librw/src/texture.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include "rwbase.h"
#include "rwerror.h"
#include "rwplg.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwengine.h"
#include "ps2/rwps2.h"
#include "d3d/rwd3d.h"
#include "d3d/rwxbox.h"
#include "d3d/rwd3d8.h"
#include "d3d/rwd3d9.h"
#define PLUGIN_ID 0
namespace rw {
int32 Texture::numAllocated;
int32 TexDictionary::numAllocated;
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PluginList TexDictionary::s_plglist = { sizeof(TexDictionary), sizeof(TexDictionary), nil, nil };
PluginList Texture::s_plglist = { sizeof(Texture), sizeof(Texture), nil, nil };
PluginList Raster::s_plglist = { sizeof(Raster), sizeof(Raster), nil, nil };
struct TextureGlobals
{
TexDictionary *initialTexDict;
TexDictionary *currentTexDict;
// load textures from files
bool32 loadTextures;
// create dummy textures to store just names
bool32 makeDummies;
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LinkList texDicts;
};
int32 textureModuleOffset;
#define TEXTUREGLOBAL(v) (PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->v)
static void*
textureOpen(void *object, int32 offset, int32 size)
{
TexDictionary *texdict;
textureModuleOffset = offset;
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TEXTUREGLOBAL(texDicts).init();
texdict = TexDictionary::create();
TEXTUREGLOBAL(initialTexDict) = texdict;
TexDictionary::setCurrent(texdict);
TEXTUREGLOBAL(loadTextures) = 1;
TEXTUREGLOBAL(makeDummies) = 0;
return object;
}
static void*
textureClose(void *object, int32 offset, int32 size)
{
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FORLIST(lnk, TEXTUREGLOBAL(texDicts))
TexDictionary::fromLink(lnk)->destroy();
TEXTUREGLOBAL(initialTexDict) = nil;
TEXTUREGLOBAL(currentTexDict) = nil;
return object;
}
void
Texture::registerModule(void)
{
Engine::registerPlugin(sizeof(TextureGlobals), ID_TEXTUREMODULE, textureOpen, textureClose);
}
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void
Texture::setLoadTextures(bool32 b)
{
TEXTUREGLOBAL(loadTextures) = b;
}
void
Texture::setCreateDummies(bool32 b)
{
TEXTUREGLOBAL(makeDummies) = b;
}
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//
// TexDictionary
//
TexDictionary*
TexDictionary::create(void)
{
TexDictionary *dict = (TexDictionary*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXDICTIONARY);
if(dict == nil){
RWERROR((ERR_ALLOC, s_plglist.size));
return nil;
}
numAllocated++;
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dict->object.init(TexDictionary::ID, 0);
dict->textures.init();
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TEXTUREGLOBAL(texDicts).add(&dict->inGlobalList);
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s_plglist.construct(dict);
return dict;
}
void
TexDictionary::destroy(void)
{
if(TEXTUREGLOBAL(currentTexDict) == this)
TEXTUREGLOBAL(currentTexDict) = nil;
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FORLIST(lnk, this->textures)
Texture::fromDict(lnk)->destroy();
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this->inGlobalList.remove();
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s_plglist.destruct(this);
rwFree(this);
numAllocated--;
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}
void
TexDictionary::add(Texture *t)
{
if(t->dict)
t->inDict.remove();
t->dict = this;
this->textures.append(&t->inDict);
}
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void
TexDictionary::addFront(Texture *t)
{
if(t->dict)
t->inDict.remove();
t->dict = this;
this->textures.add(&t->inDict);
}
