winamp/Src/Plugins/SDK/plLoadEx/SimpleHandlerFactory.cpp

56 lines
1.5 KiB
C++

#include "SimpleHandlerFactory.h"
#include "SimpleHandler.h"
/*
This is the GUID for our service factory
don't re-use this.
make your own guid with guidgen.exe
lives somewhere like C:\Program Files\Microsoft Visual Studio\2019\Professional\Common7\Tools
*/
// {1CCF6445-A452-45e8-BE72-846991CBCAF6}
static const GUID SimpleHandlerGUID =
{ 0x1ccf6445, 0xa452, 0x45e8, { 0xbe, 0x72, 0x84, 0x69, 0x91, 0xcb, 0xca, 0xf6 } };
// our playlist handler.
static Cef_Handler simpleHandler;
FOURCC SimpleHandlerFactory::GetServiceType()
{
return svc_playlisthandler::getServiceType();
}
const char *SimpleHandlerFactory::GetServiceName()
{
return "Simple Playlist Loader";
}
GUID SimpleHandlerFactory::GetGuid()
{
return SimpleHandlerGUID;
}
void *SimpleHandlerFactory::GetInterface(int global_lock)
{
// simpleHandler is a singleton object, so we can just return a pointer to it
// depending on what kind of service you are making, you might have to
// 'new' an object and return that instead (and then free it in ReleaseInterface)
return &simpleHandler;
}
int SimpleHandlerFactory::ReleaseInterface(void *ifc)
{
// no-op because we returned a singleton (see above)
return 1;
}
// Define the dispatch table
#define CBCLASS SimpleHandlerFactory
START_DISPATCH;
CB(WASERVICEFACTORY_GETSERVICETYPE, GetServiceType)
CB(WASERVICEFACTORY_GETSERVICENAME, GetServiceName)
CB(WASERVICEFACTORY_GETGUID, GetGuid)
CB(WASERVICEFACTORY_GETINTERFACE, GetInterface)
CB(WASERVICEFACTORY_RELEASEINTERFACE, ReleaseInterface)
END_DISPATCH;
#undef CBCLASS