pokerogue/src/test/moves/tail_whip.test.ts
NightKev 877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00

62 lines
2.2 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat";
import { CommandPhase, EnemyCommandPhase, TurnInitPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Tail whip", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.TAIL_WHIP;
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.ability(Abilities.INSOMNIA);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("TAIL_WHIP", async() => {
const moveToUse = Moves.TAIL_WHIP;
await game.startBattle([
Species.MIGHTYENA,
Species.MIGHTYENA,
]);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.DEF]).toBe(0);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const movePosition = getMovePosition(game.scene, 0, moveToUse);
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
});
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.DEF]).toBe(-1);
}, 20000);
});