pokerogue/src/test/abilities/parental_bond.test.ts
2024-10-04 13:08:31 +08:00

524 lines
15 KiB
TypeScript

import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Parental Bond", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.ability(Abilities.PARENTAL_BOND);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.FUR_COAT);
game.override.enemyMoveset(Moves.SPLASH);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
it(
"should add second strike to attack move",
async () => {
game.override.moveset([ Moves.TACKLE ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
let enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("DamagePhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(secondStrikeDamage).toBe(toDmgValue(0.25 * firstStrikeDamage));
}
);
it(
"should apply secondary effects to both strikes",
async () => {
game.override.moveset([ Moves.POWER_UP_PUNCH ]);
game.override.enemySpecies(Species.AMOONGUSS);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.POWER_UP_PUNCH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}
);
it(
"should not apply to Status moves",
async () => {
game.override.moveset([ Moves.BABY_DOLL_EYES ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}
);
it(
"should not apply to multi-hit moves",
async () => {
game.override.moveset([ Moves.DOUBLE_HIT ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.DOUBLE_HIT);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}
);
it(
"should not apply to self-sacrifice moves",
async () => {
game.override.moveset([ Moves.SELF_DESTRUCT ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SELF_DESTRUCT);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}
);
it(
"should not apply to Rollout",
async () => {
game.override.moveset([ Moves.ROLLOUT ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.ROLLOUT);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}
);
it(
"should not apply multiplier to fixed-damage moves",
async () => {
game.override.moveset([ Moves.DRAGON_RAGE ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
}
);
it(
"should not apply multiplier to counter moves",
async () => {
game.override.moveset([ Moves.COUNTER ]);
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.COUNTER);
await game.phaseInterceptor.to("DamagePhase");
const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
}
);
it(
"should not apply to multi-target moves",
async () => {
game.override.battleType("double");
game.override.moveset([ Moves.EARTHQUAKE ]);
game.override.passiveAbility(Abilities.LEVITATE);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.EARTHQUAKE);
game.move.select(Moves.EARTHQUAKE, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}
);
it(
"should apply to multi-target moves when hitting only one target",
async () => {
game.override.moveset([ Moves.EARTHQUAKE ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}
);
it(
"should only trigger post-target move effects once",
async () => {
game.override.moveset([ Moves.MIND_BLOWN ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.MIND_BLOWN);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This test will time out if the user faints
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
}
);
it(
"Burn Up only removes type after the second strike",
async () => {
game.override.moveset([ Moves.BURN_UP ]);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.BURN_UP);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.hp).toBeGreaterThan(0);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
}
);
it(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
async () => {
game.override.moveset([ Moves.TACKLE ]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(4);
}
);
it(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([ Moves.SUPER_FANG ]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SUPER_FANG);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
}
);
it(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([ Moves.SEISMIC_TOSS ]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SEISMIC_TOSS);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
}
);
it(
"Hyper Beam boosted by this ability should strike twice, then recharge",
async () => {
game.override.moveset([ Moves.HYPER_BEAM ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.HYPER_BEAM);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
}
);
it(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
game.override.moveset([ Moves.ANCHOR_SHOT ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.ANCHOR_SHOT);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
}
);
it(
"Smack Down boosted by this ability should only ground the target after the second hit",
async () => {
game.override.moveset([ Moves.SMACK_DOWN ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SMACK_DOWN);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
}
);
it(
"U-turn boosted by this ability should strike twice before forcing a switch",
async () => {
game.override.moveset([ Moves.U_TURN ]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.U_TURN);
await game.move.forceHit();
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
// This will cause this test to time out if the switch was forced on the first hit.
await game.phaseInterceptor.to("MoveEffectPhase", false);
}
);
it(
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
async () => {
game.override.moveset([ Moves.WAKE_UP_SLAP ]).enemyStatusEffect(StatusEffect.SLEEP);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.WAKE_UP_SLAP);
await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBeUndefined();
}
);
it(
"should not cause user to hit into King's Shield more than once",
async () => {
game.override.moveset([ Moves.TACKLE ]);
game.override.enemyMoveset([ Moves.KINGS_SHIELD ]);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
}
);
it(
"should not cause user to hit into Storm Drain more than once",
async () => {
game.override.moveset([ Moves.WATER_GUN ]);
game.override.enemyAbility(Abilities.STORM_DRAIN);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.WATER_GUN);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
}
);
it(
"should not apply to multi-target moves with Multi-Lens",
async () => {
game.override.battleType("double");
game.override.moveset([ Moves.EARTHQUAKE, Moves.SPLASH ]);
game.override.passiveAbility(Abilities.LEVITATE);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
const enemyPokemon = game.scene.getEnemyField();
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.move.select(Moves.EARTHQUAKE);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("DamagePhase");
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
}
);
});