some device and pipeline fixes

This commit is contained in:
aap 2018-01-03 18:02:02 +01:00
parent ddca04fdc2
commit 1872c235ab
17 changed files with 220 additions and 52 deletions

View File

@ -152,9 +152,9 @@ ImGui_ImplRW_NewFrame(float timeDelta)
io.DisplaySize = ImVec2(sk::globals.width, sk::globals.height);
io.DeltaTime = timeDelta;
io.KeyCtrl = false; //io.KeysDown[sk::KEY_LCTRL] || io.KeysDown[sk::KEY_RCTRL];
io.KeyShift = false; //io.KeysDown[sk::KEY_LSHIFT] || io.KeysDown[sk::KEY_RSHIFT];
io.KeyAlt = false; //io.KeysDown[sk::KEY_LALT] || io.KeysDown[sk::KEY_RALT];
io.KeyCtrl = io.KeysDown[sk::KEY_LCTRL] || io.KeysDown[sk::KEY_RCTRL];
io.KeyShift = io.KeysDown[sk::KEY_LSHIFT] || io.KeysDown[sk::KEY_RSHIFT];
io.KeyAlt = io.KeysDown[sk::KEY_LALT] || io.KeysDown[sk::KEY_RALT];
io.KeySuper = false;
if(io.WantMoveMouse)

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@ -217,11 +217,12 @@ int WINAPI
WinMain(HINSTANCE instance, HINSTANCE,
PSTR cmdLine, int showCmd)
{
/*
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
*/
INT64 ticks;
INT64 ticksPerSecond;

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@ -139,6 +139,64 @@ V3d::transformVectors(V3d *out, V3d *in, int32 n, Matrix *m)
}
}
//
// RawMatrix
//
void
RawMatrix::mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2)
{
dst->right.x = src1->right.x*src2->right.x + src1->right.y*src2->up.x + src1->right.z*src2->at.x + src1->rightw*src2->pos.x;
dst->right.y = src1->right.x*src2->right.y + src1->right.y*src2->up.y + src1->right.z*src2->at.y + src1->rightw*src2->pos.y;
dst->right.z = src1->right.x*src2->right.z + src1->right.y*src2->up.z + src1->right.z*src2->at.z + src1->rightw*src2->pos.z;
dst->rightw = src1->right.x*src2->rightw + src1->right.y*src2->upw + src1->right.z*src2->atw + src1->rightw*src2->posw;
dst->up.x = src1->up.x*src2->right.x + src1->up.y*src2->up.x + src1->up.z*src2->at.x + src1->upw*src2->pos.x;
dst->up.y = src1->up.x*src2->right.y + src1->up.y*src2->up.y + src1->up.z*src2->at.y + src1->upw*src2->pos.y;
dst->up.z = src1->up.x*src2->right.z + src1->up.y*src2->up.z + src1->up.z*src2->at.z + src1->upw*src2->pos.z;
dst->upw = src1->up.x*src2->rightw + src1->up.y*src2->upw + src1->up.z*src2->atw + src1->upw*src2->posw;
dst->at.x = src1->at.x*src2->right.x + src1->at.y*src2->up.x + src1->at.z*src2->at.x + src1->atw*src2->pos.x;
dst->at.y = src1->at.x*src2->right.y + src1->at.y*src2->up.y + src1->at.z*src2->at.y + src1->atw*src2->pos.y;
dst->at.z = src1->at.x*src2->right.z + src1->at.y*src2->up.z + src1->at.z*src2->at.z + src1->atw*src2->pos.z;
dst->atw = src1->at.x*src2->rightw + src1->at.y*src2->upw + src1->at.z*src2->atw + src1->atw*src2->posw;
dst->pos.x = src1->pos.x*src2->right.x + src1->pos.y*src2->up.x + src1->pos.z*src2->at.x + src1->posw*src2->pos.x;
dst->pos.y = src1->pos.x*src2->right.y + src1->pos.y*src2->up.y + src1->pos.z*src2->at.y + src1->posw*src2->pos.y;
dst->pos.z = src1->pos.x*src2->right.z + src1->pos.y*src2->up.z + src1->pos.z*src2->at.z + src1->posw*src2->pos.z;
dst->posw = src1->pos.x*src2->rightw + src1->pos.y*src2->upw + src1->pos.z*src2->atw + src1->posw*src2->posw;
}
void
RawMatrix::transpose(RawMatrix *dst, RawMatrix *src)
{
dst->right.x = src->right.x;
dst->up.x = src->right.y;
dst->at.x = src->right.z;
dst->pos.x = src->rightw;
dst->right.y = src->up.x;
dst->up.y = src->up.y;
dst->at.y = src->up.z;
dst->pos.y = src->upw;
dst->right.z = src->at.x;
dst->up.z = src->at.y;
dst->at.z = src->at.z;
dst->pos.z = src->atw;
dst->rightw = src->pos.x;
dst->upw = src->pos.y;
dst->atw = src->pos.z;
dst->posw = src->posw;
}
void
RawMatrix::setIdentity(RawMatrix *dst)
{
static RawMatrix identity = {
{ 1.0f, 0.0f, 0.0f }, 0.0f,
{ 0.0f, 1.0f, 0.0f }, 0.0f,
{ 0.0f, 0.0f, 1.0f }, 0.0f,
{ 0.0f, 0.0f, 0.0f }, 1.0f
};
*dst = identity;
}
//
// Matrix
//

