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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
213 lines
7.6 KiB
TypeScript
213 lines
7.6 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Items - Multi Lens", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.TACKLE, Moves.TRAILBLAZE, Moves.TACHYON_CUTTER, Moves.FUTURE_SIGHT ])
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.ability(Abilities.BALL_FETCH)
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.startingHeldItems([{ name: "MULTI_LENS" }])
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(99) // Check for proper rounding on Seismic Toss damage reduction
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.enemyLevel(99);
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});
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it.each([
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{ stackCount: 1, firstHitDamage: 0.75 },
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{ stackCount: 2, firstHitDamage: 0.50 }
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])("$stackCount count: should deal {$firstHitDamage}x damage on the first hit, then hit $stackCount times for 0.25x",
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async ({ stackCount, firstHitDamage }) => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: stackCount }]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const spy = vi.spyOn(enemyPokemon, "getAttackDamage");
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vi.spyOn(enemyPokemon, "getBaseDamage").mockReturnValue(100);
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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const damageResults = spy.mock.results.map(result => result.value?.damage);
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expect(damageResults).toHaveLength(1 + stackCount);
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expect(damageResults[0]).toBe(firstHitDamage * 100);
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damageResults.slice(1).forEach(dmg => expect(dmg).toBe(25));
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});
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it("should stack additively with Parental Bond", async () => {
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game.override.ability(Abilities.PARENTAL_BOND);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.turnData.hitCount).toBe(3);
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});
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it("should apply secondary effects on each hit", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TRAILBLAZE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2);
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});
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it("should not enhance multi-hit moves", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TACHYON_CUTTER);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.turnData.hitCount).toBe(2);
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});
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it("should enhance multi-target moves", async () => {
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game.override
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.battleType("double")
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.moveset([ Moves.SWIFT, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const [ magikarp, ] = game.scene.getPlayerField();
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game.move.select(Moves.SWIFT, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(magikarp.turnData.hitCount).toBe(2);
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});
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it("should enhance fixed-damage moves while also applying damage reduction", async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }])
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.moveset(Moves.SEISMIC_TOSS);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const spy = vi.spyOn(enemyPokemon, "getAttackDamage");
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game.move.select(Moves.SEISMIC_TOSS);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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const damageResults = spy.mock.results.map(result => result.value?.damage);
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expect(damageResults).toHaveLength(2);
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expect(damageResults[0]).toBe(Math.floor(playerPokemon.level * 0.75));
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expect(damageResults[1]).toBe(Math.floor(playerPokemon.level * 0.25));
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});
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it("should result in correct damage for hp% attacks with 1 lens", async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }])
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.moveset(Moves.SUPER_FANG)
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.ability(Abilities.COMPOUND_EYES)
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.enemyLevel(1000)
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.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SUPER_FANG);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5);
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});
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it("should result in correct damage for hp% attacks with 2 lenses", async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }])
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.moveset(Moves.SUPER_FANG)
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.ability(Abilities.COMPOUND_EYES)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(1000)
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.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SUPER_FANG);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5);
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});
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it("should result in correct damage for hp% attacks with 2 lenses + Parental Bond", async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }])
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.moveset(Moves.SUPER_FANG)
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.ability(Abilities.PARENTAL_BOND)
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.passiveAbility(Abilities.COMPOUND_EYES)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(1000)
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.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SUPER_FANG);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.25, 5);
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});
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it("should not allow Future Sight to hit infinitely many times if the user switches out", async () => {
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game.override.enemyLevel(1000);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "damageAndUpdate");
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game.move.select(Moves.FUTURE_SIGHT);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(2);
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await game.toNextTurn();
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// TODO: Update hit count to 1 once Future Sight is fixed to not activate held items if user is off the field
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expect(enemyPokemon.damageAndUpdate).toHaveBeenCalledTimes(2);
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});
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});
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