A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
Go to file
aap 1872c235ab some device and pipeline fixes 2018-01-03 18:02:02 +01:00
skeleton some device and pipeline fixes 2018-01-03 18:02:02 +01:00
src some device and pipeline fixes 2018-01-03 18:02:02 +01:00
tools implemented dear imgui for librw 2017-12-30 11:43:17 +01:00
.gitignore - added .vs folder to .gitignore 2016-10-22 20:53:21 +02:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
README.md worked on allocation 2017-08-26 12:43:33 +02:00
TODO worked on allocation 2017-08-26 12:43:33 +02:00
args.h made most things build on linux again 2016-01-10 20:10:53 +01:00
premake5.lua implemented dear imgui for librw 2017-12-30 11:43:17 +01:00
rw.h implemented im3d for gl3 and d3d 2017-08-29 10:12:56 +02:00

README.md

librw

This library is supposed to be a re-implementation of RenderWare graphics, or a good part of it anyway.

It is intended to be cross-platform in two senses eventually: support rendering on different platforms similar to RW; supporting all file formats for all platforms at all times and provide way to convert to all other platforms.

File formats are already supported rather well, although rasters as used by TXD files still need some work, especially for PS2.

As for rendering, D3D9 and OpenGL 3 work somewhat well but both still need work. Rendering some things on the PS2 is working as a test only.

Building

Get premake5. Generate a config, e.g. with premake5 gmake, and look in the build directory.