pokerogue/src/ui/char-sprite.ts
2024-05-23 18:45:04 -05:00

113 lines
2.8 KiB
TypeScript

import BattleScene from "../battle-scene";
import * as Utils from "../utils";
export default class CharSprite extends Phaser.GameObjects.Container {
private sprite: Phaser.GameObjects.Sprite;
private transitionSprite: Phaser.GameObjects.Sprite;
public key: string;
public variant: string;
public shown: boolean;
constructor(scene: BattleScene) {
super(scene, (scene.game.canvas.width / 6) + 32, -42);
}
setup(): void {
[ this.sprite, this.transitionSprite ] = new Array(2).fill(null).map(() => {
const ret = this.scene.add.sprite(0, 0, "", "");
ret.setOrigin(0.5, 1);
this.add(ret);
return ret;
});
this.transitionSprite.setVisible(false);
this.setVisible(false);
this.shown = false;
}
showCharacter(key: string, variant: string): Promise<void> {
return new Promise(resolve => {
if (!key.startsWith("c_")) {
key = `c_${key}`;
}
if (this.shown) {
if (key === this.key && variant === this.variant) {
return resolve();
}
if (key !== this.key) {
return this.hide().then(() => this.showCharacter(key, variant));
}
this.setVariant(variant).then(() => resolve());
return;
}
this.sprite.setTexture(key, variant);
(this.scene as BattleScene).fieldUI.bringToTop(this);
this.scene.tweens.add({
targets: this,
x: (this.scene.game.canvas.width / 6) - 102,
duration: 750,
ease: "Cubic.easeOut",
onComplete: () => {
resolve();
}
});
this.setVisible(this.scene.textures.get(key).key !== Utils.MissingTextureKey);
this.shown = true;
this.key = key;
this.variant = variant;
});
}
setVariant(variant: string): Promise<void> {
return new Promise(resolve => {
(this.scene as BattleScene).fieldUI.bringToTop(this);
this.transitionSprite.setTexture(this.key, variant);
this.transitionSprite.setAlpha(0);
this.transitionSprite.setVisible(true);
this.scene.tweens.add({
targets: this.transitionSprite,
alpha: 1,
duration: 250,
ease: "Sine.easeIn",
onComplete: () => {
this.sprite.setTexture(this.key, variant);
this.transitionSprite.setVisible(false);
resolve();
}
});
this.variant = variant;
});
}
hide(): Promise<void> {
return new Promise(resolve => {
if (!this.shown) {
return resolve();
}
this.scene.tweens.add({
targets: this,
x: (this.scene.game.canvas.width / 6) + 32,
duration: 750,
ease: "Cubic.easeIn",
onComplete: () => {
if (!this.shown) {
this.setVisible(false);
}
resolve();
}
});
this.shown = false;
});
}
}