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@ -562,7 +562,7 @@ rasterToImage(Raster *raster)
switch(natras->format){
case D3DFMT_DXT1:
image->setPixelsDXT(1, pix);
if((raster->format & 0xF00) == Raster::C555)
if((raster->format & 0xF00) == Raster::C565)
image->removeMask();
break;
case D3DFMT_DXT3:

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@ -19,6 +19,8 @@ using namespace d3d;
void defaultRenderCB(Atomic*, InstanceDataHeader*) {}
#else
// This is a bit abandoned, use d3d9 instead
void
defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
{
@ -36,7 +38,9 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
InstanceData *inst = header->inst;
for(uint32 i = 0; i < header->numMeshes; i++){
d3d::setTexture(0, inst->material->texture);
d3d::setMaterial(inst->material);
d3d::setMaterial(inst->material->surfaceProps, inst->material->color);
d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
if(geo->flags & Geometry::PRELIT)

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@ -498,11 +498,17 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
if(isPrelit){
for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++)
;
// TODO: vertex alpha (instance per mesh)
instColor(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
geo->colors,
header->totalNumVertex,
header->vertexStream[dcl[i].stream].stride);
InstanceData *inst = header->inst;
uint32 n = header->numMeshes;
while(n--){
uint32 stride = header->vertexStream[dcl[i].stream].stride;
inst->vertexAlpha = instColor(vertFormatMap[dcl[i].type],
verts + dcl[i].offset + stride*inst->minVert,
geo->colors + inst->minVert,
inst->numVertices,
stride);
inst++;
}
}
for(int32 n = 0; n < geo->numTexCoordSets; n++){

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@ -8,6 +8,7 @@
#include "../rwpipeline.h"
#include "../rwobjects.h"
#include "../rwengine.h"
#include "../rwrender.h"
#include "rwd3d.h"
#include "rwd3d9.h"
@ -44,6 +45,7 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
InstanceData *inst = header->inst;
for(uint32 i = 0; i < header->numMeshes; i++){
// Texture
d3d::setTexture(0, inst->material->texture);
d3d::setTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
d3d::setTextureStageState(0, D3DTSS_COLORARG1, D3DTA_CURRENT);
@ -52,14 +54,27 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
d3d::setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
d3d::setTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
d3d::setMaterial(inst->material);
SetRenderState(VERTEXALPHA, inst->vertexAlpha || inst->material->color.alpha != 255);
// Material colour
const rw::RGBA *col = &inst->material->color;
d3d::setTextureStageState(1, D3DTSS_CONSTANT, D3DCOLOR_ARGB(col->alpha,col->red,col->green,col->blue));
d3d::setTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
d3d::setTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
d3d::setTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CONSTANT);
d3d::setTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d::setTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
d3d::setTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_CONSTANT);
const static rw::RGBA white = { 255, 255, 255, 255 };
d3d::setMaterial(inst->material->surfaceProps, white);
d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
if(geo->flags & Geometry::PRELIT)
d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
else
d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha ? D3DMCS_COLOR1 : D3DMCS_MATERIAL);
d3d::flushCache();
d3ddevice->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex,
@ -67,6 +82,8 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
inst->startIndex, inst->numPrimitives);
inst++;
}
d3d::setTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
d3d::setTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
}
#endif

