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* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset * Update tests with new override behavior * Fix tests * Fix another test * Move overrides no longer required to be arrays * Remove `SPLASH_ONLY` test utility variable * Update moveset override helper functions * Missed some tests
82 lines
2.1 KiB
TypeScript
82 lines
2.1 KiB
TypeScript
import GameManager from "#app/test/utils/gameManager";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Fake Out", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.CORVIKNIGHT)
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.FAKE_OUT, Moves.SPLASH])
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.enemyMoveset(Moves.SPLASH)
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.disableCrits();
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});
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it("can only be used on the first turn a pokemon is sent out", async() => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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const postTurnOneHp = enemy.hp;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(enemy.hp).toBe(postTurnOneHp);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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const newEnemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
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}, 20000);
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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await game.classicMode.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FAKE_OUT);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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await game.doKillOpponents();
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await game.toNextWave();
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game.move.select(Moves.FAKE_OUT);
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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}, 20000);
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});
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