mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-02-19 10:47:41 +00:00
* Combine moveset from allies and uses it to get a move * Clearer implementation of combining user and teammates' moves * Refactor assist and sleep talk to use metronome's attribute for calling a move * Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk * Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr * Correct invalid move lists, adds Max/Z moves to metronome's list * Remove ignoresVirtual from beta merge * Remove Max/Z moves per frutescens' comment * Fix bug with metronome/copycat/assist/sleep talk targeting ally * Experimental async/await to be tested * Refactor other attributes to extend CallMoveAttr * Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome * Fix Swallow test due to TurnMove refactor * Further fixes for TurnMove refactor * Fix metronome two turn moves for enemy pokemon * Replace nested ternary with if-else block per DayKev's comment * Minor fixes * Adjust command phase args handling * Create metronome test, refactor RandomMoveAttr for easier testing * Add unit test for recharge moves * Refactor Copycat and Mirror Move, adjust move targeting * Add unit test for ally targeting with Aromatic Mist * Add tests for secondary effects and recharge moves for metronome * Add test for Roar, remove test for Acupressure * Create test for Assist * Add test for assist failing * Add sleep talk unit test coverage * Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat * Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests * Correct mirror move implementation, rewrite unit test to adjust * Add docs to attrs, update assist to only grab allies sets * Update assist unit test to match expected functionality * Update metronome unit test to use getMoveOverride * Update copycat unit test to use metronome getMoveOverride mock * Fix phase interception * Add docs from missed conversations * Update assist tests to use manual moveset overrides Minor fixes to other tests * Remove `export` from `CallMoveAttr` * Add missing `.unimplemented()` to some Max- and Z-Moves --------- Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
334 lines
16 KiB
TypeScript
334 lines
16 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { TurnCommand } from "#app/battle";
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import { BattleType } from "#app/battle";
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import type { EncoreTag } from "#app/data/battler-tags";
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import { TrappedTag } from "#app/data/battler-tags";
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import type { MoveTargetSet } from "#app/data/move";
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import { getMoveTargets } from "#app/data/move";
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import { speciesStarterCosts } from "#app/data/balance/starters";
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import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Biome } from "#app/enums/biome";
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import { Moves } from "#app/enums/moves";
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import { PokeballType } from "#enums/pokeball";
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import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
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import { FieldPosition } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { Command } from "#app/ui/command-ui-handler";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import { FieldPhase } from "./field-phase";
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import { SelectTargetPhase } from "./select-target-phase";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { isNullOrUndefined } from "#app/utils";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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export class CommandPhase extends FieldPhase {
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protected fieldIndex: integer;
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constructor(fieldIndex: integer) {
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super();
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this.fieldIndex = fieldIndex;
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}
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start() {
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super.start();
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globalScene.updateGameInfo();
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const commandUiHandler = globalScene.ui.handlers[Mode.COMMAND];
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// If one of these conditions is true, we always reset the cursor to Command.FIGHT
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const cursorResetEvent = globalScene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER ||
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globalScene.currentBattle.battleType === BattleType.TRAINER ||
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globalScene.arena.biomeType === Biome.END;
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if (commandUiHandler) {
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if ((globalScene.currentBattle.turn === 1 && (!globalScene.commandCursorMemory || cursorResetEvent)) || commandUiHandler.getCursor() === Command.POKEMON) {
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commandUiHandler.setCursor(Command.FIGHT);
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} else {
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commandUiHandler.setCursor(commandUiHandler.getCursor());
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}
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}
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if (this.fieldIndex) {
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// If we somehow are attempting to check the right pokemon but there's only one pokemon out
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// Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching
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if (globalScene.getPlayerField().filter(p => p.isActive()).length === 1) {
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this.fieldIndex = FieldPosition.CENTER;
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} else {
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const allyCommand = globalScene.currentBattle.turnCommands[this.fieldIndex - 1];
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if (allyCommand?.command === Command.BALL || allyCommand?.command === Command.RUN) {
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globalScene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand?.command, skip: true };
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}
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}
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}
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// If the Pokemon has applied Commander's effects to its ally, skip this command
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if (globalScene.currentBattle?.double && this.getPokemon().getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon() === this.getPokemon()) {
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globalScene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.FIGHT, move: { move: Moves.NONE, targets: []}, skip: true };
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}
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// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
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const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag;
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if (encoreTag) {
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this.getPokemon().lapseTag(BattlerTagType.ENCORE);
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}
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if (globalScene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
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return this.end();
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}
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const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
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const moveQueue = playerPokemon.getMoveQueue();
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while (moveQueue.length && moveQueue[0]
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&& moveQueue[0].move && !moveQueue[0].virtual && (!playerPokemon.getMoveset().find(m => m?.moveId === moveQueue[0].move)
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|| !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m?.moveId === moveQueue[0].move)]!.isUsable(playerPokemon, moveQueue[0].ignorePP))) { // TODO: is the bang correct?
