mirror of
https://github.com/aap/librw.git
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184 lines
3.8 KiB
C++
Executable File
184 lines
3.8 KiB
C++
Executable File
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include "rwbase.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#define COLOR_ARGB(a,r,g,b) \
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((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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namespace rw {
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static void nothing(ObjPipeline *, Atomic*) {}
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Pipeline::Pipeline(uint32 platform)
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{
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this->pluginID = 0;
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this->pluginData = 0;
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this->platform = platform;
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}
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ObjPipeline::ObjPipeline(uint32 platform)
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: Pipeline(platform)
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{
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this->impl.instance = nothing;
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this->impl.uninstance = nothing;
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this->impl.render = nothing;
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}
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// helper functions
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void
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findMinVertAndNumVertices(uint16 *indices, uint32 numIndices, uint32 *minVert, int32 *numVertices)
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{
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uint32 min = 0xFFFFFFFF;
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uint32 max = 0;
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while(numIndices--){
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if(*indices < min)
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min = *indices;
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if(*indices > max)
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max = *indices;
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indices++;
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}
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if(minVert)
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*minVert = min;
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if(numVertices)
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*numVertices = max - min + 1;
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}
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void
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instV4d(int type, uint8 *dst, V4d *src, uint32 numVertices, uint32 stride)
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{
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if(type == VERT_FLOAT4)
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for(uint32 i = 0; i < numVertices; i++){
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memcpy(dst, src, 16);
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dst += stride;
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src++;
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}
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else
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assert(0 && "unsupported instV4d type");
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}
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void
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instV3d(int type, uint8 *dst, V3d *src, uint32 numVertices, uint32 stride)
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{
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if(type == VERT_FLOAT3)
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for(uint32 i = 0; i < numVertices; i++){
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memcpy(dst, src, 12);
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dst += stride;
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src++;
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}
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else if(type == VERT_COMPNORM)
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for(uint32 i = 0; i < numVertices; i++){
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uint32 n = ((((uint32)(src->z * 511.0f)) & 0x3ff) << 22) |
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((((uint32)(src->y * 1023.0f)) & 0x7ff) << 11) |
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((((uint32)(src->x * 1023.0f)) & 0x7ff) << 0);
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*(uint32*)dst = n;
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dst += stride;
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src++;
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}
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else
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assert(0 && "unsupported instV3d type");
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}
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void
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uninstV3d(int type, V3d *dst, uint8 *src, uint32 numVertices, uint32 stride)
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{
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if(type == VERT_FLOAT3)
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for(uint32 i = 0; i < numVertices; i++){
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memcpy(dst, src, 12);
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src += stride;
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dst++;
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}
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else if(type == VERT_COMPNORM)
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for(uint32 i = 0; i < numVertices; i++){
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uint32 n = *(uint32*)src;
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int32 normal[3];
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normal[0] = n & 0x7FF;
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normal[1] = (n >> 11) & 0x7FF;
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normal[2] = (n >> 22) & 0x3FF;
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// sign extend
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if(normal[0] & 0x400) normal[0] |= ~0x7FF;
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if(normal[1] & 0x400) normal[1] |= ~0x7FF;
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if(normal[2] & 0x200) normal[2] |= ~0x3FF;
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dst->x = normal[0] / 1023.0f;
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dst->y = normal[1] / 1023.0f;
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dst->z = normal[2] / 511.0f;
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src += stride;
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dst++;
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}
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else
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assert(0 && "unsupported uninstV3d type");
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}
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void
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instTexCoords(int type, uint8 *dst, TexCoords *src, uint32 numVertices, uint32 stride)
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{
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assert(type == VERT_FLOAT2);
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for(uint32 i = 0; i < numVertices; i++){
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memcpy(dst, src, 8);
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dst += stride;
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src++;
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}
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}
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void
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uninstTexCoords(int type, TexCoords *dst, uint8 *src, uint32 numVertices, uint32 stride)
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{
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assert(type == VERT_FLOAT2);
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for(uint32 i = 0; i < numVertices; i++){
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memcpy(dst, src, 8);
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src += stride;
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dst++;
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}
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}
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bool32
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instColor(int type, uint8 *dst, RGBA *src, uint32 numVertices, uint32 stride)
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{
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uint8 alpha = 0xFF;
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if(type == VERT_ARGB){
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for(uint32 i = 0; i < numVertices; i++){
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dst[0] = src->blue;
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dst[1] = src->green;
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dst[2] = src->red;
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dst[3] = src->alpha;
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alpha &= src->alpha;
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dst += stride;
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src++;
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}
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}else if(type == VERT_RGBA){
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for(uint32 i = 0; i < numVertices; i++){
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dst[0] = src->red;
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dst[1] = src->green;
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dst[2] = src->blue;
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dst[3] = src->alpha;
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alpha &= src->alpha;
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dst += stride;
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src++;
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}
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}else
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assert(0 && "unsupported color type");
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return alpha != 0xFF;
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}
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void
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uninstColor(int type, RGBA *dst, uint8 *src, uint32 numVertices, uint32 stride)
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{
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assert(type == VERT_ARGB);
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for(uint32 i = 0; i < numVertices; i++){
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dst->red = src[2];
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dst->green = src[1];
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dst->blue = src[0];
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dst->alpha = src[3];
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src += stride;
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dst++;
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}
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}
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}
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