pokerogue/test/settingMenu/rebinding_setting.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

590 lines
26 KiB
TypeScript

import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
import { getKeyWithKeycode, getKeyWithSettingName } from "#app/configs/inputs/configHandler";
import type { InterfaceConfig } from "#app/inputs-controller";
import { SettingKeyboard } from "#app/system/settings/settings-keyboard";
import { deepCopy } from "#app/utils";
import { Button } from "#enums/buttons";
import { Device } from "#enums/devices";
import { InGameManip } from "#test/settingMenu/helpers/inGameManip";
import { MenuManip } from "#test/settingMenu/helpers/menuManip";
import { beforeEach, describe, expect, it } from "vitest";
describe("Test Rebinding", () => {
// biome-ignore lint/suspicious/noImplicitAnyLet: TODO
let config;
// biome-ignore lint/suspicious/noImplicitAnyLet: TODO
let inGame;
// biome-ignore lint/suspicious/noImplicitAnyLet: TODO
let inTheSettingMenu;
const configs: Map<string, InterfaceConfig> = new Map();
const selectedDevice = {
[Device.GAMEPAD]: null,
[Device.KEYBOARD]: "default",
};
beforeEach(() => {
config = deepCopy(cfg_keyboard_qwerty);
config.custom = { ...config.default };
configs["default"] = config;
inGame = new InGameManip(configs, config, selectedDevice);
inTheSettingMenu = new MenuManip(config);
});
it("Check if config is loaded", () => {
expect(config).not.toBeNull();
});
it("Check button for setting name", () => {
const settingName = SettingKeyboard.Button_Left;
const button = config.settings[settingName];
expect(button).toEqual(Button.LEFT);
});
it("Check key for Keyboard KeyCode", () => {
const key = getKeyWithKeycode(config, Phaser.Input.Keyboard.KeyCodes.LEFT) ?? "";
const settingName = config.custom[key];
const button = config.settings[settingName];
expect(button).toEqual(Button.LEFT);
});
it("Check key for currenly Assigned to action not alt", () => {
const key = getKeyWithKeycode(config, Phaser.Input.Keyboard.KeyCodes.A) ?? "";
const settingName = config.custom[key];
const button = config.settings[settingName];
expect(button).toEqual(Button.LEFT);
});
it("Check key for currenly Assigned to setting name", () => {
const settingName = SettingKeyboard.Button_Left;
const key = getKeyWithSettingName(config, settingName);
expect(key).toEqual("KEY_ARROW_LEFT");
});
it("Check key for currenly Assigned to setting name alt", () => {
const settingName = SettingKeyboard.Alt_Button_Left;
const key = getKeyWithSettingName(config, settingName);
expect(key).toEqual("KEY_A");
});
it("Check key from key code", () => {
const keycode = Phaser.Input.Keyboard.KeyCodes.LEFT;
const key = getKeyWithKeycode(config, keycode);
expect(key).toEqual("KEY_ARROW_LEFT");
});
it("Check icon for currenly Assigned to key code", () => {
const keycode = Phaser.Input.Keyboard.KeyCodes.LEFT;
const key = getKeyWithKeycode(config, keycode) ?? "";
const icon = config.icons[key];
expect(icon).toEqual("KEY_ARROW_LEFT.png");
});
it("Check icon for currenly Assigned to key code", () => {
const keycode = Phaser.Input.Keyboard.KeyCodes.A;
const key = getKeyWithKeycode(config, keycode) ?? "";
const icon = config.icons[key];
expect(icon).toEqual("A.png");
});
it("Check icon for currenly Assigned to setting name", () => {
const settingName = SettingKeyboard.Button_Left;
const key = getKeyWithSettingName(config, settingName) ?? "";
const icon = config.icons[key];
expect(icon).toEqual("KEY_ARROW_LEFT.png");
});
it("Check icon for currenly Assigned to setting name alt", () => {
const settingName = SettingKeyboard.Alt_Button_Left;
const key = getKeyWithSettingName(config, settingName) ?? "";
const icon = config.icons[key];
expect(icon).toEqual("A.png");
});
it("Check if is working", () => {
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A");
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("D");
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A").weWantThisBindInstead("D").confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
});
it("Check prevent rebind indirectly the d-pad buttons", () => {
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Left").iconDisplayedIs("A");
inTheSettingMenu.whenCursorIsOnSetting("Alt_Button_Right").iconDisplayedIs("D");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("A")
.weWantThisBindInstead("LEFT")
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Left");
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
});
it("Swap alt with a d-pad main", () => {
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Up")
.iconDisplayedIs("KEY_ARROW_UP")
.weWantThisBindInstead("W")
.weCantOverrideThisBind()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
});
it("Check if double assign d-pad is blocked", () => {
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Left")
.iconDisplayedIs("KEY_ARROW_LEFT")
.weWantThisBindInstead("RIGHT")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Left")
.iconDisplayedIs("KEY_ARROW_LEFT")
