pokerogue/src/test/moves/dig.test.ts
innerthunder 03025b2674
[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase

* Integrate `MoveChargePhase` in battle phase sequence

* Fix Protean + charge move interaction

* Fix effect chance applying to semi-invulnerability

* Remove `ChargeAttr` and fix ChargeAnim loading

* Restore move history entry for charge phases

* Gravity now cancels Fly, etc. after charge turn

* Dig integration tests

* Fly integration tests

* Dive integration test + fix Dive in Harsh Sun bug

* Solar Beam integration tests + `CHARGING` tag fixes

* Fix dive test

* Electro Shot integration tests

* fix import in MoveChargePhase

* Electro Shot Multi Lens test

* Geomancy integration tests

* Fix duplicate move queue

* Update import

* Docs + Fix Meteor Beam being boosted by Sheer Force

* Fix volt absorb test

* Apply PigeonBar's suggested move-phase changes

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Make Electro Shot Sheer Force boosted again

* Apply PigeonBar's feedback pt. 2

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix mistimed/dupe showMoveText and leftover TODO

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-23 11:08:40 -04:00

115 lines
4.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest";
import GameManager from "#test/utils/gameManager";
describe("Moves - Dig", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(Moves.DIG)
.battleType("single")
.startingLevel(100)
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
});
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
expect(playerDig?.ppUsed).toBe(1);
});
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(Abilities.NO_GUARD);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("should not expend PP when the attack phase is cancelled", async () => {
game.override
.enemyAbility(Abilities.NO_GUARD)
.enemyMoveset(Moves.SPORE);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
expect(playerDig?.ppUsed).toBe(0);
});
it("should cause the user to take double damage from Earthquake", async () => {
await game.classicMode.startBattle([ Species.DONDOZO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const preDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
game.move.select(Moves.DIG);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEffectPhase");
const postDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
// these hopefully get avoid rounding errors :shrug:
expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg);
expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1));
});
});