pokerogue/test/abilities/magic_guard.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

469 lines
15 KiB
TypeScript

import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Magic Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
/** Player Pokemon overrides */
game.override.ability(Abilities.MAGIC_GUARD);
game.override.moveset([ Moves.SPLASH ]);
game.override.startingLevel(100);
/** Enemy Pokemon overrides */
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyLevel(100);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
it(
"ability should prevent damage caused by weather",
async () => {
game.override.weather(WeatherType.SANDSTORM);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) has not taken damage from weather
* - The enemy Pokemon (without Magic Guard) has taken damage from weather
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
it(
"ability should prevent damage caused by status effects but other non-damage effects still apply",
async () => {
//Toxic keeps track of the turn counters -> important that Magic Guard keeps track of post-Toxic turns
game.override.statusEffect(StatusEffect.POISON);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) has not taken damage from poison
* - The Pokemon's CatchRateMultiplier should be 1.5
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(getStatusEffectCatchRateMultiplier(leadPokemon.status!.effect)).toBe(1.5);
}
);
it(
"ability effect should not persist when the ability is replaced",
async () => {
game.override.enemyMoveset([ Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED ]);
game.override.statusEffect(StatusEffect.POISON);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (that just lost its Magic Guard ability) has taken damage from poison
*/
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
}
);
it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied",
async () => {
game.override.enemyStatusEffect(StatusEffect.BURN);
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
const enemyPokemon = game.scene.getEnemyPokemon()!;
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The enemy Pokemon (with Magic Guard) has not taken damage from burn
* - The enemy Pokemon's physical attack damage is halved (TBD)
* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
*/
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
}
);
it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied",
async () => {
game.override.enemyStatusEffect(StatusEffect.TOXIC);
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.startBattle([ Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
//should be 0
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The enemy Pokemon (with Magic Guard) has not taken damage from toxic
* - The enemy Pokemon's status effect duration should be incremented
* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
*/
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter);
expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
}
);
it("Magic Guard prevents damage caused by entry hazards", async () => {
//Adds and applies Spikes to both sides of the arena
const newTag = getArenaTag(ArenaTagType.SPIKES, 5, Moves.SPIKES, 0, 0, ArenaTagSide.BOTH)!;
game.scene.arena.tags.push(newTag);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
const enemyPokemon = game.scene.getEnemyPokemon()!;
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) has not taken damage from spikes
* - The enemy Pokemon (without Magic Guard) has taken damage from spikes
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
it("Magic Guard does not prevent poison from Toxic Spikes", async () => {
//Adds and applies Spikes to both sides of the arena
const playerTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, Moves.TOXIC_SPIKES, 0, 0, ArenaTagSide.PLAYER)!;
const enemyTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, Moves.TOXIC_SPIKES, 0, 0, ArenaTagSide.ENEMY)!;
game.scene.arena.tags.push(playerTag);
game.scene.arena.tags.push(enemyTag);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
const enemyPokemon = game.scene.getEnemyPokemon()!;
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - Both Pokemon gain the poison status effect
* - The player Pokemon (with Magic Guard) has not taken damage from poison
* - The enemy Pokemon (without Magic Guard) has taken damage from poison
*/
expect(leadPokemon.status!.effect).toBe(StatusEffect.POISON);
expect(enemyPokemon.status!.effect).toBe(StatusEffect.POISON);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
it("Magic Guard prevents against damage from volatile status effects",
async () => {
await game.startBattle([ Species.DUSKULL ]);
game.override.moveset([ Moves.CURSE ]);
game.override.enemyAbility(Abilities.MAGIC_GUARD);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.CURSE);
const enemyPokemon = game.scene.getEnemyPokemon()!;
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) has cut its HP to inflict curse
* - The enemy Pokemon (with Magic Guard) is cursed
* - The enemy Pokemon (with Magic Guard) does not lose HP from being cursed
*/
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
expect(enemyPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}
);
it("Magic Guard prevents crash damage", async () => {
game.override.moveset([ Moves.HIGH_JUMP_KICK ]);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.HIGH_JUMP_KICK);
await game.move.forceMiss();
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) misses High Jump Kick but does not lose HP as a result
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
it("Magic Guard prevents damage from recoil", async () => {
game.override.moveset([ Moves.TAKE_DOWN ]);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TAKE_DOWN);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) uses a recoil move but does not lose HP from recoil
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
it("Magic Guard does not prevent damage from Struggle's recoil", async () => {
game.override.moveset([ Moves.STRUGGLE ]);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.STRUGGLE);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) uses Struggle but does lose HP from Struggle's recoil
*/
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
}
);
//This tests different move attributes than the recoil tests above
it("Magic Guard prevents self-damage from attacking moves", async () => {
game.override.moveset([ Moves.STEEL_BEAM ]);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.STEEL_BEAM);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) uses a move with an HP cost but does not lose HP from using it
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
/*
it("Magic Guard does not prevent self-damage from confusion", async () => {
await game.startBattle([Species.MAGIKARP]);
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(TurnEndPhase);
});
*/
it("Magic Guard does not prevent self-damage from non-attacking moves", async () => {
game.override.moveset([ Moves.BELLY_DRUM ]);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.BELLY_DRUM);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) uses a non-attacking move with an HP cost and thus loses HP from using it
*/
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
}
);
it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async () => {
//Tests the ability Bad Dreams
game.override.statusEffect(StatusEffect.SLEEP);
//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
game.override.enemyMoveset([ Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE ]);
game.override.enemyAbility(Abilities.BAD_DREAMS);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
* - The player Pokemon is asleep
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.status!.effect).toBe(StatusEffect.SLEEP);
}
);
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
//Tests the abilities Innards Out/Aftermath
game.override.moveset([ Moves.TACKLE ]);
game.override.enemyAbility(Abilities.AFTERMATH);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.hp = 1;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
* - The enemy Pokemon has fainted
*/
expect(enemyPokemon.hp).toBe(0);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
//Tests the abilities Iron Barbs/Rough Skin
game.override.moveset([ Moves.TACKLE ]);
game.override.enemyAbility(Abilities.IRON_BARBS);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
* - The player Pokemon's move should have connected
*/
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
//Tests the ability Liquid Ooze
game.override.moveset([ Moves.ABSORB ]);
game.override.enemyAbility(Abilities.LIQUID_OOZE);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ABSORB);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
* - The player Pokemon's move should have connected
*/
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
//Tests the abilities Solar Power/Dry Skin
game.override.passiveAbility(Abilities.SOLAR_POWER);
game.override.weather(WeatherType.SUNNY);
await game.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* Expect:
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
*/
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}
);
});