pokerogue/src/test/moves/lucky_chant.test.ts
flx-sta 1a5cbf8ecb
[Refactor][Tests] Set default test timeout to 20s (#4338)
* set default test timeout to 20s

* remove "TIMEOUT" reference from create-test-boilerplate

* remove TIMEOUT from tests

* test: remove leftover `20 sec timeout` references

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-20 23:05:45 +02:00

114 lines
3.2 KiB
TypeScript

import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { BerryPhase } from "#app/phases/berry-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
describe("Moves - Lucky Chant", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset([Moves.LUCKY_CHANT, Moves.SPLASH, Moves.FOLLOW_ME])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset([Moves.FLOWER_TRICK])
.startingLevel(100)
.enemyLevel(100);
});
it(
"should prevent critical hits from moves",
async () => {
await game.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
game.move.select(Moves.LUCKY_CHANT);
await game.phaseInterceptor.to(BerryPhase, false);
const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
}
);
it(
"should prevent critical hits against the user's ally",
async () => {
game.override.battleType("double");
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.FOLLOW_ME);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(TurnEndPhase);
const firstTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp;
game.move.select(Moves.FOLLOW_ME);
game.move.select(Moves.LUCKY_CHANT, 1);
await game.phaseInterceptor.to(BerryPhase, false);
const secondTurnDamage = playerPokemon[0].getMaxHp() - playerPokemon[0].hp - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
}
);
it(
"should prevent critical hits from field effects",
async () => {
game.override.enemyMoveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.ALWAYS_CRIT, 2, Moves.NONE, 0);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase);
const firstTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp;
game.move.select(Moves.LUCKY_CHANT);
await game.phaseInterceptor.to(BerryPhase, false);
const secondTurnDamage = playerPokemon.getMaxHp() - playerPokemon.hp - firstTurnDamage;
expect(secondTurnDamage).toBeLessThan(firstTurnDamage);
}
);
});