pokerogue/src/data/challenge.ts

972 lines
37 KiB
TypeScript

import * as Utils from "#app/utils";
import i18next from "i18next";
import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattleType, FixedBattleConfig } from "#app/battle";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { GameMode } from "#app/game-mode";
import { Type } from "#app/data/type";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#app/data/nature";
import { Moves } from "#enums/moves";
import { TypeColor, TypeShadow } from "#enums/color";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { pokemonFormChanges } from "#app/data/pokemon-forms";
/** A constant for the default max cost of the starting party before a run */
const DEFAULT_PARTY_MAX_COST = 10;
/**
* An enum for all the challenge types. The parameter entries on these describe the
* parameters to use when calling the applyChallenges function.
*/
export enum ChallengeType {
/**
* Challenges which modify what starters you can choose
* @see {@link Challenge.applyStarterChoice}
*/
STARTER_CHOICE,
/**
* Challenges which modify how many starter points you have
* @see {@link Challenge.applyStarterPoints}
*/
STARTER_POINTS,
/**
* Challenges which modify how many starter points you have
* @see {@link Challenge.applyStarterPointCost}
*/
STARTER_COST,
/**
* Challenges which modify your starters in some way
* @see {@link Challenge.applyStarterModify}
*/
STARTER_MODIFY,
/**
* Challenges which limit which pokemon you can have in battle.
* @see {@link Challenge.applyPokemonInBattle}
*/
POKEMON_IN_BATTLE,
/**
* Adds or modifies the fixed battles in a run
* @see {@link Challenge.applyFixedBattle}
*/
FIXED_BATTLES,
/**
* Modifies the effectiveness of Type matchups in battle
* @see {@linkcode Challenge.applyTypeEffectiveness}
*/
TYPE_EFFECTIVENESS,
/**
* Modifies what level the AI pokemon are. UNIMPLEMENTED.
*/
AI_LEVEL,
/**
* Modifies how many move slots the AI has. UNIMPLEMENTED.
*/
AI_MOVE_SLOTS,
/**
* Modifies if a pokemon has its passive. UNIMPLEMENTED.
*/
PASSIVE_ACCESS,
/**
* Modifies the game mode settings in some way. UNIMPLEMENTED.
*/
GAME_MODE_MODIFY,
/**
* Modifies what level AI pokemon can access a move. UNIMPLEMENTED.
*/
MOVE_ACCESS,
/**
* Modifies what weight AI pokemon have when generating movesets. UNIMPLEMENTED.
*/
MOVE_WEIGHT,
}
/**
* Used for challenge types that modify movesets, these denote the various sources of moves for pokemon.
*/
export enum MoveSourceType {
LEVEL_UP, // Currently unimplemented for move access
RELEARNER, // Relearner moves currently unimplemented
COMMON_TM,
GREAT_TM,
ULTRA_TM,
COMMON_EGG,
RARE_EGG
}
/**
* A challenge object. Exists only to serve as a base class.
*/
export abstract class Challenge {
public id: Challenges; // The id of the challenge
public value: integer; // The "strength" of the challenge, all challenges have a numerical value.
public maxValue: integer; // The maximum strength of the challenge.
public severity: integer; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
public maxSeverity: integer; // The maximum severity of the challenge.
public conditions: ChallengeCondition[];
/**
* @param id {@link Challenges} The enum value for the challenge
*/
constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) {
this.id = id;
this.value = 0;
this.maxValue = maxValue;
this.severity = 0;
this.maxSeverity = 0;
this.conditions = [];
}
/**
* Reset the challenge to a base state.
*/
reset(): void {
this.value = 0;
this.severity = 0;
}
/**
* Gets the localisation key for the challenge
* @returns {@link string} The i18n key for this challenge
*/
geti18nKey(): string {
return Challenges[this.id].split("_").map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join("");
}
/**
* Used for unlockable challenges to check if they're unlocked.
