* Combine moveset from allies and uses it to get a move
* Clearer implementation of combining user and teammates' moves
* Refactor assist and sleep talk to use metronome's attribute for calling a move
* Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk
* Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr
* Correct invalid move lists, adds Max/Z moves to metronome's list
* Remove ignoresVirtual from beta merge
* Remove Max/Z moves per frutescens' comment
* Fix bug with metronome/copycat/assist/sleep talk targeting ally
* Experimental async/await to be tested
* Refactor other attributes to extend CallMoveAttr
* Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome
* Fix Swallow test due to TurnMove refactor
* Further fixes for TurnMove refactor
* Fix metronome two turn moves for enemy pokemon
* Replace nested ternary with if-else block per DayKev's comment
* Minor fixes
* Adjust command phase args handling
* Create metronome test, refactor RandomMoveAttr for easier testing
* Add unit test for recharge moves
* Refactor Copycat and Mirror Move, adjust move targeting
* Add unit test for ally targeting with Aromatic Mist
* Add tests for secondary effects and recharge moves for metronome
* Add test for Roar, remove test for Acupressure
* Create test for Assist
* Add test for assist failing
* Add sleep talk unit test coverage
* Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat
* Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests
* Correct mirror move implementation, rewrite unit test to adjust
* Add docs to attrs, update assist to only grab allies sets
* Update assist unit test to match expected functionality
* Update metronome unit test to use getMoveOverride
* Update copycat unit test to use metronome getMoveOverride mock
* Fix phase interception
* Add docs from missed conversations
* Update assist tests to use manual moveset overrides
Minor fixes to other tests
* Remove `export` from `CallMoveAttr`
* Add missing `.unimplemented()` to some Max- and Z-Moves
---------
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Adding a new key determining whether the command cursor resets at the beginning of each new battle.
* Allowing user to toggle commandCursorReset on and off.
* Changing option name to commandCursorMemory
* Fixed caps in settings.ts
* Moved Command_Cursor_Memory from Display settings to General settings
* Converted EncoreTag into a MoveRestrictionBattlerTag
* Wrote test and added documentation
* Added documentation describing EncoreTag as a whole
* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move
* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP
* Add encore tests
* fix overrides
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update command-phase.ts
* Addressed failing eslint test
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Adding to window.gameInfo
Added
type -> not working
currentHP -> not working
maxHP
status
* Adding to updateGameInfo()
* Update pokemon.ts
* Modifying battle-scene.ts
Added code to get Form and Tera Type
Typo fixed in pokemon.ts
* Output type names/etc instead of numbers
---------
Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Implement Order Up (mostly untested)
* Commander unit tests + bug fixes
* Implement Order Up (misnamed the other commit...)
* Order Up unit tests
* applying Temp's suggestions + other bugfixes
* add TODO comment
* Reviver Seed reapplies Commander
* ESLint woes
* Some animation fixes
* Update locales
* Order Up now uses attr option
* Prevent semi-invulnerability lapsing out while Commanding
* semi-invulnerability test
* Add `edgeCase`
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* add .github/workflows/mystery-event.yml
* update mystery-event.yml
* mystery encounters: resolve review comments:
Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function
Mysterious Chest:
- remove obsolete commented code
mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder
* fix typo in CanLearnMoveRequirementOptions
* remove redundance from Pokemon.isAllowedInBattle()
* chore: jsdoc formatting
* fix lost-at-sea tests
* add fallback for biomeMysteryEncounters if empty
* lost-at-sea-encounter: fix and extend tests
* move "battle:fainted" into `koPlayerPokemon`
* add retries to quick-draw tests
* fix lost-at-sea-encounter tests
* clean up battle animation logic
* Update and rename mystery-event.yml to mystery-events.yml
* Update mystery-events.yml
* Fix typo
* Update mystery-events.yml
Fix debug runs
* clean up unit tests and utils
* attach github issues to all encounter jsdocs
* start dialogue refactor
* update sleeping snorlax encounter
* migrate encounters dialogue to new format
* cleanup and add jsdocs
* finish fiery fallout encounter
* fix unit test breaks
* add skeleton tests to fiery fallout
* commit latest test changes
* finish unit tests for fiery fallout
* bug fix for empty modifier shop
* stash working changes
* stash changes
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/battle-anims.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* nit updates and cleanup
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add jsdocs and more cleanup
* add more jsdoc
* add the strong stuff encounter
* add the strong stuff encounter and more unit tests
* cleanup container length checks in ME ui
* add retries to tests
* add retries to tests
* fix trainer wave disable override
* add shuckle juice modifier
* add dialogue bug fixes
* add dialogue bug fixes
* add pokemon salesman encounter and affects pokedex UI display
* add unit tests for pokemon salesman
* temp stash
* add offer you can't refuse
* add unit tests for offer you can't refuse encounter
* remove unnecessary prompt handlers
* add tests for disabled encounter options
* add delibird-y encounter
* add delibird-y encounter
* add absolute avarice encounter
* finish absolute avarice encounter
