Initial changes:
- knockout debuff proc nerfed from 90% to 30% - siren buffed to be more boss-like - MutatedTitan split into blood moon titan and wandering horde MegaTitan - Wandering hordes now spawn much more frequently and only for 3 days per week
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@@ -1539,7 +1539,7 @@
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<property name="AITask-7" value="Wander"/>
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<property name="AITask-8" value=""/>
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<property name="SizeScale" value="3.0"/>
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<property name="SizeScale" value="2.0"/>
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<property name="HandItem" value="TitanMeleeHand"/>
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@@ -1552,5 +1552,41 @@
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</effect_group>
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</entity_class>
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<entity_class name="MegaTitan" extends="zombieMutated">
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<property name="Tags" value="entity,zombie,walker,boss"/>
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<property name="Mesh" value="#Entities/Zombies?Prefabs/ZMutated.prefab"/>
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<property name="SizeScale" value="1"/>
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<property name="AvatarController" value="AvatarZombie01Controller"/>
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<property name="ModelType" value="Standard"/>
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<property name="WalkType" value="2"/>
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<property name="AITask-1" value="BreakBlock"/>
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<property name="AITask-2" value="DestroyArea"/>
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<property name="AITask-3" value="RangedAttackTarget" data="itemType=1;cooldown=6;duration=3;minRange=1;maxRange=12"/>
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<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
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<property name="AITask-5" value="ApproachSpot"/>
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<property name="AITask-6" value="Look"/>
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<property name="AITask-7" value="Wander"/>
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<property name="AITask-8" value=""/>
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<property name="SizeScale" value="3.0"/>
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<property name="HandItem" value="TitanMeleeHand"/>
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<property name="ExplodeHealthThreshold" value="0"/>
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<property name="MoveSpeed" value=".10"/>
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<property name="MoveSpeedAggro" value=".3, .8"/>
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<property name="ExperienceGain" value="10000"/>
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<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
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<property name="LootDropProb" value="1"/>
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<effect_group name="Base Effects">
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<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
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<passive_effect name="HealthMax" operation="base_set" value="6000"/>
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<passive_effect name="BuffResistance" operation="base_add" value="5" tags="buffInjuryStunned01CHTrigger,buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
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</effect_group>
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</entity_class>
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</insertAfter>
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</configs>
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@@ -1,5 +1,5 @@
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<configs>
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<!-- test -->
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<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append>
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<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set>
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@@ -11403,7 +11403,7 @@
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</property>
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<effect_group name="meleeHandZombieStrong" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
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<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
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buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
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weights=".11,.07,.07,.05,.29,.36,.11"/>
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@@ -11458,6 +11458,7 @@
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<property name="Delay" value=".5"/>
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<property name="DamageEntity" value="30"/>
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<property name="DamageBlock" value="250"/>
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<property name="Range" value="4"/>
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</property>
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<property class="Action1">
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<property name="Class" value="Vomit"/>
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