* @param data {@link GameData} The save data.
* @returns {@link boolean} Whether this challenge is unlocked.
*/
isUnlocked(data: GameData): boolean {
return this.conditions.every(f => f(data));
}
/**
* Adds an unlock condition to this challenge.
* @param condition {@link ChallengeCondition} The condition to add.
* @returns {@link Challenge} This challenge
*/
condition(condition: ChallengeCondition): Challenge {
this.conditions.push(condition);
return this;
}
/**
* @returns {@link string} The localised name of this challenge.
*/
getName(): string {
return i18next.t(`challenges:${this.geti18nKey()}.name`);
}
/**
* Returns the textual representation of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised name for the current value.
*/
getValue(overrideValue?: number): string {
const value = overrideValue ?? this.value;
return i18next.t(`challenges:${this.geti18nKey()}.value.${value}`);
}
/**
* Returns the description of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised description for the current value.
*/
getDescription(overrideValue?: number): string {
const value = overrideValue ?? this.value;
return `${i18next.t([ `challenges:${this.geti18nKey()}.desc.${value}`, `challenges:${this.geti18nKey()}.desc` ])}`;
}
/**
* Increase the value of the challenge
* @returns {@link boolean} Returns true if the value changed
*/
increaseValue(): boolean {
if (this.value < this.maxValue) {
this.value = Math.min(this.value + 1, this.maxValue);
return true;
}
return false;
}
/**
* Decrease the value of the challenge
* @returns {@link boolean} Returns true if the value changed
*/
decreaseValue(): boolean {
if (this.value > 0) {
this.value = Math.max(this.value - 1, 0);
return true;
}
return false;
}
/**
* Whether to allow choosing this challenge's severity.
*/
hasSeverity(): boolean {
return this.value !== 0 && this.maxSeverity > 0;
}
/**
* Decrease the severity of the challenge
* @returns {@link boolean} Returns true if the value changed
*/
decreaseSeverity(): boolean {
if (this.severity > 0) {
this.severity = Math.max(this.severity - 1, 0);
return true;
}
return false;
}
/**
* Increase the severity of the challenge
* @returns {@link boolean} Returns true if the value changed
*/
increaseSeverity(): boolean {
if (this.severity < this.maxSeverity) {
this.severity = Math.min(this.severity + 1, this.maxSeverity);
return true;
}
return false;
}
/**
* Gets the "difficulty" value of this challenge.
* @returns {@link integer} The difficulty value.
*/
getDifficulty(): integer {
return this.value;
}
/**
* Gets the minimum difficulty added by this challenge.
* @returns {@link integer} The difficulty value.
*/
getMinDifficulty(): integer {
return 0;
}
/**
* Clones a challenge, either from another challenge or json. Chainable.
* @param source The source challenge or json.
* @returns This challenge.
*/
static loadChallenge(source: Challenge | any): Challenge {
throw new Error("Method not implemented! Use derived class");
}
/**
* An apply function for STARTER_CHOICE challenges. Derived classes should alter this.
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
return false;
}
/**
* An apply function for STARTER_POINTS challenges. Derived classes should alter this.
* @param points {@link Utils.NumberHolder} The amount of points you have available.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterPoints(points: Utils.NumberHolder): boolean {
return false;
}
/**
* An apply function for STARTER_COST challenges. Derived classes should alter this.
* @param species {@link Species} The pokemon to change the cost of.
* @param cost {@link Utils.NumberHolder} The cost of the starter.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterCost(species: Species, cost: Utils.NumberHolder): boolean {
return false;
}
/**
* An apply function for STARTER_MODIFY challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The starter pokemon to modify.
* @returns {@link boolean} Whether this function did anything.
*/
applyStarterModify(pokemon: Pokemon): boolean {
return false;
}
/**
* An apply function for POKEMON_IN_BATTLE challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @returns {@link boolean} Whether this function did anything.
