pokerogue/test/moves/parting_shot.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

201 lines
7.2 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, test } from "vitest";
import GameManager from "#test/testUtils/gameManager";
import { Stat } from "#enums/stat";
import { BerryPhase } from "#app/phases/berry-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { MessagePhase } from "#app/phases/message-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Parting Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([ Moves.PARTING_SHOT, Moves.SPLASH ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.startingLevel(5);
game.override.enemyLevel(5);
});
test(
"Parting Shot when buffed by prankster should fail against dark types",
async () => {
game.override
.enemySpecies(Species.POOCHYENA)
.ability(Abilities.PRANKSTER);
await game.startBattle([ Species.MURKROW, Species.MEOWTH ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}
);
test(
"Parting shot should fail against good as gold ability",
async () => {
game.override
.enemySpecies(Species.GHOLDENGO)
.enemyAbility(Abilities.GOOD_AS_GOLD);
await game.startBattle([ Species.MURKROW, Species.MEOWTH ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}
);
it.todo( // TODO: fix this bug to pass the test!
"Parting shot should fail if target is -6/-6 de-buffed",
async () => {
game.override.moveset([ Moves.PARTING_SHOT, Moves.MEMENTO, Moves.SPLASH ]);
await game.startBattle([ Species.MEOWTH, Species.MEOWTH, Species.MEOWTH, Species.MURKROW, Species.ABRA ]);
// use Memento 3 times to debuff enemy
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(2);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.move.select(Moves.MEMENTO);
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(3);
// set up done
await game.phaseInterceptor.to(TurnInitPhase, false);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6);
// now parting shot should fail
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}
);
it.todo( // TODO: fix this bug to pass the test!
"Parting shot shouldn't allow switch out when mist is active",
async () => {
game.override
.enemySpecies(Species.ALTARIA)
.enemyAbility(Abilities.NONE)
.enemyMoveset([ Moves.MIST ]);
await game.startBattle([ Species.SNORLAX, Species.MEOWTH ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}
);
it.todo( // TODO: fix this bug to pass the test!
"Parting shot shouldn't allow switch out against clear body ability",
async () => {
game.override
.enemySpecies(Species.TENTACOOL)
.enemyAbility(Abilities.CLEAR_BODY);
await game.startBattle([ Species.SNORLAX, Species.MEOWTH ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}
);
it.todo( // TODO: fix this bug to pass the test!
"Parting shot should de-buff and not fail if no party available to switch - party size 1",
async () => {
await game.startBattle([ Species.MURKROW ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}
);
it.todo( // TODO: fix this bug to pass the test!
"Parting shot regularly not fail if no party available to switch - party fainted",
async () => {
await game.startBattle([ Species.MURKROW, Species.MEOWTH ]);
game.move.select(Moves.SPLASH);
// intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted)
await game.killPokemon(game.scene.getPlayerParty()[0]);
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
await game.phaseInterceptor.run(MessagePhase);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.move.select(Moves.PARTING_SHOT);
await game.phaseInterceptor.to(BerryPhase, false);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
}
);
});