mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-05-04 07:23:57 +01:00
* Added changes to markdown files, reworked test boilerplate code + comment fixes * Update comments.md Removed references to jsdoc. Removed mention of @extends which doesn't even exist in tsdoc Increased clarity of documenting `args` parameter. Moved to using active voice instead of passive voice * Fix truncated sentence in returns example * fix create-test-boilerplate.js Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update gameManager.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update comments.md Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update gameManager.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update gameManager.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update gameManager.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update gameManager.ts * Fixed doc thing * Fixed the things Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixde boilerplate to use snake case * Update .gitignore to include workspace files * Update linting.md, fix lefthook etc. * Fix tpyo * Update create-test-boilerplate.js Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update create-test-boilerplate.js Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update create-test-boilerplate.js Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Reverted boilerplate code fixes and applied review comments Will now be handled by milkmaiden * Fixed up documentation for comments.md and linting.md Comments.md added info pertaining to Kev's review linting.md i just stopped spouting misinformation * Update `biome.jsonc` comments Update `comments.md` Update docs for `AddSubstituteAttr` in `move.ts` to match example * Apply suggestions to the suggestions --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
108 lines
6.4 KiB
Markdown
108 lines
6.4 KiB
Markdown
# Commenting code
|
|
|
|
People spend more time reading code than writing it (sometimes substantially more so). As such, comments and documentation are **vital** for any large codebase like this.
|
|
|
|
## General Guidelines
|
|
While we're not enforcing a strict standard, here are some things to keep in mind:
|
|
- Make comments meaningful
|
|
- Comments should **NOT** repeat _what_ code _does_[^1] or explain concepts obvious to someone with a basic understanding of the language at hand. Instead, focus on explaining _why_ a line or block of code exists.
|
|
- Anyone with basic reading comprehension and a good IDE can figure out what code does; gaining a _post hoc_ understanding of the _reasons_ behind its existence takes a lot more digging, effort and bloodshed.
|
|
- Keep comments readable
|
|
- A comment's verbosity should roughly scale with the complexity of its subject matter. Some people naturally write shorter or longer comments as a personal style, but summarizing a 300 line function with "does a thing" is about as good as writing nothing. Conversely, writing a paragraph-level response where a basic one-liner would suffice is no less undesirable.
|
|
- Long comments should ideally be broken into multiple lines at around the 100-120 character mark. This isn't _mandatory_, but avoids unnecessary scrolling in terminals and IDEs.
|
|
- Make sure comments exist on Functions, Classes, Methods, and Properties
|
|
- These may be the most important things to comment. When someone goes to use a function/class/method/etc., having a comment reduces the need to flip back and forth between files to figure out what XYZ does. Peek Definition is great until you're three nested levels deep.
|
|
|
|
[^1]: With exceptions for extremely long, convoluted or unintuitive methods (though an over-dependency on said comments is likely a symptom of poorly structured code).
|
|
|
|
# TSDoc
|
|
The codebase makes extensive use of [TSDoc](https://tsdoc.org), which is a TypeScript-specific version of [JSDoc](https://jsdoc.app/about-getting-started)
|
|
that uses similar syntax and attaches to functions, classes, etc.
|
|
|
|
When formatted correctly, these comments are shown within VS Code or similar IDEs just by hovering over the function or object.
|
|
- Functions also show the comment for each parameter as you type them, making keeping track of arguments inside lengthy functions much more clear.
|
|
|
|
They can also be used to generate a commentated overview of the codebase. There is a GitHub action that automatically updates [this docs site](https://pagefaultgames.github.io/pokerogue/main/index.html)
|
|
and you can generate it locally as well via `npm run docs` which will generate into the `typedoc/` directory.
|
|
|
|
## Syntax
|
|
For an example of how TSDoc comments work, here are some TSDoc comments taken from `src/data/moves/move.ts`:
|
|
```ts
|
|
/**
|
|
* Attribute to put in a {@link https://bulbapedia.bulbagarden.net/wiki/Substitute_(doll) | Substitute Doll} for the user.
