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89e80f3deb
* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
195 lines
6.5 KiB
TypeScript
195 lines
6.5 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { StockpilingTag } from "#app/data/battler-tags";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { MoveResult, TurnMove } from "#app/field/pokemon";
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import { MovePhase } from "#app/phases/move-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Swallow", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.NONE);
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game.override.enemyLevel(2000);
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game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
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game.override.ability(Abilities.NONE);
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});
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describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
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it("1 stack -> 25% heal", { timeout: 10000 }, async () => {
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const stacksToSetup = 1;
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const expectedHeal = 25;
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 1;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.move.select(Moves.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("2 stacks -> 50% heal", { timeout: 10000 }, async () => {
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const stacksToSetup = 2;
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const expectedHeal = 50;
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 1;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.move.select(Moves.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("3 stacks -> 100% heal", { timeout: 10000 }, async () => {
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const stacksToSetup = 3;
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const expectedHeal = 100;
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 0.0001;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.move.select(Moves.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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it("fails without stacks", { timeout: 10000 }, async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.select(Moves.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.FAIL });
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});
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describe("restores stat stage boosts granted by stacks", () => {
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it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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game.move.select(Moves.SWALLOW);
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await game.phaseInterceptor.to(MovePhase);
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expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
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expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("lower stat stages based on stored values (different boosts)", { timeout: 10000 }, async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
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stockpilingTag.statChangeCounts = {
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[Stat.DEF]: -1,
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[Stat.SPDEF]: 2,
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};
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game.move.select(Moves.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
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expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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});
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