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Texture*
TexDictionary::find(const char *name)
{
FORLIST(lnk, this->textures){
Texture *tex = Texture::fromDict(lnk);
if(strncmp_ci(tex->name, name, 32) == 0)
return tex;
}
return nil;
}
TexDictionary*
TexDictionary::streamRead(Stream *stream)
{
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
return nil;
}
int32 numTex = stream->readI16();
stream->readI16(); // device id (0 = unknown, 1 = d3d8, 2 = d3d9,
// 3 = gcn, 4 = null, 5 = opengl,
// 6 = ps2, 7 = softras, 8 = xbox, 9 = psp)
TexDictionary *txd = TexDictionary::create();
if(txd == nil)
return nil;
Texture *tex;
for(int32 i = 0; i < numTex; i++){
if(!findChunk(stream, ID_TEXTURENATIVE, nil, nil)){
RWERROR((ERR_CHUNK, "TEXTURENATIVE"));
goto fail;
}
tex = Texture::streamReadNative(stream);
if(tex == nil)
goto fail;
Texture::s_plglist.streamRead(stream, tex);
txd->add(tex);
}
if(s_plglist.streamRead(stream, txd))
return txd;
fail:
txd->destroy();
return nil;
}
void
TexDictionary::streamWrite(Stream *stream)
{
writeChunkHeader(stream, ID_TEXDICTIONARY, this->streamGetSize());
writeChunkHeader(stream, ID_STRUCT, 4);
int32 numTex = this->count();
stream->writeI16(numTex);
stream->writeI16(0);
FORLIST(lnk, this->textures){
Texture *tex = Texture::fromDict(lnk);
uint32 sz = tex->streamGetSizeNative();
sz += 12 + Texture::s_plglist.streamGetSize(tex);
writeChunkHeader(stream, ID_TEXTURENATIVE, sz);
tex->streamWriteNative(stream);
Texture::s_plglist.streamWrite(stream, tex);
}
s_plglist.streamWrite(stream, this);
}
uint32
TexDictionary::streamGetSize(void)
{
uint32 size = 12 + 4;
FORLIST(lnk, this->textures){
Texture *tex = Texture::fromDict(lnk);
size += 12 + tex->streamGetSizeNative();
size += 12 + Texture::s_plglist.streamGetSize(tex);
}
size += 12 + s_plglist.streamGetSize(this);
return size;
}
void
TexDictionary::setCurrent(TexDictionary *txd)
{
PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict = txd;
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}
TexDictionary*
TexDictionary::getCurrent(void)
{
return PLUGINOFFSET(TextureGlobals, engine, textureModuleOffset)->currentTexDict;
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}
//
// Texture
//
static Texture *defaultFindCB(const char *name);
static Texture *defaultReadCB(const char *name, const char *mask);
Texture *(*Texture::findCB)(const char *name) = defaultFindCB;
Texture *(*Texture::readCB)(const char *name, const char *mask) = defaultReadCB;
Texture*
Texture::create(Raster *raster)
{
Texture *tex = (Texture*)rwMalloc(s_plglist.size, MEMDUR_EVENT | ID_TEXTURE);
if(tex == nil){
RWERROR((ERR_ALLOC, s_plglist.size));
return nil;
}
numAllocated++;
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tex->dict = nil;
tex->inDict.init();
memset(tex->name, 0, 32);
memset(tex->mask, 0, 32);
tex->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
tex->raster = raster;
tex->refCount = 1;
s_plglist.construct(tex);
return tex;
}
void
Texture::destroy(void)
{
this->refCount--;
if(this->refCount <= 0){
s_plglist.destruct(this);
if(this->dict)
this->inDict.remove();
if(this->raster)
this->raster->destroy();
rwFree(this);
numAllocated--;
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}
}
static Texture*
defaultFindCB(const char *name)
{
if(TEXTUREGLOBAL(currentTexDict))
return TEXTUREGLOBAL(currentTexDict)->find(name);
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// TODO: RW searches *all* TXDs otherwise
return nil;
}
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// TODO: no hardcoded file endings
// TODO: actually read the mask!
