anisotropy plugin

This commit is contained in:
aap
2021-01-21 22:02:49 +01:00
parent 9260bddc66
commit 60a5ace163
9 changed files with 133 additions and 17 deletions

View File

@@ -527,7 +527,7 @@ static GLint addressConvMap[] = {
};
static void
setFilterMode(uint32 stage, int32 filter)
setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1)
{
if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){
rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter;
@@ -545,6 +545,11 @@ setFilterMode(uint32 stage, int32 filter)
}
natras->filterMode = filter;
}
if(natras->maxAnisotropy != maxAniso){
setActiveTexture(stage);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAniso);
natras->maxAnisotropy = maxAniso;
}
}
}
}
@@ -675,7 +680,7 @@ setTexture(int32 stage, Texture *tex)
return;
}
setRasterStageOnly(stage, tex->raster);
setFilterMode(stage, tex->getFilter());
setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy());
setAddressU(stage, tex->getAddressU());
setAddressV(stage, tex->getAddressV());
}
@@ -1787,6 +1792,8 @@ initOpenGL(void)
// printf("%d %s\n", i, ext);
}
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl3Caps.maxAnisotropy);
if(gl3Caps.gles){
if(gl3Caps.glversion >= 30)
shaderDecl = shaderDecl310es;

View File

@@ -132,9 +132,7 @@ rasterCreateTexture(Raster *raster)
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
// TEST
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
natras->maxAnisotropy = 1;
bindTexture(prev);
return raster;
@@ -196,6 +194,7 @@ rasterCreateCameraTexture(Raster *raster)
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);
@@ -259,6 +258,7 @@ rasterCreateZbuffer(Raster *raster)
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);
}
@@ -329,6 +329,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
natras->filterMode = 0;
natras->addressU = 0;
natras->addressV = 0;
natras->maxAnisotropy = 1;
bindTexture(prev);

View File

@@ -239,6 +239,7 @@ struct Gl3Raster
uint8 filterMode;
uint8 addressU;
uint8 addressV;
int32 maxAnisotropy;
uint32 fbo; // used for camera texture only!
Raster *fboMate; // color or zbuffer raster mate of this one
@@ -251,6 +252,7 @@ struct Gl3Caps
int glversion;
bool dxtSupported;
bool astcSupported; // not used yet
float maxAnisotropy;
};
extern Gl3Caps gl3Caps;
// GLES can't read back textures very nicely.