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@ -35,6 +35,7 @@ static uint32 zwrite;
static uint32 ztest;
static uint32 fogenable;
static RGBA fogcolor;
static uint32 cullmode;
static uint32 alphafunc;
static uint32 alpharef;
@ -208,6 +209,12 @@ uint32 alphafuncMap[] = {
D3DCMP_LESS
};
uint32 cullmodeMap[] = {
D3DCULL_NONE,
D3DCULL_CW,
D3DCULL_CCW
};
static void
setRwRenderState(int32 state, uint32 value)
{
@ -252,6 +259,12 @@ setRwRenderState(int32 state, uint32 value)
fogcolor = c;
setRenderState(D3DRS_FOGCOLOR, D3DCOLOR_RGBA(c.red, c.green, c.blue, c.alpha));
}} break;
case CULLMODE:
if(cullmode != value){
cullmode = value;
setRenderState(D3DRS_CULLMODE, cullmodeMap[value]);
}
break;
case ALPHATESTFUNC:
if(alphafunc != value){
alphafunc = value;
@ -285,6 +298,8 @@ getRwRenderState(int32 state)
return fogenable;
case FOGCOLOR:
return *(uint32*)&fogcolor;
case CULLMODE:
return cullmode;
case ALPHATESTFUNC:
return alphafunc;
case ALPHATESTREF:
@ -372,20 +387,20 @@ setD3dMaterial(D3DMATERIAL9 *mat9)
}
void
setMaterial(Material *mat)
setMaterial(SurfaceProperties surfProps, rw::RGBA color)
{
D3DMATERIAL9 mat9;
D3DCOLORVALUE black = { 0, 0, 0, 0 };
float ambmult = mat->surfaceProps.ambient/255.0f;
float diffmult = mat->surfaceProps.diffuse/255.0f;
mat9.Ambient.r = mat->color.red*ambmult;
mat9.Ambient.g = mat->color.green*ambmult;
mat9.Ambient.b = mat->color.blue*ambmult;
mat9.Ambient.a = mat->color.alpha*ambmult;
mat9.Diffuse.r = mat->color.red*diffmult;
mat9.Diffuse.g = mat->color.green*diffmult;
mat9.Diffuse.b = mat->color.blue*diffmult;
mat9.Diffuse.a = mat->color.alpha*diffmult;
float ambmult = surfProps.ambient/255.0f;
float diffmult = surfProps.diffuse/255.0f;
mat9.Ambient.r = color.red*ambmult;
mat9.Ambient.g = color.green*ambmult;
mat9.Ambient.b = color.blue*ambmult;
mat9.Ambient.a = color.alpha*ambmult;
mat9.Diffuse.r = color.red*diffmult;
mat9.Diffuse.g = color.green*diffmult;
mat9.Diffuse.b = color.blue*diffmult;
mat9.Diffuse.a = color.alpha*diffmult;
mat9.Power = 0.0f;
mat9.Emissive = black;
mat9.Specular = black;
@ -628,6 +643,7 @@ initD3D(void)
// TODO: more fog stuff
d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
cullmode = CULLNONE;
d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);

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@ -176,6 +176,12 @@ im3DRenderIndexed(PrimitiveType primType, void *indices, int32 numIndices)
d3ddevice->SetIndices(im3dindbuf);
d3d::setTexture(0, engine->imtexture);
setTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
setTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
setTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT);
setTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
setTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
setTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
d3d::flushCache();
uint32 primCount = 0;