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static Texture*
defaultReadCB(const char *name, const char *mask)
{
Texture *tex;
Image *img;
char *n = (char*)rwMalloc(strlen(name) + 5, MEMDUR_FUNCTION | ID_TEXTURE);
strcpy(n, name);
strcat(n, ".tga");
img = readTGA(n);
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if(img == nil){
strcpy(n, name);
strcat(n, ".bmp");
img = readBMP(n);
}
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rwFree(n);
if(img){
tex = Texture::create(Raster::createFromImage(img));
strncpy(tex->name, name, 32);
if(mask)
strncpy(tex->mask, mask, 32);
img->destroy();
return tex;
}else
return nil;
}
Texture*
Texture::read(const char *name, const char *mask)
{
(void)mask;
Raster *raster = nil;
Texture *tex;
if(tex = Texture::findCB(name), tex){
tex->refCount++;
return tex;
}
if(TEXTUREGLOBAL(loadTextures)){
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tex = Texture::readCB(name, mask);
if(tex == nil)
goto dummytex;
}else dummytex: if(TEXTUREGLOBAL(makeDummies)){
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//printf("missing texture %s %s\n", name ? name : "", mask ? mask : "");
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tex = Texture::create(nil);
if(tex == nil)
return nil;
strncpy(tex->name, name, 32);
if(mask)
strncpy(tex->mask, mask, 32);
raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE);
tex->raster = raster;
}
if(tex && TEXTUREGLOBAL(currentTexDict)){
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if(tex->dict)
tex->inDict.remove();
TEXTUREGLOBAL(currentTexDict)->add(tex);
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}
return tex;
}
Texture*
Texture::streamRead(Stream *stream)
{
uint32 length;
char name[128], mask[128];
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
return nil;
}
uint32 filterAddressing = stream->readU32();
// TODO: if V addressing is 0, copy U
// if using mipmap filter mode, set automipmapping,
// if 0x10000 is set, set mipmapping
if(!findChunk(stream, ID_STRING, &length, nil)){
RWERROR((ERR_CHUNK, "STRING"));
return nil;
}
stream->read(name, length);
if(!findChunk(stream, ID_STRING, &length, nil)){
RWERROR((ERR_CHUNK, "STRING"));
return nil;
}
stream->read(mask, length);
Texture *tex = Texture::read(name, mask);
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if(tex == nil){
s_plglist.streamSkip(stream);
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return nil;
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}
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if(tex->refCount == 1)
tex->filterAddressing = filterAddressing;
if(s_plglist.streamRead(stream, tex))
return tex;
tex->destroy();
return nil;
}
bool
Texture::streamWrite(Stream *stream)
{
int size;
char buf[36];
writeChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
writeChunkHeader(stream, ID_STRUCT, 4);
stream->writeU32(this->filterAddressing);
memset(buf, 0, 36);
strncpy(buf, this->name, 32);
size = strlen(buf)+4 & ~3;
writeChunkHeader(stream, ID_STRING, size);
stream->write(buf, size);
memset(buf, 0, 36);
strncpy(buf, this->mask, 32);
size = strlen(buf)+4 & ~3;
writeChunkHeader(stream, ID_STRING, size);
stream->write(buf, size);
s_plglist.streamWrite(stream, this);
return true;
}
uint32
Texture::streamGetSize(void)
{
uint32 size = 0;
size += 12 + 4;
size += 12 + 12;
size += strlen(this->name)+4 & ~3;
size += strlen(this->mask)+4 & ~3;
size += 12 + s_plglist.streamGetSize(this);
return size;
}
Texture*
Texture::streamReadNative(Stream *stream)
{
if(!findChunk(stream, ID_STRUCT, nil, nil)){
RWERROR((ERR_CHUNK, "STRUCT"));
return nil;
}
uint32 platform = stream->readU32();
stream->seek(-16);
if(platform == FOURCC_PS2)
return ps2::readNativeTexture(stream);
if(platform == PLATFORM_D3D8)
return d3d8::readNativeTexture(stream);
if(platform == PLATFORM_D3D9)
return d3d9::readNativeTexture(stream);
if(platform == PLATFORM_XBOX)
return xbox::readNativeTexture(stream);
assert(0 && "unsupported platform");
return nil;
}
void
Texture::streamWriteNative(Stream *stream)
{
if(this->raster->platform == PLATFORM_PS2)
ps2::writeNativeTexture(this, stream);
else if(this->raster->platform == PLATFORM_D3D8)
d3d8::writeNativeTexture(this, stream);
else if(this->raster->platform == PLATFORM_D3D9)
d3d9::writeNativeTexture(this, stream);
else if(this->raster->platform == PLATFORM_XBOX)
xbox::writeNativeTexture(this, stream);
else
assert(0 && "unsupported platform");
}
uint32
Texture::streamGetSizeNative(void)
{
if(this->raster->platform == PLATFORM_PS2)
return ps2::getSizeNativeTexture(this);
if(this->raster->platform == PLATFORM_D3D8)
return d3d8::getSizeNativeTexture(this);
if(this->raster->platform == PLATFORM_D3D9)
return d3d9::getSizeNativeTexture(this);
if(this->raster->platform == PLATFORM_XBOX)
return xbox::getSizeNativeTexture(this);
assert(0 && "unsupported platform");
return 0;
}
}