.weWantThisBindInstead("UP")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Left")
.iconDisplayedIs("KEY_ARROW_LEFT")
.weWantThisBindInstead("RIGHT")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
});
it("Check if double assign is working", () => {
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("KEY_A")
.weWantThisBindInstead("D")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("KEY_D")
.weWantThisBindInstead("W")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Left");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("KEY_W")
.weWantThisBindInstead("D")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
});
it("Check if triple swap d-pad is prevented", () => {
inTheSettingMenu
.whenCursorIsOnSetting("Button_Left")
.iconDisplayedIs("KEY_ARROW_LEFT")
.weWantThisBindInstead("RIGHT")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Right")
.iconDisplayedIs("KEY_ARROW_RIGHT")
.weWantThisBindInstead("UP")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Left")
.iconDisplayedIs("KEY_ARROW_LEFT")
.weWantThisBindInstead("LEFT")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
});
it("Check if triple swap is working", () => {
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("KEY_A")
.weWantThisBindInstead("D")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Right")
.thereShouldBeNoIcon()
.weWantThisBindInstead("W")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Right");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("KEY_D")
.weWantThisBindInstead("A")
.confirm();
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Right");
});
it("Swap alt with a main", () => {
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Cycle_Shiny");
inTheSettingMenu.whenCursorIsOnSetting("Cycle_Shiny").iconDisplayedIs("KEY_R").weWantThisBindInstead("D").confirm();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Cycle_Shiny");
inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
});
it("multiple Swap alt with another main", () => {
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Cycle_Shiny")
.iconDisplayedIs("KEY_R")
.weWantThisBindInstead("D")
.confirm();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Cycle_Form")
.iconDisplayedIs("KEY_F")
.weWantThisBindInstead("R")
.confirm();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Form");
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
});
it("Swap alt with a key not binded yet", () => {
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Up")
.iconDisplayedIs("KEY_W")
.weWantThisBindInstead("B")
.confirm();
inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Up");
});
it("Delete blacklisted bind", () => {
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inTheSettingMenu.whenWeDelete("Button_Left").weCantDelete().iconDisplayedIs("KEY_ARROW_LEFT");
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
});
it("Delete bind", () => {
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
});
it("Delete bind then assign a not yet binded button", () => {
inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.thereShouldBeNoIcon()
.weWantThisBindInstead("B")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
});
it("swap 2 bind, than delete 1 bind than assign another bind", () => {
inGame.whenWePressOnKeyboard("R").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Cycle_Shiny")
.iconDisplayedIs("KEY_R")
.weWantThisBindInstead("D")
.confirm();
inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
inGame.whenWePressOnKeyboard("F").weShouldTriggerTheButton("Button_Cycle_Form");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Cycle_Form")
.iconDisplayedIs("KEY_F")
.weWantThisBindInstead("W")
.confirm();
inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("S").weShouldTriggerTheButton("Alt_Button_Down");
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Down")
.iconDisplayedIs("KEY_S")
.weWantThisBindInstead("B")
.confirm();
inGame.whenWePressOnKeyboard("R").nothingShouldHappen();
inGame.whenWePressOnKeyboard("F").nothingShouldHappen();
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Button_Cycle_Form");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Button_Cycle_Shiny");
inGame.whenWePressOnKeyboard("S").nothingShouldHappen();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Down");
});
it("Delete bind then assign not already existing button", () => {
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.thereShouldBeNoIcon()
.weWantThisBindInstead("B")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
});
it("change alt bind to not already existing button, than another one alt bind with another not already existing button", () => {
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inGame.whenWePressOnKeyboard("B").nothingShouldHappen();
inGame.whenWePressOnKeyboard("U").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.iconDisplayedIs("KEY_A")
.weWantThisBindInstead("B")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("U").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Right")
