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* set default test timeout to 20s * remove "TIMEOUT" reference from create-test-boilerplate * remove TIMEOUT from tests * test: remove leftover `20 sec timeout` references Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
114 lines
3.2 KiB
TypeScript
114 lines
3.2 KiB
TypeScript
import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "../utils/gameManager";
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describe("Moves - Lucky Chant", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.moveset([Moves.LUCKY_CHANT, Moves.SPLASH, Moves.FOLLOW_ME])
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset([Moves.FLOWER_TRICK])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it(
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"should prevent critical hits from moves",
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async () => {
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await game.startBattle([Species.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
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game.move.select(Moves.LUCKY_CHANT);
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await game.phaseInterceptor.to(BerryPhase, false);
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const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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}
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);
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it(
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"should prevent critical hits against the user's ally",
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async () => {
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game.override.battleType("double");
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(Moves.FOLLOW_ME);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const firstTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp;
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game.move.select(Moves.FOLLOW_ME);
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game.move.select(Moves.LUCKY_CHANT, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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const secondTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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}
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);
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it(
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"should prevent critical hits from field effects",
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async () => {
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game.override.enemyMoveset([Moves.TACKLE]);
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await game.startBattle([Species.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 2, Moves.NONE, 0);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
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game.move.select(Moves.LUCKY_CHANT);
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await game.phaseInterceptor.to(BerryPhase, false);
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const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
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expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
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}
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);
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});
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