pokerogue/src/phases/switch-biome-phase.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

66 lines
2.1 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { Biome } from "#app/enums/biome";
import { getBiomeKey } from "#app/field/arena";
import { BattlePhase } from "./battle-phase";
export class SwitchBiomePhase extends BattlePhase {
private nextBiome: Biome;
constructor(nextBiome: Biome) {
super();
this.nextBiome = nextBiome;
}
start() {
super.start();
if (this.nextBiome === undefined) {
return this.end();
}
globalScene.tweens.add({
targets: [ globalScene.arenaEnemy, globalScene.lastEnemyTrainer ],
x: "+=300",
duration: 2000,
onComplete: () => {
globalScene.arenaEnemy.setX(globalScene.arenaEnemy.x - 600);
globalScene.newArena(this.nextBiome);
const biomeKey = getBiomeKey(this.nextBiome);
const bgTexture = `${biomeKey}_bg`;
globalScene.arenaBgTransition.setTexture(bgTexture);
globalScene.arenaBgTransition.setAlpha(0);
globalScene.arenaBgTransition.setVisible(true);
globalScene.arenaPlayerTransition.setBiome(this.nextBiome);
globalScene.arenaPlayerTransition.setAlpha(0);
globalScene.arenaPlayerTransition.setVisible(true);
globalScene.tweens.add({
targets: [ globalScene.arenaPlayer, globalScene.arenaBgTransition, globalScene.arenaPlayerTransition ],
duration: 1000,
delay: 1000,
ease: "Sine.easeInOut",
alpha: (target: any) => target === globalScene.arenaPlayer ? 0 : 1,
onComplete: () => {
globalScene.arenaBg.setTexture(bgTexture);
globalScene.arenaPlayer.setBiome(this.nextBiome);
globalScene.arenaPlayer.setAlpha(1);
globalScene.arenaEnemy.setBiome(this.nextBiome);
globalScene.arenaEnemy.setAlpha(1);
globalScene.arenaNextEnemy.setBiome(this.nextBiome);
globalScene.arenaBgTransition.setVisible(false);
globalScene.arenaPlayerTransition.setVisible(false);
if (globalScene.lastEnemyTrainer) {
globalScene.lastEnemyTrainer.destroy();
}
this.end();
}
});
}
});
}
}