*/
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
return false;
}
/**
* An apply function for FIXED_BATTLE challenges. Derived classes should alter this.
* @param waveIndex {@link Number} The current wave index.
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
* @returns {@link boolean} Whether this function did anything.
*/
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
return false;
}
/**
* An apply function for TYPE_EFFECTIVENESS challenges. Derived classes should alter this.
* @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move.
* @returns Whether this function did anything.
*/
applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean {
return false;
}
/**
* An apply function for AI_LEVEL challenges. Derived classes should alter this.
* @param level {@link Utils.IntegerHolder} The generated level.
* @param levelCap {@link Number} The current level cap.
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
* @returns {@link boolean} Whether this function did anything.
*/
applyLevelChange(level: Utils.IntegerHolder, levelCap: number, isTrainer: boolean, isBoss: boolean): boolean {
return false;
}
/**
* An apply function for AI_MOVE_SLOTS challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon that is being considered.
* @param moveSlots {@link Utils.IntegerHolder} The amount of move slots.
* @returns {@link boolean} Whether this function did anything.
*/
applyMoveSlot(pokemon: Pokemon, moveSlots: Utils.IntegerHolder): boolean {
return false;
}
/**
* An apply function for PASSIVE_ACCESS challenges. Derived classes should alter this.
* @param pokemon {@link Pokemon} The pokemon to change.
* @param hasPassive {@link Utils.BooleanHolder} Whether it should have its passive.
* @returns {@link boolean} Whether this function did anything.
*/
applyPassiveAccess(pokemon: Pokemon, hasPassive: Utils.BooleanHolder): boolean {
return false;
}
/**
* An apply function for GAME_MODE_MODIFY challenges. Derived classes should alter this.
* @param gameMode {@link GameMode} The current game mode.
* @returns {@link boolean} Whether this function did anything.
*/
applyGameModeModify(gameMode: GameMode): boolean {
return false;
}
/**
* An apply function for MOVE_ACCESS. Derived classes should alter this.
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param level {@link Utils.IntegerHolder} The level threshold for access.
* @returns {@link boolean} Whether this function did anything.
*/
applyMoveAccessLevel(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
return false;
}
/**
* An apply function for MOVE_WEIGHT. Derived classes should alter this.
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param weight {@link Utils.IntegerHolder} The base weight of the move
* @returns {@link boolean} Whether this function did anything.
*/
applyMoveWeight(pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean {
return false;
}
}
type ChallengeCondition = (data: GameData) => boolean;
/**
* Implements a mono generation challenge.
*/
export class SingleGenerationChallenge extends Challenge {
constructor() {
super(Challenges.SINGLE_GENERATION, 9);
}
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
const generations = [ pokemon.generation ];
if (soft) {
const speciesToCheck = [ pokemon.speciesId ];
while (speciesToCheck.length) {
const checking = speciesToCheck.pop();
if (checking && pokemonEvolutions.hasOwnProperty(checking)) {
pokemonEvolutions[checking].forEach(e => {
speciesToCheck.push(e.speciesId);
generations.push(getPokemonSpecies(e.speciesId).generation);
});
}
}
}
if (!generations.includes(this.value)) {
valid.value = false;
return true;
}
return false;
}
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
const baseGeneration = pokemon.species.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.species.speciesId).generation;
const fusionGeneration = pokemon.isFusion() ? pokemon.fusionSpecies?.speciesId === Species.VICTINI ? 5 : getPokemonSpecies(pokemon.fusionSpecies!.speciesId).generation : 0; // TODO: is the bang on fusionSpecies correct?
