pokerogue/test/abilities/zen_mode.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

111 lines
3.3 KiB
TypeScript

import { Status } from "#app/data/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - ZEN MODE", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const baseForm = 0;
const zenForm = 1;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyLevel(5)
.ability(Abilities.ZEN_MODE)
.moveset(Moves.SPLASH)
.enemyMoveset(Moves.SEISMIC_TOSS);
});
it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
await game.classicMode.startBattle([ Species.DARMANITAN ]);
const darmanitan = game.scene.getPlayerPokemon()!;
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(darmanitan.getHpRatio()).toBeLessThan(1);
expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5);
expect(darmanitan.formIndex).toBe(baseForm);
});
it("should change form when falling below 50% HP", async () => {
await game.classicMode.startBattle([ Species.DARMANITAN ]);
const darmanitan = game.scene.getPlayerPokemon()!;
darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
expect(darmanitan.formIndex).toBe(zenForm);
});
it("should stay zen mode when fainted", async () => {
await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
const darmanitan = game.scene.getPlayerPokemon()!;
darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
expect(darmanitan.formIndex).toBe(baseForm);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
expect(darmanitan.formIndex).toBe(zenForm);
game.move.select(Moves.SPLASH);
await game.killPokemon(darmanitan);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(darmanitan.isFainted()).toBe(true);
expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
});
it("should switch to base form on arena reset", async () => {
game.override.startingWave(4);
game.override.starterForms({
[Species.DARMANITAN]: zenForm,
});
await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
const darmanitan = game.scene.getPlayerParty()[1];
darmanitan.hp = 1;
expect(darmanitan.formIndex).toBe(zenForm);
darmanitan.hp = 0;
darmanitan.status = new Status(StatusEffect.FAINT);
expect(darmanitan.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(darmanitan.formIndex).toBe(baseForm);
});
});