* add unit tests and enhancements for item overrides in tests
* fix unit test
* cleanup absolute avarice PR
* small bug fixes with latest sync from main
* update visuals loading for safari and stat trainer visuals
* update visuals loading for safari and stat trainer visuals
* update a trainer's test encounter and add unit tests
* add Trash to Treasure encounter
* clean up trash to treasure encounter
* clean up trash to treasure encounter
* add berries abound encounter
* start clowning around encounter
* first implementation pass at clowning around
* add unit tests for clowning around
* add unit tests for clowning around
* clean up ME unit tests
* clean up unit tests
* update unit tests
* add part timer and dancing lessons encounters
* add unit tests for Dancing Lessons and Part-Timer
* reordered biome list and adjusted redirection for project and labels
* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight
* adjusting yml to match new labels
* fix yml whoopsie
* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range
* adds Winstrate Challenge mystery encounter
* small cleanup for winstrates
* add unit tests for Winstrate Challenge
* fix pokemon not returning after winstrate battle
* commit latest beta merge updates
* fix ME null checks and unit tests with beta update
* fix ME null checks and unit tests with beta update
* MEs to pokerogue beta branch
* test dialogue changes
* test patch fix
* test patch fix
* test patch fix
* adds teleporting hijinks encounter
* add unit tests for Teleporting Hijinks
* small change to teleporting hijinks dialogue
* migrate ME translations to json
* add retries to berries-abound.Option1: should reward the player with X berries based on wave
* add missing ME dialogue back in
* revert template changes
* add ME unique trainer dialogue to both dialogue jsons
* fix hanging comma in json
* fix broken imports
* resolve lint issues
* fix flaky test
* balance tweaks to a few MEs, updates to bug superfan
* add unit tests for Bug-Type Superfan and clean up dialogue
* Adds Fun and Games mystery encounter
* add unit tests for Fun and Games encounter
* update jsdoc
* small ME balance changes
* small ME balance changes
* Adds Uncommon Breed ME and misc. ME bug fixes
* Update getFinalSessionData() to collect Mystery Encounter data
* adds GTS encounter
* various ME bug fixes and balance changes
* latest ME bug fixes
* clean up GTS Encounter and add unit tests
* small cleanup to MEs branch
* add BGM music names for ME music
* bug fixes and balance changes for MEs
* ME data schema updates
* balance changes and bug fixes to MEs
* balance changes and bug fixes to MEs
* update tests for MEs
* add jsdoc to party exp function
* dialogue updates and test fixes for MEs
* dialogue updates and test fixes for MEs
* PR suggestions and fixees
* stash PR feedback and bugfixes
* fix all tests for MEs and cleanup
* PR feedback
* update flaky ME test
* update tests, bug fix MEs, and sprite assets
* remove unintentional console log
* re-enable stubbed function for Phaser text styling
* handle undefined introVisuals properly
* PR feedback from NightKev
* disable Uncommon Breed tests
* locales updates and bug fixes for safari zone
* more PR feedback and update field trip with Rarer Candy
* fix unit test
* Change how reroll button gets disabled in Modifier Shop Phase
* update continue button text logic
* Update src/ui/modifier-select-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix money formatting and some nits
* more nits
* more nits
* update ME tsdocs with links
* update ME tsdocs with links
---------
Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Use BattlerTag for move-disabling effects
* Fix RUN command causing freeze
* Improve documentation
* Clean up and document PokemonMove.isUsable
* Fix isMoveDisabled missing return
* Tags define the message shown when disabling interrupts a move
* Fix -1 duration on Disable effect
* Add tests for Disable
* En loc and fix message functions
* Fix Disable test
* Fix broken imports
* Fix test
* All disable tests passing
* Localize remaining strings
* Move cancellation logic out of lapse; use use TURN_END for lapse type
* Prevent disabling STRUGGLE
* Inline struggle check function
* Restore RechargingTag docs
* Move cancellation logic back to tag
Wanted to increase similarity to the existing code base to avoid that stupid hyper beam error but it's still happening here
* Fix hyper beam test
* Remove erroneous shit
* Fill movesets with SPLASH for disable test
* More robust condition for disable checking
* Remove DisabledTag lapse
* Simplify DisablingBattlerTag lapse
* Cancel disable-interrupted moves instead of failing them
* Avoid disabling virtual moves
* Consistent access modifiers across Disable tags
* Add abstract function for message when player tries to select the disabled move
* Fix syntax mistake
* Always disable last-used non-virtual move
* Overhaul tests + add tests
* Implement loadTag for DisabledTag
* Update translations
* Update translations
* Reimplement phase changes
* fix battlertag strings
* Fix disable test not running
* Update name of base class
* Rename "disabling" to "restriction"
* Fix sneaky string fuckup
* Fix test failure
* fix merge problems
* fix merge problems
* Update tests
* rerun RNG test
* Properly mock stats in test
* Document everything in battlertag
* More docs + typo fix
* Update tests
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Adds simulated tag support to all abilities
* Fix compiler errors in ability.ts
Most things are still on fire 😢
* Fix errors left over after merge
* Another pass through simulated ability call logic
* Fix leftover errors from merge resolution
* Another gh pages issue :pikamad:
* Simulated call fixes based on Kev's feedback
* RIP phases.ts
---------
Co-authored-by: Xavion3 <xavion333@gmail.com>