if (pokemon.isPlayer() && (baseGeneration !== this.value || (pokemon.isFusion() && fusionGeneration !== this.value))) {
valid.value = false;
return true;
}
return false;
}
applyFixedBattle(waveIndex: Number, battleConfig: FixedBattleConfig): boolean {
let trainerTypes: TrainerType[] = [];
switch (waveIndex) {
case 182:
trainerTypes = [ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, Utils.randSeedItem([ TrainerType.HALA, TrainerType.MOLAYNE ]), TrainerType.MARNIE_ELITE, TrainerType.RIKA ];
break;
case 184:
trainerTypes = [ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY ];
break;
case 186:
trainerTypes = [ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, Utils.randSeedItem([ TrainerType.BEA_ELITE, TrainerType.ALLISTER_ELITE ]), TrainerType.LARRY_ELITE ];
break;
case 188:
trainerTypes = [ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.RAIHAN_ELITE, TrainerType.HASSEL ];
break;
case 190:
trainerTypes = [ TrainerType.BLUE, Utils.randSeedItem([ TrainerType.RED, TrainerType.LANCE_CHAMPION ]), Utils.randSeedItem([ TrainerType.STEVEN, TrainerType.WALLACE ]), TrainerType.CYNTHIA, Utils.randSeedItem([ TrainerType.ALDER, TrainerType.IRIS ]), TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, Utils.randSeedItem([ TrainerType.GEETA, TrainerType.NEMONA ]) ];
break;
}
if (trainerTypes.length === 0) {
return false;
} else {
battleConfig.setBattleType(BattleType.TRAINER).setGetTrainerFunc(scene => new Trainer(scene, trainerTypes[this.value - 1], TrainerVariant.DEFAULT));
return true;
}
}
/**
* @overrides
*/
getDifficulty(): number {
return this.value > 0 ? 1 : 0;
}
/**
* Returns the textual representation of a challenge's current value.
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised name for the current value.
*/
getValue(overrideValue?: number): string {
const value = overrideValue ?? this.value;
if (value === 0) {
return i18next.t("settings:off");
}
return i18next.t(`starterSelectUiHandler:gen${value}`);
}
/**
* Returns the description of a challenge's current value.
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised description for the current value.
*/
getDescription(overrideValue?: number): string {
const value = overrideValue ?? this.value;
if (value === 0) {
return i18next.t("challenges:singleGeneration.desc_default");
}
return i18next.t("challenges:singleGeneration.desc", { gen: i18next.t(`challenges:singleGeneration.gen_${value}`) });
}
static loadChallenge(source: SingleGenerationChallenge | any): SingleGenerationChallenge {
const newChallenge = new SingleGenerationChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
}
interface monotypeOverride {
/** The species to override */
species: Species;
/** The type to count as */
type: Type;
/** If part of a fusion, should we check the fused species instead of the base species? */
fusion: boolean;
}
/**
* Implements a mono type challenge.
*/
export class SingleTypeChallenge extends Challenge {
private static TYPE_OVERRIDES: monotypeOverride[] = [
{ species: Species.CASTFORM, type: Type.NORMAL, fusion: false },
];
// TODO: Find a solution for all Pokemon with this ssui issue, including Basculin and Burmy
private static SPECIES_OVERRIDES: Species[] = [ Species.MELOETTA ];
constructor() {
super(Challenges.SINGLE_TYPE, 18);
}
override applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean = false): boolean {
const speciesForm = getPokemonSpeciesForm(pokemon.speciesId, dexAttr.formIndex);
const types = [ speciesForm.type1, speciesForm.type2 ];
if (soft && !SingleTypeChallenge.SPECIES_OVERRIDES.includes(pokemon.speciesId)) {
const speciesToCheck = [ pokemon.speciesId ];
while (speciesToCheck.length) {
const checking = speciesToCheck.pop();
if (checking && pokemonEvolutions.hasOwnProperty(checking)) {
pokemonEvolutions[checking].forEach(e => {
speciesToCheck.push(e.speciesId);
types.push(getPokemonSpecies(e.speciesId).type1, getPokemonSpecies(e.speciesId).type2);
});
}
if (checking && pokemonFormChanges.hasOwnProperty(checking)) {
pokemonFormChanges[checking].forEach(f1 => {
getPokemonSpecies(checking).forms.forEach(f2 => {
if (f1.formKey === f2.formKey) {
types.push(f2.type1, f2.type2);
}
});
});
}
}
}
if (!types.includes(this.value - 1)) {
valid.value = false;
return true;
}
return false;
}
applyPokemonInBattle(pokemon: Pokemon, valid: Utils.BooleanHolder): boolean {
if (pokemon.isPlayer() && !pokemon.isOfType(this.value - 1, false, false, true)
&& !SingleTypeChallenge.TYPE_OVERRIDES.some(o => o.type === (this.value - 1) && (pokemon.isFusion() && o.fusion ? pokemon.fusionSpecies! : pokemon.species).speciesId === o.species)) { // TODO: is the bang on fusionSpecies correct?
