pokerogue/test/abilities/sweet_veil.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

92 lines
3.1 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sweet Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.moveset([ Moves.SPLASH, Moves.REST, Moves.YAWN ]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset([ Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER ]);
});
it("prevents the user and its allies from falling asleep", async () => {
await game.startBattle([ Species.SWIRLIX, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
it("causes Rest to fail when used by the user or its allies", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([ Species.SWIRLIX, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.REST, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
it("causes Yawn to fail if used on the user or its allies", async () => {
game.override.enemyMoveset([ Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN ]);
await game.startBattle([ Species.SWIRLIX, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false);
});
it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
game.override.enemySpecies(Species.PIKACHU);
game.override.enemyLevel(5);
game.override.startingLevel(5);
game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([ Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX ]);
game.move.select(Moves.SPLASH);
game.move.select(Moves.YAWN, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH);
game.doSwitchPokemon(2);
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
});
});