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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
68 lines
1.8 KiB
TypeScript
68 lines
1.8 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Abilities - No Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(Moves.ZAP_CANNON)
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.ability(Abilities.NO_GUARD)
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.enemyLevel(200)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should make moves always hit regardless of move accuracy", async () => {
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game.override.battleType("single");
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await game.classicMode.startBattle([
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Species.REGIELEKI
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]);
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game.move.select(Moves.ZAP_CANNON);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const moveEffectPhase = game.scene.getCurrentPhase() as MoveEffectPhase;
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vi.spyOn(moveEffectPhase, "hitCheck");
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(moveEffectPhase.hitCheck).toHaveReturnedWith(true);
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});
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it("should guarantee double battle with any one LURE", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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])
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.startingWave(2);
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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});
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});
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