pokerogue/test/abilities/mold_breaker.test.ts
Sirz Benjie e31bf91223
[Bug][Ability] Fix mold breaker effect lingering if the user's move runs out of PP (#5265)
* Fix mold breaker pp bug

* Update Dancer test to account for changed phase behavior

* Update doc comment for move-phase's `end` method

* Add null handling for pokemon in `move-end` phase

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-04 23:57:39 +02:00

52 lines
1.6 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { globalScene } from "#app/global-scene";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mold Breaker", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.MOLD_BREAKER)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should turn off the ignore abilities arena variable after the user's move", async () => {
game.override.enemyMoveset(Moves.SPLASH)
.ability(Abilities.MOLD_BREAKER)
.moveset([ Moves.ERUPTION ])
.startingLevel(100)
.enemyLevel(2);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.isFainted()).toBe(false);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase", true);
expect(globalScene.arena.ignoreAbilities).toBe(false);
});
});