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@ -151,7 +151,7 @@ void getSamplerState(uint32 stage, uint32 type, uint32 *value);
void flushCache(void);
void setTexture(uint32 stage, Texture *tex);
void setMaterial(Material *mat);
void setMaterial(SurfaceProperties surfProps, rw::RGBA color);
}
}

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@ -85,10 +85,13 @@ static bool32 objectDirty = 1;
// cached render states
static bool32 vertexAlpha;
static uint32 alphaTestEnable;
static uint32 alphaFunc;
static bool32 textureAlpha;
static uint32 srcblend, destblend;
static uint32 zwrite;
static uint32 ztest;
static uint32 cullmode;
static int32 activeTexture;
@ -106,17 +109,43 @@ static uint32 blendMap[] = {
GL_SRC_ALPHA_SATURATE,
};
static void
setAlphaTest(bool32 enable)
{
uint32 shaderfunc;
if(alphaTestEnable != enable){
alphaTestEnable = enable;
shaderfunc = alphaTestEnable ? alphaFunc : ALPHAALWAYS;
if(uniformState.alphaFunc != shaderfunc){
uniformState.alphaFunc = shaderfunc;
stateDirty = 1;
}
}
}
static void
setAlphaTestFunction(uint32 function)
{
uint32 shaderfunc;
if(alphaFunc != function){
alphaFunc = function;
shaderfunc = alphaTestEnable ? alphaFunc : ALPHAALWAYS;
if(uniformState.alphaFunc != shaderfunc){
uniformState.alphaFunc = shaderfunc;
stateDirty = 1;
}
}
}
static void
setVertexAlpha(bool32 enable)
{
if(vertexAlpha != enable){
vertexAlpha = enable;
if(!textureAlpha){
if(enable)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
(enable ? glEnable : glDisable)(GL_BLEND);
setAlphaTest(enable);
}
vertexAlpha = enable;
}
}
@ -165,12 +194,20 @@ setRenderState(int32 state, uint32 value)
convColor(&uniformState.fogColor, (RGBA*)&value);
stateDirty = 1;
break;
case CULLMODE:
if(cullmode != value){
cullmode = value;
if(cullmode == CULLNONE)
glDisable(GL_CULL_FACE);
else{
glEnable(GL_CULL_FACE);
glCullFace(cullmode == CULLBACK ? GL_BACK : GL_FRONT);
}
}
break;
case ALPHATESTFUNC:
if(uniformState.alphaFunc != value){
uniformState.alphaFunc = value;
stateDirty = 1;
}
setAlphaTestFunction(value);
break;
case ALPHATESTREF:
if(uniformState.alphaRef != value/255.0f){
@ -201,9 +238,11 @@ getRenderState(int32 state)
case FOGCOLOR:
convColor(&rgba, &uniformState.fogColor);
return *(uint32*)&rgba;
case CULLMODE:
return cullmode;
case ALPHATESTFUNC:
return uniformState.alphaFunc;
return alphaFunc;
case ALPHATESTREF:
return (uint32)(uniformState.alphaRef*255.0f);
}
@ -213,7 +252,8 @@ getRenderState(int32 state)
static void
resetRenderState(void)
{
uniformState.alphaFunc = ALPHAGREATEREQUAL;
alphaFunc = ALPHAGREATEREQUAL;
uniformState.alphaFunc = 0;
uniformState.alphaRef = 10.0f/255.0f;
uniformState.fogEnable = 0;
uniformState.fogStart = 0.0f;
@ -223,6 +263,7 @@ resetRenderState(void)
vertexAlpha = 0;
textureAlpha = 0;
glDisable(GL_BLEND);
alphaTestEnable = 0;
srcblend = BLENDSRCALPHA;
destblend = BLENDINVSRCALPHA;
@ -235,6 +276,9 @@ resetRenderState(void)
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
cullmode = CULLNONE;
glDisable(GL_CULL_FACE);
for(int i = 0; i < 8; i++){
glActiveTexture(GL_TEXTURE0+i);
glBindTexture(GL_TEXTURE_2D, 0);
@ -323,7 +367,8 @@ setTexture(int32 n, Texture *tex)
};
bool32 alpha;
setActiveTexture(GL_TEXTURE0+n);
if(tex == nil || tex->raster->platform != PLATFORM_GL3 ||
if(tex == nil || tex->raster == nil ||
tex->raster->platform != PLATFORM_GL3 ||
tex->raster->width == 0){
glBindTexture(GL_TEXTURE_2D, whitetex);
alpha = 0;
@ -345,10 +390,8 @@ setTexture(int32 n, Texture *tex)
if(alpha != textureAlpha){
textureAlpha = alpha;
if(!vertexAlpha){
if(alpha)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
(alpha ? glEnable : glDisable)(GL_BLEND);
setAlphaTest(alpha);
}
}
}

