pokerogue/src/test/abilities/power_construct.test.ts
Madmadness65 c04d81bd65
[Ability] Allow Power Construct to transform 10% PC Zygardes (#4626)
* Allow Power Construct to transform 10% PC Zygarde

* Add additional test for 10% PC Zygarde
2024-10-15 15:02:30 -04:00

94 lines
2.9 KiB
TypeScript

import { Status, StatusEffect } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Abilities - POWER CONSTRUCT", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override.battleType("single");
game.override.ability(Abilities.POWER_CONSTRUCT);
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
});
test(
"check if fainted 50% Power Construct Pokemon switches to base form on arena reset",
async () => {
const baseForm = 2,
completeForm = 4;
game.override.startingWave(4);
game.override.starterForms({
[Species.ZYGARDE]: completeForm,
});
await game.classicMode.startBattle([ Species.MAGIKARP, Species.ZYGARDE ]);
const zygarde = game.scene.getParty().find((p) => p.species.speciesId === Species.ZYGARDE);
expect(zygarde).not.toBe(undefined);
expect(zygarde!.formIndex).toBe(completeForm);
zygarde!.hp = 0;
zygarde!.status = new Status(StatusEffect.FAINT);
expect(zygarde!.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(zygarde!.formIndex).toBe(baseForm);
},
);
test(
"check if fainted 10% Power Construct Pokemon switches to base form on arena reset",
async () => {
const baseForm = 3,
completeForm = 5;
game.override.startingWave(4);
game.override.starterForms({
[Species.ZYGARDE]: completeForm,
});
await game.classicMode.startBattle([ Species.MAGIKARP, Species.ZYGARDE ]);
const zygarde = game.scene.getParty().find((p) => p.species.speciesId === Species.ZYGARDE);
expect(zygarde).not.toBe(undefined);
expect(zygarde!.formIndex).toBe(completeForm);
zygarde!.hp = 0;
zygarde!.status = new Status(StatusEffect.FAINT);
expect(zygarde!.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(zygarde!.formIndex).toBe(baseForm);
},
);
});