valid.value = false;
return true;
}
return false;
}
/**
* @overrides
*/
getDifficulty(): number {
return this.value > 0 ? 1 : 0;
}
/**
* Returns the textual representation of a challenge's current value.
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised name for the current value.
*/
getValue(overrideValue?: integer): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
return Type[this.value - 1].toLowerCase();
}
/**
* Returns the description of a challenge's current value.
* @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised description for the current value.
*/
getDescription(overrideValue?: integer): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
const type = i18next.t(`pokemonInfo:Type.${Type[this.value - 1]}`);
const typeColor = `[color=${TypeColor[Type[this.value - 1]]}][shadow=${TypeShadow[Type[this.value - 1]]}]${type}[/shadow][/color]`;
const defaultDesc = i18next.t("challenges:singleType.desc_default");
const typeDesc = i18next.t("challenges:singleType.desc", { type: typeColor });
return this.value === 0 ? defaultDesc : typeDesc;
}
static loadChallenge(source: SingleTypeChallenge | any): SingleTypeChallenge {
const newChallenge = new SingleTypeChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
}
/**
* Implements a fresh start challenge.
*/
export class FreshStartChallenge extends Challenge {
constructor() {
super(Challenges.FRESH_START, 1);
}
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder): boolean {
if (!defaultStarterSpecies.includes(pokemon.speciesId)) {
valid.value = false;
return true;
}
return false;
}
applyStarterCost(species: Species, cost: Utils.NumberHolder): boolean {
if (defaultStarterSpecies.includes(species)) {
cost.value = speciesStarterCosts[species];
return true;
}
return false;
}
applyStarterModify(pokemon: Pokemon): boolean {
pokemon.abilityIndex = 0; // Always base ability, not hidden ability
pokemon.passive = false; // Passive isn't unlocked
pokemon.nature = Nature.HARDY; // Neutral nature
pokemon.moveset = pokemon.species.getLevelMoves().filter(m => m[0] <= 5).map(lm => lm[1]).slice(0, 4).map(m => new PokemonMove(m)); // No egg moves
pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny
pokemon.formIndex = 0; // Froakie should be base form
pokemon.ivs = [ 10, 10, 10, 10, 10, 10 ]; // Default IVs of 10 for all stats
return true;
}
override getDifficulty(): number {
return 0;
}
static loadChallenge(source: FreshStartChallenge | any): FreshStartChallenge {
const newChallenge = new FreshStartChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
}
/**
* Implements an inverse battle challenge.
*/
export class InverseBattleChallenge extends Challenge {
constructor() {
super(Challenges.INVERSE_BATTLE, 1);
}
static loadChallenge(source: InverseBattleChallenge | any): InverseBattleChallenge {
const newChallenge = new InverseBattleChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
override getDifficulty(): number {
return 0;
}
applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean {
if (effectiveness.value < 1) {
effectiveness.value = 2;
return true;
} else if (effectiveness.value > 1) {
effectiveness.value = 0.5;
return true;
}
return false;
}
}
/**
* Lowers the amount of starter points available.
