56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
|
#include "SimpleHandlerFactory.h"
|
||
|
#include "SimpleHandler.h"
|
||
|
/*
|
||
|
This is the GUID for our service factory
|
||
|
don't re-use this.
|
||
|
make your own guid with guidgen.exe
|
||
|
lives somewhere like C:\Program Files\Microsoft Visual Studio\2019\Professional\Common7\Tools
|
||
|
*/
|
||
|
|
||
|
// {1CCF6445-A452-45e8-BE72-846991CBCAF6}
|
||
|
static const GUID SimpleHandlerGUID =
|
||
|
{ 0x1ccf6445, 0xa452, 0x45e8, { 0xbe, 0x72, 0x84, 0x69, 0x91, 0xcb, 0xca, 0xf6 } };
|
||
|
|
||
|
|
||
|
// our playlist handler.
|
||
|
static Cef_Handler simpleHandler;
|
||
|
|
||
|
FOURCC SimpleHandlerFactory::GetServiceType()
|
||
|
{
|
||
|
return svc_playlisthandler::getServiceType();
|
||
|
}
|
||
|
|
||
|
const char *SimpleHandlerFactory::GetServiceName()
|
||
|
{
|
||
|
return "Simple Playlist Loader";
|
||
|
}
|
||
|
|
||
|
GUID SimpleHandlerFactory::GetGuid()
|
||
|
{
|
||
|
return SimpleHandlerGUID;
|
||
|
}
|
||
|
|
||
|
void *SimpleHandlerFactory::GetInterface(int global_lock)
|
||
|
{
|
||
|
// simpleHandler is a singleton object, so we can just return a pointer to it
|
||
|
// depending on what kind of service you are making, you might have to
|
||
|
// 'new' an object and return that instead (and then free it in ReleaseInterface)
|
||
|
return &simpleHandler;
|
||
|
}
|
||
|
|
||
|
int SimpleHandlerFactory::ReleaseInterface(void *ifc)
|
||
|
{
|
||
|
// no-op because we returned a singleton (see above)
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// Define the dispatch table
|
||
|
#define CBCLASS SimpleHandlerFactory
|
||
|
START_DISPATCH;
|
||
|
CB(WASERVICEFACTORY_GETSERVICETYPE, GetServiceType)
|
||
|
CB(WASERVICEFACTORY_GETSERVICENAME, GetServiceName)
|
||
|
CB(WASERVICEFACTORY_GETGUID, GetGuid)
|
||
|
CB(WASERVICEFACTORY_GETINTERFACE, GetInterface)
|
||
|
CB(WASERVICEFACTORY_RELEASEINTERFACE, ReleaseInterface)
|
||
|
END_DISPATCH;
|
||
|
#undef CBCLASS
|