pokerogue/test/moves/dragon_cheer.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

99 lines
3.5 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Type } from "#enums/type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Dragon Cheer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.enemyLevel(20)
.moveset([ Moves.DRAGON_CHEER, Moves.TACKLE, Moves.SPLASH ]);
});
it("increases the user's allies' critical hit ratio by one stage", async () => {
await game.classicMode.startBattle([ Species.DRAGONAIR, Species.MAGIKARP ]);
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.DRAGON_CHEER, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
});
it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP, Species.DRAGONAIR ]);
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.DRAGON_CHEER, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
});
it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => {
await game.classicMode.startBattle([ Species.DRAGONAIR, Species.MAGIKARP ]);
const magikarp = game.scene.getPlayerField()[1];
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(Moves.DRAGON_CHEER, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
await game.toNextTurn();
// Change Magikarp's type to Dragon
vi.spyOn(magikarp, "getTypes").mockReturnValue([ Type.DRAGON ]);
expect(magikarp.getTypes()).toEqual([ Type.DRAGON ]);
game.move.select(Moves.SPLASH, 0);
game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
});
});