View File

@ -48,7 +48,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
uint32 offset = 0;
for(uint32 i = 0; i < header->numMeshes; i++){
findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
&inst->minVert, nil);
&inst->minVert, &inst->numVertices);
inst->numIndex = mesh->numIndices;
inst->material = mesh->material;
inst->vertexAlpha = 0;
@ -197,9 +197,15 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
if(isPrelit){
for(a = attribs; a->index != ATTRIB_COLOR; a++)
;
instColor(VERT_RGBA, verts + a->offset,
geo->colors,
header->totalNumVertex, a->stride);
int n = header->numMeshes;
InstanceData *inst = header->inst;
while(n--){
inst->vertexAlpha = instColor(VERT_RGBA,
verts + a->offset + a->stride*inst->minVert,
geo->colors + inst->minVert,
inst->numVertices, a->stride);
inst++;
}
}
// Texture coordinates

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@ -54,6 +54,7 @@ struct InstanceData
{
uint32 numIndex;
uint32 minVert; // not used for rendering
int32 numVertices; //
Material *material;
bool32 vertexAlpha;
uint32 program;

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@ -140,15 +140,14 @@ uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32
bool32
instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride)
{
bool32 hasAlpha = 0;
uint8 alpha = 0xFF;
if(type == VERT_ARGB){
for(uint32 i = 0; i < numVertices; i++){
dst[0] = src->blue;
dst[1] = src->green;
dst[2] = src->red;
dst[3] = src->alpha;
if(dst[3] != 0xFF)
hasAlpha = 1;
alpha &= src->alpha;
dst += stride;
src++;
}
@ -158,14 +157,13 @@ instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride)
dst[1] = src->green;
dst[2] = src->blue;
dst[3] = src->alpha;
if(dst[3] != 0xFF)
hasAlpha = 1;
alpha &= src->alpha;
dst += stride;
src++;
}
}else
assert(0 && "unsupported color type");
return hasAlpha;
return alpha != 0xFF;
}
void

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@ -978,6 +978,7 @@ createTexRaster(Raster *raster)
// calculate buffer width in units of pixels/64
bufferBase[0] = 0;
trxpos_hi[0] = 0;
bufferWidth[0] = nPagW*pageWidth / 64;
// calculate whole buffer size in words

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@ -280,6 +280,9 @@ struct RawMatrix
V3d pos;
float32 posw;;
static void mult(RawMatrix *dst, RawMatrix *src1, RawMatrix *src2);
static void transpose(RawMatrix *dst, RawMatrix *src);
static void setIdentity(RawMatrix *dst);
};
struct Matrix
@ -483,6 +486,7 @@ enum Platform
};
#define MAKEPLUGINID(v, id) (((v & 0xFFFFFF) << 8) | (id & 0xFF))
#define MAKEPIPEID(v, id) (((v & 0xFFFF) << 16) | (id & 0xFFFF))
enum VendorID
{

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@ -11,9 +11,9 @@ enum RenderState
ZWRITEENABLE,
FOGENABLE,
FOGCOLOR,
CULLMODE,
// TODO:
// fog type, density ?
// ? cullmode
// ? shademode
// ???? stencil
@ -29,6 +29,13 @@ enum AlphaTestFunc
ALPHALESS
};
enum CullMode
{
CULLNONE,
CULLBACK,
CULLFRONT
};
enum BlendFunction
{
BLENDZERO = 0,