librw/conanfile.py

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from conans import ConanFile, CMake, tools
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from conans.errors import ConanException, ConanInvalidConfiguration
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import os
import shutil
import textwrap
class LibrwConan(ConanFile):
name = "librw"
version = "master"
license = "MIT"
settings = "os", "arch", "compiler", "build_type"
generators = "cmake", "cmake_find_package"
options = {
"platform": ["null", "gl3", "d3d9", "ps2"],
"gl3_gfxlib": ["glfw", "sdl2"],
}
default_options = {
"platform": "gl3",
"gl3_gfxlib": "glfw",
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"openal:with_external_libs": False,
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"sdl2:vulkan": False,
"sdl2:opengl": True,
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"sdl2:sdl2main": True,
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}
no_copy_source = True
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@property
def _os_is_playstation2(self):
try:
return self.settings.os == "Playstation2"
except ConanException:
return False
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def config_options(self):
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if self._os_is_playstation2:
self.options.platform = "ps2"
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if self.settings.os == "Windows":
self.options.platform = "d3d9"
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self.options["sdl2"].directx = False
def configure(self):
if self.options.platform != "gl3":
del self.options.gl3_gfxlib
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def validate(self):
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if self.options.platform == "d3d9" and self.settings.os != "Windows":
raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
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if self._os_is_playstation2:
if self.options.platform not in ("null", "ps2"):
raise ConanInvalidConfiguration("os=Playstation2 only supports platform=(null,ps2)")
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def requirements(self):
if self.options.platform == "gl3":
if self.options.gl3_gfxlib == "glfw":
self.requires("glfw/3.3.2")
elif self.options.gl3_gfxlib == "sdl2":
self.requires("sdl2/2.0.12@bincrafters/stable")
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elif self.options.platform == "ps2":
self.requires("ps2dev-ps2sdk/unknown@madebr/testing")
if self._os_is_playstation2:
self.requires("ps2dev-cmaketoolchain/{}".format(self.version))
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def export_sources(self):
for d in ("cmake", "skeleton", "src", "tools"):
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
self.copy("args.h")
self.copy("rw.h")
self.copy("CMakeLists.txt")
self.copy("LICENSE")
@property
def _librw_platform(self):
return {
"null": "NULL",
"gl3": "GL3",
"d3d9": "D3D9",
"ps2": "PS2",
}[str(self.options.platform)]
def build(self):
if self.source_folder == self.build_folder:
raise Exception("cannot build with source_folder == build_folder")
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if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw":
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
endif()
"""), append=True)
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tools.save("CMakeLists.txt",
textwrap.dedent(
"""
cmake_minimum_required(VERSION 3.0)
project(cmake_wrapper)
include("{}/conanbuildinfo.cmake")
conan_basic_setup(TARGETS)
add_subdirectory("{}" librw)
""").format(self.install_folder.replace("\\", "/"),
self.source_folder.replace("\\", "/")))
cmake = CMake(self)
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env = {}
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cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
cmake.definitions["LIBRW_INSTALL"] = True
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cmake.definitions["LIBRW_TOOLS"] = True
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if self.options.platform == "gl3":
cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
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if self._os_is_playstation2:
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
with tools.environment_append(env):
cmake.configure(source_folder=self.build_folder)
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cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()
def package_info(self):
self.cpp_info.includedirs.append(os.path.join("include", "librw"))
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self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"]
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if self.options.platform == "null":
self.cpp_info.defines.append("RW_NULL")
elif self.options.platform == "gl3":
self.cpp_info.defines.append("RW_GL3")
if self.options.gl3_gfxlib == "sdl2":
self.cpp_info.defines.append("LIBRW_SDL2")
elif self.options.platform == "d3d9":
self.cpp_info.defines.append("RW_D3D9")
elif self.options.platform == "ps2":
self.cpp_info.defines.append("RW_PS2")