145 lines
5.4 KiB
TypeScript
import { GameModes } from "#app/game-mode";
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import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
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import { Abilities } from "#enums/abilities";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const FinalWave = {
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Classic: 200,
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};
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describe("Final Boss", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.startingWave(FinalWave.Classic)
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.startingBiome(Biome.END)
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.disableCrits()
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.enemyMoveset(Moves.SPLASH)
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.moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ])
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.startingLevel(10000);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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it("should spawn Eternatus on wave 200 in END biome", async () => {
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await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(Species.ETERNATUS);
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});
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it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
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game.override.startingWave(FinalWave.Classic - 1);
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await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
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});
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it("should NOT spawn Eternatus outside of END biome", async () => {
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game.override.startingBiome(Biome.FOREST);
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await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC);
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expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
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expect(game.scene.arena.biomeType).not.toBe(Biome.END);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
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});
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it("should not have passive enabled on Eternatus", async () => {
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await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC);
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const eternatus = game.scene.getEnemyPokemon()!;
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.hasPassive()).toBe(false);
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});
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it("should change form on direct hit down to last boss fragment", async () => {
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await game.runToFinalBossEncounter([ Species.KYUREM ], GameModes.CLASSIC);
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await game.phaseInterceptor.to("CommandPhase");
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// Eternatus phase 1
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const eternatus = game.scene.getEnemyPokemon()!;
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const phase1Hp = eternatus.getMaxHp();
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.formIndex).toBe(0);
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expect(eternatus.bossSegments).toBe(4);
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expect(eternatus.bossSegmentIndex).toBe(3);
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game.move.select(Moves.DRAGON_PULSE);
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await game.toNextTurn();
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// Eternatus phase 2: changed form, healed and restored its shields
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.hp).toBeGreaterThan(phase1Hp);
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expect(eternatus.hp).toBe(eternatus.getMaxHp());
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expect(eternatus.formIndex).toBe(1);
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expect(eternatus.bossSegments).toBe(5);
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expect(eternatus.bossSegmentIndex).toBe(4);
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const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
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expect(miniBlackHole).toBeDefined();
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expect(miniBlackHole?.stackCount).toBe(1);
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});
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it("should change form on status damage down to last boss fragment", async () => {
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game.override.ability(Abilities.NO_GUARD);
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await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.CLASSIC);
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await game.phaseInterceptor.to("CommandPhase");
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// Eternatus phase 1
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const eternatus = game.scene.getEnemyPokemon()!;
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const phase1Hp = eternatus.getMaxHp();
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expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
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expect(eternatus.formIndex).toBe(0);
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expect(eternatus.bossSegments).toBe(4);
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expect(eternatus.bossSegmentIndex).toBe(3);
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game.move.select(Moves.WILL_O_WISP);
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await game.toNextTurn();
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expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
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const tickDamage = phase1Hp - eternatus.hp;
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const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments);
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// Stall until the burn is one hit away from breaking the last shield
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while (eternatus.hp - tickDamage > lastShieldHp) {
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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}
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expect(eternatus.bossSegmentIndex).toBe(1);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Eternatus phase 2: changed form, healed and restored its shields
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expect(eternatus.hp).toBeGreaterThan(phase1Hp);
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expect(eternatus.hp).toBe(eternatus.getMaxHp());
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expect(eternatus.status).toBeFalsy();
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expect(eternatus.formIndex).toBe(1);
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expect(eternatus.bossSegments).toBe(5);
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expect(eternatus.bossSegmentIndex).toBe(4);
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const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
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expect(miniBlackHole).toBeDefined();
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expect(miniBlackHole?.stackCount).toBe(1);
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});
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});
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