.iconDisplayedIs("KEY_D")
.weWantThisBindInstead("U")
.confirm();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
inGame.whenWePressOnKeyboard("B").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("U").weShouldTriggerTheButton("Alt_Button_Right");
});
it("Swap multiple touch alt and main", () => {
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Up")
.iconDisplayedIs("KEY_ARROW_UP")
.weWantThisBindInstead("RIGHT")
.weCantOverrideThisBind()
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Up")
.iconDisplayedIs("KEY_W")
.weWantThisBindInstead("D")
.confirm();
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Up");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Up")
.iconDisplayedIs("KEY_D")
.weWantThisBindInstead("W")
.confirm();
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("W").weShouldTriggerTheButton("Alt_Button_Up");
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
});
it("Delete 2 bind then reassign one of them", () => {
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inTheSettingMenu.whenWeDelete("Alt_Button_Left").thereShouldBeNoIconAnymore();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").weShouldTriggerTheButton("Alt_Button_Right");
inTheSettingMenu.whenWeDelete("Alt_Button_Right").thereShouldBeNoIconAnymore();
inGame.whenWePressOnKeyboard("A").nothingShouldHappen();
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Left")
.thereShouldBeNoIcon()
.weWantThisBindInstead("A")
.confirm();
inGame.whenWePressOnKeyboard("A").weShouldTriggerTheButton("Alt_Button_Left");
inGame.whenWePressOnKeyboard("D").nothingShouldHappen();
});
it("test keyboard listener", () => {
const keyDown = Phaser.Input.Keyboard.KeyCodes.S;
const key = getKeyWithKeycode(config, keyDown) ?? "";
const settingName = config.custom[key];
const buttonDown = config.settings[settingName];
expect(buttonDown).toEqual(Button.DOWN);
});
it("retrieve the correct icon for a given source", () => {
inTheSettingMenu.whenCursorIsOnSetting("Cycle_Shiny").iconDisplayedIs("KEY_R");
inTheSettingMenu.whenCursorIsOnSetting("Cycle_Form").iconDisplayedIs("KEY_F");
inGame.forTheSource("keyboard").forTheWantedBind("Cycle_Shiny").weShouldSeeTheIcon("R");
inGame.forTheSource("keyboard").forTheWantedBind("Cycle_Form").weShouldSeeTheIcon("F");
});
it("check the key displayed on confirm", () => {
inGame.whenWePressOnKeyboard("ENTER").weShouldTriggerTheButton("Button_Submit");
inGame.whenWePressOnKeyboard("UP").weShouldTriggerTheButton("Button_Up");
inGame.whenWePressOnKeyboard("DOWN").weShouldTriggerTheButton("Button_Down");
inGame.whenWePressOnKeyboard("LEFT").weShouldTriggerTheButton("Button_Left");
inGame.whenWePressOnKeyboard("RIGHT").weShouldTriggerTheButton("Button_Right");
inGame.whenWePressOnKeyboard("ESC").weShouldTriggerTheButton("Button_Menu");
inGame.whenWePressOnKeyboard("HOME").nothingShouldHappen();
inGame.whenWePressOnKeyboard("DELETE").nothingShouldHappen();
inTheSettingMenu
.whenCursorIsOnSetting("Button_Submit")
.iconDisplayedIs("KEY_ENTER")
.whenWeDelete()
.iconDisplayedIs("KEY_ENTER");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Up")
.iconDisplayedIs("KEY_ARROW_UP")
.whenWeDelete()
.iconDisplayedIs("KEY_ARROW_UP");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Down")
.iconDisplayedIs("KEY_ARROW_DOWN")
.whenWeDelete()
.iconDisplayedIs("KEY_ARROW_DOWN");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Left")
.iconDisplayedIs("KEY_ARROW_LEFT")
.whenWeDelete()
.iconDisplayedIs("KEY_ARROW_LEFT");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Right")
.iconDisplayedIs("KEY_ARROW_RIGHT")
.whenWeDelete()
.iconDisplayedIs("KEY_ARROW_RIGHT");
inTheSettingMenu
.whenCursorIsOnSetting("Button_Menu")
.iconDisplayedIs("KEY_ESC")
.whenWeDelete()
.iconDisplayedIs("KEY_ESC");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Up")
.iconDisplayedIs("KEY_W")
.whenWeDelete()
.thereShouldBeNoIconAnymore();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Up")
.thereShouldBeNoIcon()
.weWantThisBindInstead("DELETE")
.weCantAssignThisKey()
.butLetsForceIt();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Up")
.thereShouldBeNoIcon()
.weWantThisBindInstead("HOME")
.weCantAssignThisKey()
.butLetsForceIt();
inGame.whenWePressOnKeyboard("DELETE").nothingShouldHappen();
inGame.whenWePressOnKeyboard("HOME").nothingShouldHappen();
inGame.whenWePressOnKeyboard("W").nothingShouldHappen();
});
it("check to delete all the binds of an action", () => {
inGame.whenWePressOnKeyboard("V").weShouldTriggerTheButton("Button_Cycle_Tera");
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Cycle_Tera")
.thereShouldBeNoIcon()
.weWantThisBindInstead("K")
.confirm();
inTheSettingMenu
.whenCursorIsOnSetting("Alt_Button_Cycle_Tera")
.iconDisplayedIs("KEY_K")
.whenWeDelete()
.thereShouldBeNoIconAnymore();
inTheSettingMenu
.whenCursorIsOnSetting("Button_Cycle_Tera")
.iconDisplayedIs("KEY_V")
.whenWeDelete()
.thereShouldBeNoIconAnymore();
});
});