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moveQueue.shift();
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}
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if (moveQueue.length > 0) {
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const queuedMove = moveQueue[0];
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if (!queuedMove.move) {
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this.handleCommand(Command.FIGHT, -1);
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} else {
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const moveIndex = playerPokemon.getMoveset().findIndex(m => m?.moveId === queuedMove.move);
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if ((moveIndex > -1 && playerPokemon.getMoveset()[moveIndex]!.isUsable(playerPokemon, queuedMove.ignorePP)) || queuedMove.virtual) { // TODO: is the bang correct?
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this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, queuedMove);
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} else {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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}
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} else {
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if (globalScene.currentBattle.isBattleMysteryEncounter() && globalScene.currentBattle.mysteryEncounter?.skipToFightInput) {
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globalScene.ui.clearText();
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globalScene.ui.setMode(Mode.FIGHT, this.fieldIndex);
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} else {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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}
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}
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handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
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const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
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let success: boolean = false;
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switch (command) {
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case Command.FIGHT:
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let useStruggle = false;
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const turnMove: TurnMove | undefined = (args.length === 2 ? (args[1] as TurnMove) : undefined);
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if (cursor === -1 ||
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playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
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(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) {
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let moveId: Moves;
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if (useStruggle) {
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moveId = Moves.STRUGGLE;
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} else if (turnMove !== undefined) {
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moveId = turnMove.move;
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} else if (cursor > -1) {
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moveId = playerPokemon.getMoveset()[cursor]!.moveId;
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} else {
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moveId = Moves.NONE;
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}
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const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
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const moveTargets: MoveTargetSet = turnMove === undefined ? getMoveTargets(playerPokemon, moveId) : { targets: turnMove.targets, multiple: turnMove.targets.length > 1 };
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if (!moveId) {
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turnCommand.targets = [ this.fieldIndex ];
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}
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console.log(moveTargets, getPokemonNameWithAffix(playerPokemon));
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if (moveTargets.targets.length > 1 && moveTargets.multiple) {
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globalScene.unshiftPhase(new SelectTargetPhase(this.fieldIndex));
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}
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if (moveTargets.targets.length <= 1 || moveTargets.multiple) {
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turnCommand.move!.targets = moveTargets.targets; //TODO: is the bang correct here?
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} else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) {
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turnCommand.move!.targets = playerPokemon.getMoveQueue()[0].targets; //TODO: is the bang correct here?
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} else {
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globalScene.unshiftPhase(new SelectTargetPhase(this.fieldIndex));
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}
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globalScene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
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success = true;
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} else if (cursor < playerPokemon.getMoveset().length) {
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const move = playerPokemon.getMoveset()[cursor]!; //TODO: is this bang correct?