|
|
*/
|
|
export class AddSubstituteAttr extends MoveEffectAttr {
|
|
/** The ratio of the user's max HP that is required to apply this effect */
|
|
private hpCost: number;
|
|
/** Whether the damage taken should be rounded up (Shed Tail rounds up) */
|
|
private roundUp: boolean;
|
|
|
|
constructor(hpCost: number, roundUp: boolean) {
|
|
// code removed
|
|
}
|
|
|
|
/**
|
|
* Removes 1/4 of the user's maximum HP (rounded down) to create a substitute for the user
|
|
* @param user - The {@linkcode Pokemon} that used the move.
|
|
* @param target - n/a
|
|
* @param move - The {@linkcode Move} with this attribute.
|
|
* @param args - n/a
|
|
* @returns `true` if the attribute successfully applies, `false` otherwise
|
|
*/
|
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
|
// code removed
|
|
}
|
|
|
|
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
|
// code removed
|
|
}
|
|
|
|
getCondition(): MoveConditionFunc {
|
|
// code removed
|
|
}
|
|
|
|
/**
|
|
* Get the substitute-specific failure message if one should be displayed.
|
|
* @param user - The pokemon using the move.
|
|
* @returns The substitute-specific failure message if the conditions apply, otherwise `undefined`
|
|
*/
|
|
getFailedText(user: Pokemon, _target: Pokemon, _move: Move): string | undefined {
|
|
// code removed
|
|
}
|
|
}
|
|
```
|
|
|
|
Looking at the example given, you'll notice this contains an `{@linkcode XYZ}` tag in some of the parameters. This provides a clickable hyperlink to that type or object in most modern IDEs. (`@linkcode` is used here instead of `@link` so that the text appears in monospace which is more obviously a `type` rather than a random hyperlink.) \
|
|
Also note the dashes (` - `) between the parameter names and descriptions - these are **mandatory** under the TSDoc spec[^2].
|
|
|
|
If you're interested in going more in depth, you can find a reference guide for how comments like these work [on the TSDoc website](https://tsdoc.org).
|
|
The [playground page](https://tsdoc.org/play/) there can also be used for live testing of examples.
|
|
|
|
[^2]: Incidentally, this is also the only place dashes are explicitly _required_.
|
|
|
|
### What not to do:
|
|
- Don't leave comments for code you don't understand
|
|
- Incorrect information is worse than no information. If you aren't sure how something works, don't make something up to explain it - ask for help and/or mark it as TODO.
|
|
- Don't over-comment
|
|
- Not everything needs a comment. Try to summarize blocks of code instead of singular lines where possible, always preferring giving a reason over stating a fact. Single line comments should call out specific oddities or features.
|
|
|
|
## How do Abilities and Moves differ from other classes?
|
|
While other classes should be fully documented, Abilities and Moves heavily incoperate inheritance (i.e. the `extends` keyword). Because of this, much of the functionality in these classes is duplicated or only slightly changed between classes.
|
|
### With this in mind, there's a few more things to keep in mind for these:
|
|
- Do not document any parameters if the function mirrors the one they extend.
|
|
- Keep this in mind for functions that are not the `apply` function as they are usually sparse and mostly reused
|
|
- Class member variables must be documented
|
|
- You can use a single line documentation comment for these `/** i.e. a comment like this */`
|
|
- `args` parameters must be documented if used
|
|
- This should look something vaguely like this when there are multiple:
|
|
```ts
|
|
/**
|
|
...
|
|
* @param args -
|
|
* `[0]` The {@linkcode Move} being used
|
|
* `[1]` A {@linkcode BooleanHolder} used to track XYZ
|
|
* `[2]` {@linkcode BooleanHolder} `paramC` - paramC description here
|
|
...
|
|
*/
|
|
```
|