pokerogue/docs/linting.md
Bertie690 da3b2e0edd
[Docs] Added changes to markdown files + comment fixes (#5682)
* Added changes to markdown files, reworked test boilerplate code + comment fixes

* Update comments.md

Removed references to jsdoc.
Removed mention of @extends which doesn't even exist in tsdoc
Increased clarity of documenting `args` parameter.
Moved to using active voice instead of passive voice

* Fix truncated sentence in returns example

* fix create-test-boilerplate.js

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update comments.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update gameManager.ts

* Fixed doc thing

* Fixed the things

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixde boilerplate to use snake case

* Update .gitignore to include workspace files

* Update linting.md, fix lefthook etc.

* Fix tpyo

* Update create-test-boilerplate.js

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update create-test-boilerplate.js

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update create-test-boilerplate.js

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Reverted boilerplate code fixes and applied review comments

Will now be handled by milkmaiden

* Fixed up documentation for comments.md and linting.md

Comments.md added info pertaining to Kev's review
linting.md i just stopped spouting misinformation

* Update `biome.jsonc` comments

Update `comments.md`

Update docs for `AddSubstituteAttr` in `move.ts` to match example

* Apply suggestions to the suggestions

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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
2025-05-02 00:24:37 +00:00

4.6 KiB

Linting & Formatting

"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."

— Martin Fowler

Writing clean, readable code is important, and linters and formatters are an integral part of ensuring code quality and readability. It is for this reason we are using Biome, an opinionated linter/formatter (akin to Prettier) with a heavy focus on speed and performance.

Installation

You probably installed Biome already without noticing it - it's included inside package.json and should've been downloaded when you ran npm install after cloning the repo (assuming you followed proper instructions, that is). If you haven't done that yet, go do it.

Using Biome

For the most part, Biome attempts to stay "out of your hair", letting you write code while enforcing a consistent formatting standard and only notifying for errors it can't automatically fix.
On the other hand, if Biome complains about a piece of code, there's probably a good reason why. Disable comments should be used sparingly or when readabilty demands it - your first instinct should be to fix the code in question, not disable the rule.

Editor Integration

Biome has integration with many popular code editors. See these pages for information about enabling Biome in your editor of choice.

Automated Runs

Generally speaking, most users shouldn't need to run Biome directly; in addition to editor integration, pre-commit hook will periodically run Biome before each commit. You will not be able to push code with error-level linting problems - fix them beforehand.

We also have a Github Action to verify code quality each time a PR is updated, preventing bad code from inadvertently making its way upstream.

Why am I getting errors for code I didn't write?

To save time and minimize friction with existing code, both the pre-commit hook and workflow run will only check files directly changed by a given PR or commit. As a result, changes to files not updated since Biome's introduction can cause any prior linting errors in them to resurface and get flagged. This should occur less and less often as time passes and more files are updated to the new standard.

Running Biome via CLI

If you want Biome to check your files manually, you can run it from the command line like so:

npx biome check --[flags]

A full list of flags and options can be found on their website, but here's a few useful ones to keep in mind:

  • --write will cause Biome to write all "safe" fixes and formatting changes directly to your files (rather than just complaining and doing nothing).
  • --changed and --staged will only perform checks on all changed or staged files respectively. Biome sources this info from the relevant version control system (in this case Git).
  • diagnostic-level=XXX will only show diagnostics with at least the given severity level (info/warn/error). Useful to only focus on errors causing a failed workflow run or similar.

Linting Rules

We primarily use Biome's recommended ruleset for linting JS/TS, with some customizations to better suit our project's needs1.

Some things to consider:

  • We have disabled rules that prioritize style over performance, such as useTemplate.
  • Some rules are currently disabled or marked as warnings (warn) to allow for gradual refactoring without blocking development. Do not write new code that triggers these warnings.
  • The linter is configured to ignore specific files and folders (such as excessively large files or ones in need of refactoring) to improve performance and focus on actionable areas.

Any questions about linting rules should be brought up in the #dev-corner channel in the discord.

What about ESLint?

Our project migrated away from ESLint around March 2025 due to it simply not scaling well enough with the codebase's ever-growing size. The existing eslint rules are considered deprecated, only kept due to Biome lacking the corresponding rules in its current ruleset.

No additional ESLint rules should be added under any circumstances - even the few currently in circulation take longer to run than the entire Biome formatting/linting suite combined.


  1. A complete list of rules can be found in the biome.jsonc file in the project root. ↩︎