2016-06-16 14:08:09 +02:00
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namespace rw {
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namespace ps2 {
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ObjPipeline *makeSkinPipeline(void);
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ObjPipeline *makeMatFXPipeline(void);
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// Skin plugin
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void insertVertexSkin(Geometry *geo, int32 i, uint32 mask, Vertex *v);
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int32 findVertexSkin(Geometry *g, uint32 flags[], uint32 mask, Vertex *v);
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2016-06-17 16:20:02 +02:00
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Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset);
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Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
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2016-06-16 14:08:09 +02:00
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int32 getSizeNativeSkin(void *object, int32 offset);
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void instanceSkinData(Geometry *g, Mesh *m, Skin *skin, uint32 *data);
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void skinPreCB(MatPipeline*, Geometry*);
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void skinPostCB(MatPipeline*, Geometry*);
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}
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}
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