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globalScene.ui.setMode(Mode.MESSAGE);
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// Decides between a Disabled, Not Implemented, or No PP translation message
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const errorMessage =
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playerPokemon.isMoveRestricted(move.moveId, playerPokemon)
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? playerPokemon.getRestrictingTag(move.moveId, playerPokemon)!.selectionDeniedText(playerPokemon, move.moveId)
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: move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP";
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const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
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globalScene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
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globalScene.ui.clearText();
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globalScene.ui.setMode(Mode.FIGHT, this.fieldIndex);
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}, null, true);
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}
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break;
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case Command.BALL:
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const notInDex = (globalScene.getEnemyField().filter(p => p.isActive(true)).some(p => !globalScene.gameData.dexData[p.species.speciesId].caughtAttr) && globalScene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarterCosts).length - 1);
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if (globalScene.arena.biomeType === Biome.END && (!globalScene.gameMode.isClassic || globalScene.gameMode.isFreshStartChallenge() || notInDex )) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else if (globalScene.currentBattle.battleType === BattleType.TRAINER) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else if (globalScene.currentBattle.isBattleMysteryEncounter() && !globalScene.currentBattle.mysteryEncounter!.catchAllowed) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noPokeballMysteryEncounter"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else {
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const targets = globalScene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex());
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if (targets.length > 1) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else if (cursor < 5) {
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const targetPokemon = globalScene.getEnemyField().find(p => p.isActive(true));
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if (targetPokemon?.isBoss() && targetPokemon?.bossSegmentIndex >= 1 && !targetPokemon?.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else {
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globalScene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor };
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globalScene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets;
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if (this.fieldIndex) {
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globalScene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
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}
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success = true;
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}
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}
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}
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break;
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case Command.POKEMON:
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case Command.RUN:
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const isSwitch = command === Command.POKEMON;
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const { currentBattle, arena } = globalScene;
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const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed;
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if (!isSwitch && (arena.biomeType === Biome.END || (!isNullOrUndefined(mysteryEncounterFleeAllowed) && !mysteryEncounterFleeAllowed))) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else if (!isSwitch && (currentBattle.battleType === BattleType.TRAINER || currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE)) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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globalScene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => {
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globalScene.ui.showText("", 0);
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
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} else {
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const batonPass = isSwitch && args[0] as boolean;
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const trappedAbMessages: string[] = [];
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if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) {
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currentBattle.turnCommands[this.fieldIndex] = isSwitch
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? { command: Command.POKEMON, cursor: cursor, args: args }
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: { command: Command.RUN };
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success = true;
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if (!isSwitch && this.fieldIndex) {
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currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true;
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}
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} else if (trappedAbMessages.length > 0) {
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if (!isSwitch) {
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globalScene.ui.setMode(Mode.MESSAGE);
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}
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globalScene.ui.showText(trappedAbMessages[0], null, () => {
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globalScene.ui.showText("", 0);
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if (!isSwitch) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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}, null, true);
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} else {
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const trapTag = playerPokemon.getTag(TrappedTag);
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const fairyLockTag = globalScene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER);
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if (!trapTag && !fairyLockTag) {
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i18next.t(`battle:noEscape${isSwitch ? "Switch" : "Flee"}`);
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break;
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}
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if (!isSwitch) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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globalScene.ui.setMode(Mode.MESSAGE);
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}
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const showNoEscapeText = (tag: any) => {
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globalScene.ui.showText(
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i18next.t("battle:noEscapePokemon", {
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pokemonName: tag.sourceId && globalScene.getPokemonById(tag.sourceId) ? getPokemonNameWithAffix(globalScene.getPokemonById(tag.sourceId)!) : "",
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moveName: tag.getMoveName(),
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escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee")
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}),
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null,
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() => {
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globalScene.ui.showText("", 0);
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if (!isSwitch) {
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globalScene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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},
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null,
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true
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);
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};
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if (trapTag) {
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showNoEscapeText(trapTag);
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} else if (fairyLockTag) {
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showNoEscapeText(fairyLockTag);
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}
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}
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}
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break;
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}
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if (success) {
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this.end();
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}
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return success;
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}
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cancel() {
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if (this.fieldIndex) {
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globalScene.unshiftPhase(new CommandPhase(0));
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globalScene.unshiftPhase(new CommandPhase(1));
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this.end();
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}
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}
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getFieldIndex(): integer {
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return this.fieldIndex;
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}
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getPokemon(): PlayerPokemon {
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return globalScene.getPlayerField()[this.fieldIndex];
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}
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end() {
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globalScene.ui.setMode(Mode.MESSAGE).then(() => super.end());
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}
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}
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