2017-08-04 19:54:03 +02:00
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- change naming convention? make globals stand out more
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- implement basic types
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- geometry lock/unlock
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-> reinstance
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-> revisit pipelines
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-> implement tristrips
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- rasters
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- lock/unlock
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- camera rasters
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- more file formats (PNG)
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- PS2 rendering!
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- Im2d and Im3d
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2017-08-04 21:47:15 +02:00
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- skeleton
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- examples
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2017-08-04 19:54:03 +02:00
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2014-12-28 12:06:19 +01:00
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BUGS:
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- fseek with negative offset on ps2 over ps2link messes up the current position
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2014-12-19 11:07:48 +01:00
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Clump & related:
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2015-09-09 23:26:16 +02:00
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- !!! work on ref counts, destruction, copying etc.
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2014-12-19 11:07:48 +01:00
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- define and use types:
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color
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triangle
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texcoord
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- implement plugins:
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Clump
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2015-08-11 20:57:43 +02:00
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Animation (old III dffs)
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2015-08-17 10:24:24 +02:00
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Frame
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Animation (old III dffs)
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2014-12-19 11:07:48 +01:00
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Atomic
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2015-08-16 16:44:59 +02:00
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((Particles)) 0x118
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2015-08-11 20:57:43 +02:00
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Skin (old III dffs)
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2014-12-19 11:07:48 +01:00
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Geometry
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2015-08-16 16:44:59 +02:00
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((Morph)) 0x105
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2014-12-19 11:07:48 +01:00
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2015-09-09 23:26:16 +02:00
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- only stubs:
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R* 2dfx 0x253F2F8
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R* Collision 0x253F2FA
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2015-08-11 20:57:43 +02:00
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2015-09-11 12:32:06 +02:00
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Texture Dictionary / Native Textures
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2014-12-19 11:07:48 +01:00
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2015-09-09 23:26:16 +02:00
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- Pipelines (PDS, Xbox, PC)
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2015-08-17 10:24:24 +02:00
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2015-09-11 12:32:06 +02:00
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- ADC conversion
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2014-12-19 11:07:48 +01:00
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2015-09-09 23:26:16 +02:00
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- uninstance geometry (PS2)
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2014-12-19 11:07:48 +01:00
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2015-09-11 12:32:06 +02:00
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- anim interpolation (only stubs right now)
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