*/
export class LowerStarterMaxCostChallenge extends Challenge {
constructor() {
super(Challenges.LOWER_MAX_STARTER_COST, 9);
}
/**
* @override
*/
getValue(overrideValue?: integer): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
return (DEFAULT_PARTY_MAX_COST - overrideValue).toString();
}
applyStarterChoice(pokemon: PokemonSpecies, valid: Utils.BooleanHolder): boolean {
if (speciesStarterCosts[pokemon.speciesId] > DEFAULT_PARTY_MAX_COST - this.value) {
valid.value = false;
return true;
}
return false;
}
static loadChallenge(source: LowerStarterMaxCostChallenge | any): LowerStarterMaxCostChallenge {
const newChallenge = new LowerStarterMaxCostChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
}
/**
* Lowers the maximum cost of starters available.
*/
export class LowerStarterPointsChallenge extends Challenge {
constructor() {
super(Challenges.LOWER_STARTER_POINTS, 9);
}
/**
* @override
*/
getValue(overrideValue?: integer): string {
if (overrideValue === undefined) {
overrideValue = this.value;
}
return (DEFAULT_PARTY_MAX_COST - overrideValue).toString();
}
applyStarterPoints(points: Utils.NumberHolder): boolean {
points.value -= this.value;
return true;
}
static loadChallenge(source: LowerStarterPointsChallenge | any): LowerStarterPointsChallenge {
const newChallenge = new LowerStarterPointsChallenge();
newChallenge.value = source.value;
newChallenge.severity = source.severity;
return newChallenge;
}
}
/**
* Apply all challenges that modify starter choice.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
* @param soft {@link boolean} If true, allow it if it could become a valid pokemon.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_CHOICE, pokemon: PokemonSpecies, valid: Utils.BooleanHolder, dexAttr: DexAttrProps, soft: boolean): boolean;
/**
* Apply all challenges that modify available total starter points.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_POINTS
* @param points {@link Utils.NumberHolder} The amount of points you have available.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_POINTS, points: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify the cost of a starter.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_COST
* @param species {@link Species} The pokemon to change the cost of.
* @param points {@link Utils.NumberHolder} The cost of the pokemon.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_COST, species: Species, cost: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify a starter after selection.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_MODIFY
* @param pokemon {@link Pokemon} The starter pokemon to modify.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.STARTER_MODIFY, pokemon: Pokemon): boolean;
/**
* Apply all challenges that what pokemon you can have in battle.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.POKEMON_IN_BATTLE
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
* @param valid {@link Utils.BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.POKEMON_IN_BATTLE, pokemon: Pokemon, valid: Utils.BooleanHolder): boolean;
/**
* Apply all challenges that modify what fixed battles there are.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.FIXED_BATTLES
* @param waveIndex {@link Number} The current wave index.
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean;
/**
* Apply all challenges that modify type effectiveness.
* @param gameMode {@linkcode GameMode} The current gameMode
* @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS
* @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: Utils.NumberHolder): boolean;
/**
* Apply all challenges that modify what level AI are.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.AI_LEVEL
* @param level {@link Utils.IntegerHolder} The generated level of the pokemon.
* @param levelCap {@link Number} The maximum level cap for the current wave.
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.AI_LEVEL, level: Utils.IntegerHolder, levelCap: number, isTrainer: boolean, isBoss: boolean): boolean;
/**
* Apply all challenges that modify how many move slots the AI has.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.AI_MOVE_SLOTS
* @param pokemon {@link Pokemon} The pokemon being considered.
* @param moveSlots {@link Utils.IntegerHolder} The amount of move slots.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.AI_MOVE_SLOTS, pokemon: Pokemon, moveSlots: Utils.IntegerHolder): boolean;
/**
* Apply all challenges that modify whether a pokemon has its passive.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.PASSIVE_ACCESS
* @param pokemon {@link Pokemon} The pokemon to modify.
