Initial changes:
- knockout debuff proc nerfed from 90% to 30% - siren buffed to be more boss-like - MutatedTitan split into blood moon titan and wandering horde MegaTitan - Wandering hordes now spawn much more frequently and only for 3 days per week
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@@ -1,5 +1,5 @@
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<configs>
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<!-- test -->
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<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append>
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<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set>
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@@ -11403,7 +11403,7 @@
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</property>
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<effect_group name="meleeHandZombieStrong" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
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<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
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buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
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weights=".11,.07,.07,.05,.29,.36,.11"/>
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@@ -11458,6 +11458,7 @@
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<property name="Delay" value=".5"/>
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<property name="DamageEntity" value="30"/>
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<property name="DamageBlock" value="250"/>
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<property name="Range" value="4"/>
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</property>
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<property class="Action1">
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<property name="Class" value="Vomit"/>
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