Initial changes:

- knockout debuff proc nerfed from 90% to 30%
- siren buffed to be more boss-like
- MutatedTitan split into blood moon titan and wandering horde MegaTitan
- Wandering hordes now spawn much more frequently and only for 3 days per week
This commit is contained in:
Untilted
2022-01-28 19:32:06 +02:00
parent 8db034560c
commit 03c8b50d25
7 changed files with 250 additions and 63 deletions

View File

@@ -1539,7 +1539,7 @@
<property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/>
<property name="SizeScale" value="3.0"/>
<property name="SizeScale" value="2.0"/>
<property name="HandItem" value="TitanMeleeHand"/>
@@ -1552,5 +1552,41 @@
</effect_group>
</entity_class>
<entity_class name="MegaTitan" extends="zombieMutated">
<property name="Tags" value="entity,zombie,walker,boss"/>
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZMutated.prefab"/>
<property name="SizeScale" value="1"/>
<property name="AvatarController" value="AvatarZombie01Controller"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="2"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="DestroyArea"/>
<property name="AITask-3" value="RangedAttackTarget" data="itemType=1;cooldown=6;duration=3;minRange=1;maxRange=12"/>
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-5" value="ApproachSpot"/>
<property name="AITask-6" value="Look"/>
<property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/>
<property name="SizeScale" value="3.0"/>
<property name="HandItem" value="TitanMeleeHand"/>
<property name="ExplodeHealthThreshold" value="0"/>
<property name="MoveSpeed" value=".10"/>
<property name="MoveSpeedAggro" value=".3, .8"/>
<property name="ExperienceGain" value="10000"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="1"/>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<passive_effect name="HealthMax" operation="base_set" value="6000"/>
<passive_effect name="BuffResistance" operation="base_add" value="5" tags="buffInjuryStunned01CHTrigger,buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
</effect_group>
</entity_class>
</insertAfter>
</configs>

View File

@@ -1,5 +1,5 @@
<configs>
<!-- test -->
<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append>
<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set>
@@ -11403,7 +11403,7 @@
</property>
<effect_group name="meleeHandZombieStrong" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
@@ -11458,6 +11458,7 @@
<property name="Delay" value=".5"/>
<property name="DamageEntity" value="30"/>
<property name="DamageBlock" value="250"/>
<property name="Range" value="4"/>
</property>
<property class="Action1">
<property name="Class" value="Vomit"/>