* @param hasPassive {@link Utils.BooleanHolder} Whether it has its passive.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.PASSIVE_ACCESS, pokemon: Pokemon, hasPassive: Utils.BooleanHolder): boolean;
/**
* Apply all challenges that modify the game modes settings.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.GAME_MODE_MODIFY
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.GAME_MODE_MODIFY): boolean;
/**
* Apply all challenges that modify what level a pokemon can access a move.
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_ACCESS
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param level {@link Utils.IntegerHolder} The level threshold for access.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_ACCESS, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, level: Utils.IntegerHolder): boolean;
/**
* Apply all challenges that modify what weight a pokemon gives to move generation
* @param gameMode {@link GameMode} The current gameMode
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_WEIGHT
* @param pokemon {@link Pokemon} What pokemon would learn the move.
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
* @param move {@link Moves} The move in question.
* @param weight {@link Utils.IntegerHolder} The weight of the move.
* @returns True if any challenge was successfully applied.
*/
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.MOVE_WEIGHT, pokemon: Pokemon, moveSource: MoveSourceType, move: Moves, weight: Utils.IntegerHolder): boolean;
export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType, ...args: any[]): boolean {
let ret = false;
gameMode.challenges.forEach(c => {
if (c.value !== 0) {
switch (challengeType) {
case ChallengeType.STARTER_CHOICE:
ret ||= c.applyStarterChoice(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.STARTER_POINTS:
ret ||= c.applyStarterPoints(args[0]);
break;
case ChallengeType.STARTER_COST:
ret ||= c.applyStarterCost(args[0], args[1]);
break;
case ChallengeType.STARTER_MODIFY:
ret ||= c.applyStarterModify(args[0]);
break;
case ChallengeType.POKEMON_IN_BATTLE:
ret ||= c.applyPokemonInBattle(args[0], args[1]);
break;
case ChallengeType.FIXED_BATTLES:
ret ||= c.applyFixedBattle(args[0], args[1]);
break;
case ChallengeType.TYPE_EFFECTIVENESS:
ret ||= c.applyTypeEffectiveness(args[0]);
break;
case ChallengeType.AI_LEVEL:
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.AI_MOVE_SLOTS:
ret ||= c.applyMoveSlot(args[0], args[1]);
break;
case ChallengeType.PASSIVE_ACCESS:
ret ||= c.applyPassiveAccess(args[0], args[1]);
break;
case ChallengeType.GAME_MODE_MODIFY:
ret ||= c.applyGameModeModify(gameMode);
break;
case ChallengeType.MOVE_ACCESS:
ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
break;
case ChallengeType.MOVE_WEIGHT:
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
break;
}
}
});
return ret;
}
/**
*
* @param source A challenge to copy, or an object of a challenge's properties. Missing values are treated as defaults.
* @returns The challenge in question.
*/
export function copyChallenge(source: Challenge | any): Challenge {
switch (source.id) {
case Challenges.SINGLE_GENERATION:
return SingleGenerationChallenge.loadChallenge(source);
case Challenges.SINGLE_TYPE:
return SingleTypeChallenge.loadChallenge(source);
case Challenges.LOWER_MAX_STARTER_COST:
return LowerStarterMaxCostChallenge.loadChallenge(source);
case Challenges.LOWER_STARTER_POINTS:
return LowerStarterPointsChallenge.loadChallenge(source);
case Challenges.FRESH_START:
return FreshStartChallenge.loadChallenge(source);
case Challenges.INVERSE_BATTLE:
return InverseBattleChallenge.loadChallenge(source);
}
throw new Error("Unknown challenge copied");
}
export const allChallenges: Challenge[] = [];
export function initChallenges() {
allChallenges.push(
new SingleGenerationChallenge(),
new SingleTypeChallenge(),
new FreshStartChallenge(),
new InverseBattleChallenge(),
);
}