librw/dffwrite.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
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#include <cassert>
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#include <new>
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#include "rw.h"
#include "src/gtaplg.h"
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using namespace std;
int
main(int argc, char *argv[])
{
// Rw::Version = 0x31000;
// Rw::Build = 0;
// Rw::Version = 0x33002;
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Rw::RegisterEnvSpecPlugin();
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Rw::RegisterMatFXPlugin();
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Rw::RegisterMaterialRightsPlugin();
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Rw::RegisterAtomicRightsPlugin();
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Rw::RegisterHAnimPlugin();
Rw::RegisterNodeNamePlugin();
Rw::RegisterBreakableModelPlugin();
Rw::RegisterExtraVertColorPlugin();
Rw::Ps2::RegisterADCPlugin();
Rw::RegisterSkinPlugin();
Rw::RegisterNativeDataPlugin();
// Rw::Ps2::RegisterNativeDataPlugin();
Rw::RegisterMeshPlugin();
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Rw::Clump *c;
// ifstream in(argv[1], ios::binary);
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// Rw::StreamFile in;
// in.open(argv[1], "rb");
FILE *cf = fopen(argv[1], "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
Rw::uint32 len = ftell(cf);
fseek(cf, 0, SEEK_SET);
Rw::uint8 *data = new Rw::uint8[len];
fread(data, len, 1, cf);
fclose(cf);
Rw::StreamMemory in;
in.open(data, len);
Rw::FindChunk(&in, Rw::ID_CLUMP, NULL, NULL);
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Rw::DebugFile = argv[1];
c = Rw::Clump::streamRead(&in);
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assert(c != NULL);
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in.close();
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delete[] data;
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Rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
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// Rw::Image *tga = Rw::readTGA("b.tga");
Rw::Image *tga = Rw::readTGA("player.tga");
assert(tga != NULL);
Rw::writeTGA(tga, "out.tga");
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// for(Rw::int32 i = 0; i < c->numAtomics; i++)
// Rw::Gl::Instance(c->atomicList[i]);
// ofstream out(argv[2], ios::binary);
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// Rw::StreamFile out;
// out.open(argv[2], "wb");
data = new Rw::uint8[256*1024];
Rw::StreamMemory out;
out.open(data, 0, 256*1024);
c->streamWrite(&out);
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cf = fopen(argv[2], "wb");
assert(cf != NULL);
fwrite(data, out.getLength(), 1, cf);
fclose(cf);
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out.close();
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delete[] data;
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delete c;
return 0;
}